Platformer 165 games

Best Classic Platformer Games

The complete collection of 165 vintage platformer games — with full reviews, cheat codes, and trivia.

Platformer Games — Page 6

Sorted by rating
Castlevania Chronicles
2001
Castlevania Chronicles box art
PLAYSTATION
8.4
2001 · Konami

Konami's 2001 PS1 package and the Western debut of the Sharp X68000 Castlevania — Castlevania Chronicles includes the 1993 X68000 computer original plus a redrawn 'Arranged Mode' with enhanced graphics and Simon Belmont with updated sprites, providing the most faithfully arcade-accurate classic Castlevania port alongside the most demanding difficulty of any entry in the franchise.

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Shinobi
1988
Shinobi box art
SEGA-MASTER-SYSTEM
8.4
1988 · Sega

Sega's classic ninja action game on Master System — Shinobi puts players in control of Joe Musashi, a ninja infiltrating enemy compounds to rescue kidnapped children and defeat the criminal organization Zeed. The SMS version captures the arcade's side-scrolling action with throwing stars, swords, and ninja magic.

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Super Mario Land
1989
Super Mario Land box art
GAME-BOY
8.4
1989 · Nintendo R&D1

The Game Boy launch title that proved Mario could thrive on handheld hardware. Super Mario Land takes Mario to four exotic kingdoms — Sarasaland — in a globe-trotting adventure to rescue Princess Daisy. Shorter and quirkier than console Mario games, it was an essential early showcase for the Game Boy.

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Bomberman 64
1997
Bomberman 64 box art
NINTENDO-64
8.3
1997 · Hudson Soft

Hudson Soft's bold translation of Bomberman into 3D on the Nintendo 64. Bomberman 64 reinvented the series with a 3D platformer adventure mode featuring five worlds and memorable boss fights, alongside the traditional multiplayer battle mode. The pump mechanic — inflating bombs to increase blast radius — added a new strategic layer that made both modes feel distinct from every other Bomberman entry.

Jumping Flash!
1995
Jumping Flash! box art
PLAYSTATION
8.3
1995 · Exact

Sony's launch-window PS1 experiment that combined first-person platforming with vertical jumping mechanics. Jumping Flash!'s high-altitude vertical level design — players could jump two screens high, then descend slowly — created a unique spatial experience that no other game has replicated. A cult classic of early 3D design.

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Joe & Mac
1992
Joe & Mac box art
SNES
8.3
1992 · Data East

Data East's 1992 SNES port of the 1991 arcade prehistoric platformer — Joe & Mac follows two cavemen rescuing kidnapped cavewomen from rival dinosaur-riding cavemen, wielding bone clubs, stone wheels, and fire attacks across colorful prehistoric stages in two-player simultaneous co-op.

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Kid Dracula
1993
Kid Dracula box art
GAME-BOY
8.3
1993 · Konami

Konami's 1993 Game Boy spinoff of the Castlevania franchise — Kid Dracula (Akumajo Special: Boku Dracula-kun in Japan) puts players in control of a chibi young Dracula platforming through eight comedy-horror stages with growing magical powers, a parody aesthetic, and the humor that distinguished the NES Famicom original. A charming, high-quality alternative to straight Castlevania action.

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Quackshot
1991
Quackshot box art
SEGA-GENESIS
8.3
1991 · Sega AM7

The Donald Duck Genesis platformer that surprised players with its polish and non-linear world design. QuackShot: Starring Donald Duck sent players across six global locations in any order, using plungers and super balls to traverse different environments. One of the best Disney licensed games of the 16-bit era.

Rush'n Attack
1987
Rush'n Attack box art
NES
8.3
1987 · Konami

Konami's 1987 NES military infiltration game — Rush'n Attack (Green Beret in Japan) follows a US Special Forces soldier infiltrating Soviet bases with a combat knife, grabbing enemy weapons on the fly. Two-player alternating co-op, six stages of increasing difficulty, and the defining knife-combat mechanic of the NES action genre.

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Splatterhouse
1990
Splatterhouse box art
TURBOGRAFX-16
8.3
1990 · Namco

Namco's TurboGrafx-16 port of their 1988 horror arcade game — Rick Taylor wearing the Terror Mask battles through a mansion of monsters using melee attacks and found weapons. Splatterhouse on TurboGrafx-16 is the most faithful home conversion of the original arcade and one of the first mature-rated console games, known for its graphic horror content and Jason Voorhees-inspired mask.

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ActRaiser 2
1993
ActRaiser 2 box art
SNES
8.2
1993 · Quintet

The ActRaiser sequel that removed the city-building simulation to focus on pure action. The wing mechanics, divine magic system, and technically polished platforming make it an excellent action game in isolation — though the loss of the original's unique hybrid design disappointed players expecting ActRaiser's complete formula.

Adventure Island
1987
Adventure Island box art
NES
8.2
1987 · Hudson Soft

Hudson Soft's 1987 NES platformer — Adventure Island follows Master Higgins across tropical island worlds rescuing Princess Tina, with a stamina meter that depletes as you walk (requiring constant fruit collection to survive), skateboard power-ups, and eight worlds of side-scrolling platformer action. The franchise origin that spawned multiple NES and SNES sequels.

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Bonk's Adventure
1990
Bonk's Adventure box art
TURBOGRAFX-16
8.2
1990 · Red Company

The TurboGrafx-16's mascot platformer stars Bonk, a prehistoric caveman who attacks enemies using his enormous, weaponized head — spinning, diving, and biting his way through colorful prehistoric stages with the imaginative level design and responsive controls needed to compete with the platform giants of the era. Bonk's Adventure was Hudson and NEC's answer to Mario — polished, charming, and well-constructed enough on its own terms to justify the TurboGrafx-16 purchase for platformer fans.