Gex: Enter the Gecko
Reviewed by Marcus Webb & Elena Castillo ·
Crystal Dynamics' 1998 PS1 3D platformer — Gex: Enter the Gecko follows the wisecracking gecko into the Media Dimension to defeat Rez across themed television worlds. Gecko wall-crawling and tail whip combat in a pop-culture-reference-heavy adventure that was one of PS1's notable 3D platformers alongside Spyro and Crash.
💡 Gex: Enter the Gecko — Key Facts
- → Gex: Enter the Gecko was developed by Crystal Dynamics and published by Midway
- → Released in 1998 on PLAYSTATION
- → Genre: Action, Platformer
- → We rate it 8.2/10 — highly recommended
- → Crystal Dynamics' 1998 PS1 3D platformer — Gex: Enter the Gecko follows the wisecracking gecko into the Media Dimension to defeat Rez across themed television worlds. Gecko wall-crawling and tail whip combat in a pop-culture-reference-heavy adventure that was one of PS1's notable 3D platformers alongside Spyro and Crash.
Overview
Gex the gecko climbs everything. The floor is navigable; so is the wall. So is the ceiling. The television-themed world is three-dimensional in a way most 1998 PS1 platformers couldn’t offer — not just height and depth but overhead routes, vertical shortcuts, inverted platforms.
The one-liners start immediately and don’t stop.
The Surfaces
Most 3D platformers of 1998 used floors and elevated platforms. Gex adds walls and ceilings as navigable terrain.
The vertical surface routes bypass obstacles entirely. A gap with an enemy guarding the floor passage has a wall-crawl route around the side. A ceiling section above hazardous floor terrain is a legitimate route. The geometry of levels designed for gecko adhesion creates options that floor-only movement wouldn’t have.
The novelty diminishes as the mechanic becomes expected. But early stages — discovering that the ceiling is walkable — provide genuine platformer surprise.
The Television
Kung fu films. Horror B-movies. Spy thrillers. Cartoons. Each television genre generates different enemy types, different visual aesthetics, and — most distinctively — different categories of one-liner.
Dana Gould’s voice performance covers hundreds of lines across all genres. The horror world gets horror movie commentary. The kung fu world gets action film quips. The breadth of recording was the game’s marketing pitch.
The references are 1997-era dense. Some land for players who share the reference frame; others land differently with twenty-five years of distance. The volume ensures enough successful jokes even as the percentage of current-cultural-relevance decreases.
The 1990s Mascot
1997-1998 had Crash, Spyro, and Gex as the PS1’s non-Nintendo 3D platformer competitors. Crash was more successful. Spyro was more beloved. Gex was more wisecracking.
Crystal Dynamics abandoned the franchise before Gex 3 and turned toward Tomb Raider. The wisecracking gecko found a devoted small fanbase that has waited through decades for a revival that a 2023 IP acquisition suggests may eventually arrive.
Our Review
Gameplay
Gex: Enter the Gecko is a third-person 3D platformer where Gex the gecko must collect remotes across television-themed worlds to power a transmitter and escape the Media Dimension. Gex can climb all surfaces — floors, walls, ceilings — using his gecko grip ability. Combat uses tail whip attacks in all directions. Special moves include a fly-catching tongue attack, a belly flop ground pound, and a firebreathing power-up. Worlds are themed after television genres: horror movies, kung fu films, sci-fi, cartoons, and 1970s TV. Each world contains multiple remote collectibles and a boss encounter. Gex's constant pop-culture one-liners comment on the television settings throughout.
Graphics
Gex: Enter the Gecko's PS1 3D visuals are representative of 1997-1998 PlayStation 3D platformer quality — colorful environments, varied world aesthetics, and decent character animation. The television parody visual themes create variety across worlds.
Audio
The Gex: Enter the Gecko soundtrack provides world-appropriate music — horror movie atmosphere, cartoon energy, kung fu film drama. Gex's constant one-liner audio commentary is the game's most distinctive audio element — the quips are genre-specific and reference 1990s pop culture.
Replayability
Television-themed worlds with 100% remote collection and the complete one-liner audio. Enter the Gecko was the second Gex game (the original Gex was 3DO/PS1, 1995 — a 2D game).
Historical Significance
Gex: Enter the Gecko (1997 N64; 1998 PS1) is the second entry in the Gex franchise and the franchise's 3D transition. Crystal Dynamics created Gex as their mascot platformer — a direct competitor to Crash Bandicoot (PS1) and Banjo-Kazooie (N64). The PS1 version was developed from the N64 original. Gex 3: Deep Cover Gecko (PS1/N64, 1999) completed the trilogy. The franchise was abandoned after Gex 3; Crystal Dynamics later became Eidos Interactive and is known for Tomb Raider. Gex represented a 1990s era of mascot platformers where every publisher sought a Sonic or Mario competitor.
✅ Pros
- + Gecko wall-crawling on all surfaces creates unique platformer movement
- + Television parody worlds create variety and humor
- + Constant pop-culture one-liners from Dana Gould's voice performance
- + Ground pound and tongue attacks create combat variety
- + One of PS1's more polished non-Sony mascot platformers
❌ Cons
- - Pop-culture references dated from late 1990s perspective
- - One-liners trigger frequently and become repetitive
- - 3D camera of the era can be problematic in enclosed spaces
- - Franchise abandoned after Gex 3 without resolution