Rush'n Attack
Reviewed by Marcus Webb & Elena Castillo ·
Konami's 1987 NES military infiltration game — Rush'n Attack (Green Beret in Japan) follows a US Special Forces soldier infiltrating Soviet bases with a combat knife, grabbing enemy weapons on the fly. Two-player alternating co-op, six stages of increasing difficulty, and the defining knife-combat mechanic of the NES action genre.
💡 Rush'n Attack — Key Facts
- → Rush'n Attack was developed by Konami and published by Konami
- → Released in 1987 on NES
- → Genre: Action, Platformer
- → We rate it 8.3/10 — highly recommended
- → Konami's 1987 NES military infiltration game — Rush'n Attack (Green Beret in Japan) follows a US Special Forces soldier infiltrating Soviet bases with a combat knife, grabbing enemy weapons on the fly. Two-player alternating co-op, six stages of increasing difficulty, and the defining knife-combat mechanic of the NES action genre.
Overview
The knife is always the right tool. The question is whether the soldier can get close enough to use it before the enemy fires first.
Rush’n Attack’s combat requires commitment. The player moves toward the enemy, enters the knife range, swings. There is no attack from the safety of distance. The knife’s range is the game’s central design constraint.
The Knife Requirement
Most 1987 NES action games gave the player a gun. Distance was safety. Enemies that fired back could be hit before reaching threatening proximity.
Rush’n Attack inverted this. The knife forces approach. Getting into knife range requires reading enemy patterns, timing the approach to avoid fire, and executing the strike in the brief window of proximity before the enemy can respond.
The result is combat that feels different from gun games — more immediate, more spatially demanding, with no retreating to a safe distance while trading projectiles. Engagement is always close.
The Weapons
When an enemy drops a special weapon, the calculation changes. The Flame Thrower covers the area in front without requiring knife proximity. The RPG Rocket reaches distant targets. The Grenade navigates around obstacles.
Special weapons are finite. Each use depletes a counter; when the counter reaches zero, the knife returns. The question becomes when these are worth spending: save the Flame Thrower for a difficult section, or use it now for guaranteed clearance?
The management is informal but real. Experienced players know which sections require special weapons and hoard accordingly.
Two Players, Taking Turns
Rush’n Attack’s co-op is alternating rather than simultaneous — Player 1 runs until death or stage completion, then Player 2 takes over. The alternation means two players experience different sections depending on where deaths occur. The shared progress but individual turns creates a different dynamic from simultaneous co-op.
The Cold War premise lands differently in retrospect than in 1987. In 1987, Soviet military installations as the enemy setting was mainstream action game territory. The title pun felt topically relevant. The game now exists as both an artifact of its era and a tight arcade-port action game that holds up on its mechanical merits alone.
Our Review
Gameplay
Rush'n Attack is a side-scrolling action game where the player controls a Green Beret soldier infiltrating enemy bases across six stages. The soldier's primary weapon is a combat knife — a close-range attack that must be executed at exact enemy proximity. Defeated enemies occasionally drop weapons that can be picked up and used with limited ammo: Flame Thrower (area attack), RPG Rocket (powerful explosion), and Grenade (lobbing projectile). The knife is always available; special weapons deplete and return to knife-only. Two-player alternating co-op allows both players to take turns. Stages alternate between outdoor infiltration and indoor base sections. Enemy soldiers, dogs, and helicopters create varied threat types.
Graphics
Rush'n Attack's NES visuals present the military setting clearly — outdoor base terrain and indoor facility sections with distinct visual character. The soldier and enemy designs are recognizable NES sprites matching the military theme.
Audio
Rush'n Attack's NES soundtrack provides military-appropriate music for the infiltration missions. The stage themes drive the action without overwhelming the focus required for knife-range combat.
Replayability
Six stages with limited-ammo weapon collection and the precision knife combat create replay. Players who master the knife timing and special weapon moment optimization find the game rewards practice.
Historical Significance
Rush'n Attack (Green Beret, 1985 arcade; 1987 NES) is Konami's knife-combat military infiltration game, an early NES Konami arcade port. The game's Cold War military premise — US Special Forces against Soviet installations — was topically resonant in 1987. Rush'n Attack's knife-primary combat was unusual: most NES action games provided ranged attacks as the primary weapon. The close-range engagement requirement created a different combat rhythm than gun-based contemporaries. The NES port was a high-quality translation of the arcade original.
✅ Pros
- + Knife-primary combat creates unique close-range engagement mechanic
- + Three special weapon types create strategic flexibility
- + Cold War military setting with distinct atmosphere
- + Two-player alternating co-op
- + Konami arcade port quality maintained in NES translation
❌ Cons
- - Knife range requires extremely close enemy approach
- - Alternating rather than simultaneous co-op
- - Six stages relatively short
- - High difficulty — knife precision against varied enemy types