Capcom's 1993 SNES beat-em-up set in Three Kingdoms China — Warriors of Fate follows five warriors through ancient Chinese battles, featuring Capcom's largest beat-em-up roster to that point and the company's most historically grounded setting. The final entry in Capcom's Tenchi wo Kurau series adapted for Western audiences.
Best Classic Action Games
The complete collection of 336 vintage action games — with full reviews, cheat codes, and trivia.
Action Games — Page 10
Sorted by ratingSega's Master System port of Falcom's classic action-RPG — Ys: The Vanished Omens brings the story of Adol Christin and the lost land of Ys to home console with the series' distinctive bump combat system, six Books of Ys to collect, and the iconic orchestral soundtrack. An excellent SMS version of one of Japan's most beloved RPG franchises.
Capcom's 1993 SNES action-platformer based on the Disney film — the SNES Aladdin is a completely different game from the acclaimed Genesis version, featuring Capcom's precise platformer design with a scimitar sword and apple-throwing combat, six stages following the film's narrative, and Capcom's signature control polish.
Konami's SNES beat-em-up adaptation of Tim Burton's Batman Returns, featuring cooperative two-player combat against a Halloween carnival of villains. Batman Returns SNES offered significantly different gameplay from other platform versions — a slower, heavier brawler with grapple mechanics that matched the film's dark aesthetic.
Rare's beat-em-up masterpiece is one of the most technically impressive NES games ever made — and one of the most brutally difficult. The Turbo Tunnel alone has broken thousands of controllers.
Blizzard Entertainment's 1994 SNES dark platformer — Blackthorne follows Kyle Vlaros, a prince returning to the planet Tuul after being raised on Earth, shooting his way through alien environments with a shotgun and environmental puzzle mechanics inspired by Prince of Persia's rotoscoped movement. An early Blizzard production with distinctive dark atmosphere.
Rare's brilliantly odd N64 debut — pilot demolition vehicles to clear a path for a runaway nuclear missile carrier, destroying everything in its route across 57 stages using bulldozers, mechs, a dump truck, and a rocket cycle.
The definitive classic Bomberman experience — four to five players laying bomb traps and chasing each other through increasingly complex maze stages, collecting power-ups that expand blast radius and bomb count, in multiplayer sessions that remain among gaming's great party experiences decades after release. Bomberman '94's single-player mode is competent and well-staged, but the game's enduring legacy rests entirely on its multiplayer, which distilled competitive chaos into a format so intuitive that grandparents and tournament players could enjoy it simultaneously.
The second GBA Castlevania — Harmony of Dissonance follows Juste Belmont through two parallel castle sub-dimensions simultaneously, with a furniture decoration system, boss rush mode, and spell book combinations adding depth.
The third DKC entry — Dixie Kong and Baby Kiddy adventure through the Northern Kremisphere with water-heavy stages, multiple overworld paths, and Rare's signature pre-rendered 3D graphics.
The beat-em-up that started it all. Double Dragon's blend of martial arts combat, weapon pickups, and mission-based brawling defined the belt-scrolling genre for years to come.
The anarchic sequel that matched and occasionally surpassed the original. Earthworm Jim 2 introduces a firing range level, invertebrate racing, and the rocket ship segments while maintaining the bizarre humour and fluid animation that made the first game a classic. More varied, more absurd, and equally entertaining.
Sega's Master System action-RPG set in the Golden Axe universe — Golden Axe Warrior takes the franchise's fantasy setting into a Zelda-style overhead adventure with dungeons, magic axes, and a quest to recover nine crystal shards from Death Adder's dungeons. An underrated SMS exclusive that delivered Zelda-caliber exploration to Sega's home console.
The Genesis game that invented the real-time strategy genre. Herzog Zwei's top-down combat — controlling a transforming mech to capture bases while commanding AI troops — directly inspired Dune II, Command & Conquer, and Warcraft. The first true RTS ever made remains entertaining and strategically demanding decades later.
The light-gun arcade shooter that became the Dreamcast's best peripheral showcase. House of the Dead 2's branching narrative paths, cooperative two-player zombie-blasting, and gloriously cheesy voiced cutscenes — 'Goldman! Suffer like G did?' became gaming's most quoted bad dialogue — made it essential for Dreamcast party sessions.
Rare's N64 third-person shooter — Juno, Vela, and Lupus fight through insectoid armies to rescue enslaved Tribals across 13 planets in one of the N64's most visually impressive and ambitiously scaled games.
Williams Electronics' 1982 arcade classic where a knight rides a flying ostrich and must joust against enemy buzzard-riders by striking them from above. One of the most inventive and satisfying arcade games of the golden age, featuring the rare simultaneous two-player cooperative (and competitive) mode.
SNK's 1999 Neo Geo fighting game and the transition entry that introduced the Striker System — The King of Fighters '99 adds a fourth team member as an Assist Striker (a character called in for a single attack), introduces K' (Kay Dash) as the series' new protagonist replacing Kyo Kusanagi, and begins the NESTS Chronicles story arc that would run through KOF 2001.
The debut of one of Nintendo's most beloved characters, Kirby's Dream Land introduced the pink puffball's signature inhale mechanic and charming aesthetic in a breezy platformer designed to be accessible to all ages. Short but delightful, it launched an enduring franchise.
The GBA remake of Kirby's Adventure — updated graphics, new minigames, and four-player capability made this the definitive classic Kirby experience on portable hardware.
Capcom's 1990 NES platformer based on Winsor McCay's Little Nemo comic — Little Nemo travels through dreamlands using candy to befriend and control animals, gaining their unique abilities. A visually imaginative Capcom platformer with excellent animation, diverse transformation abilities, and dreamlike stage variety that makes it one of the underappreciated gems of the NES library.
The PS1 WWII shooter conceived by Steven Spielberg during Saving Private Ryan production. Medal of Honor's immersive first-person perspective, authentic wartime setting, and mission-based structure made it the PS1's most compelling shooter — and the direct ancestor of the military FPS genre that would dominate the following decade.
Sony Cambridge's 2000 PS1 sequel to MediEvil — MediEvil 2 relocates Sir Dan to Victorian London in 1886, adds new weapons including a Tesla staff and blunderbuss, introduces the interchangeable hand mechanic allowing Sir Dan to swap limbs for different abilities, and continues the undead hero's darkly comic adventure through a Jack the Ripper-adjacent mystery.
The grand finale of the original NES series, Mega Man 6 introduces the Jet and Power Adapters that fuse Rush with Mega Man himself, enabling flight and super-strength in a game that ranks among the most mechanically refined entries on the platform. Capcom wrings every last drop of performance from the aging NES hardware, delivering tight controls, memorable robot masters, and a satisfying conclusion to one of the console's defining franchises.