Joust
Reviewed by Marcus Webb & Elena Castillo ·
Williams Electronics' 1982 arcade classic where a knight rides a flying ostrich and must joust against enemy buzzard-riders by striking them from above. One of the most inventive and satisfying arcade games of the golden age, featuring the rare simultaneous two-player cooperative (and competitive) mode.
💡 Joust — Key Facts
- → Joust was developed by Williams Electronics and published by Williams Electronics
- → Released in 1982 on ATARI-2600
- → Genre: Action, Platformer
- → We rate it 8.5/10 — highly recommended
- → Williams Electronics' 1982 arcade classic where a knight rides a flying ostrich and must joust against enemy buzzard-riders by striking them from above. One of the most inventive and satisfying arcade games of the golden age, featuring the rare simultaneous two-player cooperative (and competitive) mode.
Overview
Most arcade games of 1982 were about shooting things. Joust was about something stranger: a mounted knight on a flying ostrich trying to land on top of enemies who are also mounted on flying birds. The mechanic sounds absurd until you play it, and then it makes complete sense in the way that the best game concepts do — obvious after the fact, impossible to have predicted beforehand.
Williams Electronics built Joust on a single elegant rule: whoever is higher at the moment of collision wins. Everything else — the flapping mechanic, the enemy escalation, the cooperative/competitive two-player dynamic — flows from that rule.
Flying by Flapping
The ostrich doesn’t fly like an airplane — it has no glide and no persistent altitude. Pressing the Flap button causes it to beat its wings and gain altitude. Releasing the button causes it to sink toward the lava. Maintaining a specific height requires rhythmic, precise flapping that becomes muscle memory after enough practice.
This mechanic creates physical engagement that most arcade games lacked. Players lean forward, flap in bursts, anticipate enemy positions, and feel a tactile connection to their avatar’s aerial state. The lava at the bottom of the screen is an ever-present hazard that punishes altitude errors immediately.
The Two-Player Question
Joust’s simultaneous two-player mode was rare in 1982 and created a social situation that was essentially unique in arcade gaming at the time. Two players could insert coins and play the same session simultaneously — fighting the same AI enemies and theoretically helping each other survive.
But Joust’s mechanics didn’t enforce cooperation. Two players could joust against each other with identical rules — the higher knight wins. A player could choose to attack their supposed ally when a score opportunity presented itself. Could you trust your co-op partner? That question, answered differently by different pairs of players in different moods, made Joust social in ways that single-player games couldn’t replicate.
This cooperative/competitive ambiguity — later formalized in games like Gang Beasts, Overcooked, and Towerfall — is something Joust pioneered without a framework for understanding what it had created.
Our Review
Gameplay
Joust's mechanic is elegantly counterintuitive: pressing the flap button causes the ostrich to gain altitude, but releasing it causes the bird to descend toward lava. Maintaining height requires rhythmic flapping. Defeating enemy buzzard-riders requires being higher than them at the moment of collision — if the player strikes the enemy from above, the enemy falls and becomes an egg collectible. If struck from below, the player loses a life. The simultaneous two-player mode allows cooperation against AI enemies or competition against each other, making Joust one of the rare games where two players could physically fight each other in the same session.
Graphics
Joust's visual design is immediately legible: the bright platforms, the white ostrich with its blue knight, and the distinctive buzzard-riding enemies communicate the game's essential information clearly. The Atari 2600 port simplifies the arcade original's visuals within hardware constraints.
Audio
Joust's classic arcade audio includes the memorable wing-flap sound and the triumphant fanfare when enemies are defeated. The audio provides useful feedback about altitude and enemy proximity.
Replayability
Score chasing, survival records, and the unique simultaneous two-player dynamics provide strong replay motivation. The cooperative/competitive ambiguity of two-player mode creates unpredictable social dynamics that made it a coin-operated standout.
Historical Significance
Joust was one of Williams Electronics' most successful arcade titles and one of the defining games of 1982's arcade golden age. Its simultaneous two-player mode was rare for the era and created a social dynamic — could you trust your co-op partner not to steal your points? — that made it a cultural touchstone. Joust spawned a sequel (Joust 2: Survival of the Fittest, 1986) and has been included in Midway/Williams collections for modern platforms.
✅ Pros
- + Flying mechanic with weight and physics feel unique and satisfying
- + Height-based collision system creates elegant risk/reward
- + Cooperative/competitive two-player mode is rare for the era
- + Clean, legible visual design
- + Escalating enemy types create genuine difficulty progression
❌ Cons
- - Arcade trackball precision lost in joystick home versions
- - Flapping rhythm can feel frustrating for new players
- - Pterodactyl enemy can feel unfair when it appears
- - Limited visual variety across rounds