Publisher 129 games

Nintendo Games

129 classic games published by Nintendo.

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Killer Instinct
1995
Killer Instinct box art
SNES
8.5
1995 · Rare

Rare's technically audacious port of the arcade fighter brings pre-rendered 3D character graphics and the signature Combo Breaker system to the SNES in a package that defied expectations for what 16-bit hardware could deliver. The game's roster of outlandish fighters — skeleton warriors, cyborgs, and a two-ton dinosaur — and its lengthy auto-combo chains gave it a distinct identity that set it apart from Street Fighter and Mortal Kombat contemporaries.

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Kirby's Dream Land 2
1995
Kirby's Dream Land 2 box art
GAME-BOY
8.5
1995 · HAL Laboratory

HAL Laboratory's superb Game Boy sequel introduces the beloved animal friends Rick, Kine, and Coo — a hamster, fish, and owl — who transform Kirby's copy abilities into entirely new forms depending on which companion he rides. The game's clever mechanic depth and consistently inventive level design make it one of the most feature-rich platformers on Nintendo's portable hardware, rewarding thorough players who seek out the Rainbow Drops needed to unlock the true final boss.

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Mario Party 3
2000
Mario Party 3 box art
NINTENDO-64
8.5
2000 · Hudson Soft

The final and largest Mario Party game on Nintendo 64, Mario Party 3 added the Millennium Star story mode, a Duel mode for one-on-one competition, 70 new minigames, and six new boards. The most content-rich entry in the N64 Mario Party trilogy and a beloved N64 party game in its own right.

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Mario Party
1998
Mario Party box art
NINTENDO-64
8.5
1998 · Hudson Soft

The party game that defined competitive friendship destruction. Mario Party's board game structure combined with 50 minigames created an entirely new genre. The N64 game that turns any gathering into a lively tournament, complete with Bowser stealing stars and the infamous stick-spinning mini-games.

Mega Man 6
1993
Mega Man 6 box art
NES
8.5
1993 · Capcom

The grand finale of the original NES series, Mega Man 6 introduces the Jet and Power Adapters that fuse Rush with Mega Man himself, enabling flight and super-strength in a game that ranks among the most mechanically refined entries on the platform. Capcom wrings every last drop of performance from the aging NES hardware, delivering tight controls, memorable robot masters, and a satisfying conclusion to one of the console's defining franchises.

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Killer Instinct Gold
1996
Killer Instinct Gold box art
NINTENDO-64
8.4
1996 · Rare

Rare's port of Killer Instinct 2 to Nintendo 64, delivering the full arcade combo system to home consoles in 1996. With its distinctive roster of supernatural and mythological fighters, the Auto Doubles and manual combo system, and the series' trademark announcer calling each Ultra Combo, KI Gold was the fighting game showcase for early N64 owners.

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Pilotwings 64
1996
Pilotwings 64 box art
NINTENDO-64
8.4
1996 · Paradigm Entertainment

The N64 launch title that showcased the console's 3D capabilities through flight simulation. Pilotwings 64 gave players free-roaming flight across Little States (a miniature America) using hang gliders, rocketbelts, biplanes, and skydiving equipment — a serene, technical achievement that remains one of the best launch titles in gaming history.

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Super Mario Land
1989
Super Mario Land box art
GAME-BOY
8.4
1989 · Nintendo R&D1

The Game Boy launch title that proved Mario could thrive on handheld hardware. Super Mario Land takes Mario to four exotic kingdoms — Sarasaland — in a globe-trotting adventure to rescue Princess Daisy. Shorter and quirkier than console Mario games, it was an essential early showcase for the Game Boy.

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Bomberman 64
1997
Bomberman 64 box art
NINTENDO-64
8.3
1997 · Hudson Soft

Hudson Soft's bold translation of Bomberman into 3D on the Nintendo 64. Bomberman 64 reinvented the series with a 3D platformer adventure mode featuring five worlds and memorable boss fights, alongside the traditional multiplayer battle mode. The pump mechanic — inflating bombs to increase blast radius — added a new strategic layer that made both modes feel distinct from every other Bomberman entry.

Dragon Warrior II
1990
Dragon Warrior II box art
NES
8.3
1990 · Chunsoft

The first Dragon Quest sequel expanded the series to a three-character party system, added a larger world spanning multiple kingdoms, and raised the narrative stakes with a threat affecting multiple royal lineages. Dragon Warrior II is more ambitious than its predecessor in every dimension — larger world, more complex story, deeper combat — though also significantly more demanding.

Faxanadu
1988
Faxanadu box art
NES
8.3
1988 · Hudson Soft

Hudson Soft's 1987 action-RPG set in the world of Xanadu — Faxanadu (Famicom Xanadu) is a side-scrolling action-RPG hybrid where a warrior returns to the World Tree to find it under attack by Dwarves and must ascend through towns and dungeons seeking the elven king's wisdom. Platform action, experience-based leveling, magic words for save passwords, and a quest that takes 10+ hours.

Dragon Warrior
1989
Dragon Warrior box art
NES
8.1
1989 · Chunsoft

The JRPG that built the template. Dragon Warrior (known as Dragon Quest in Japan) introduced North America to Yuji Horii's foundational 1986 RPG — a single hero's quest to defeat Dragonlord and rescue a kidnapped princess. With simple turn-based combat, numbered menus, and towns full of NPCs with hints, Dragon Warrior established every convention that Final Fantasy, Chrono Trigger, and decades of JRPGs built upon.

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F-Zero: Maximum Velocity
2001
F-Zero: Maximum Velocity box art
GAME-BOY-ADVANCE
8.1
2001 · nd cube

The F-Zero series' first GBA entry was also the launch title that demonstrated the handheld's graphical capabilities. F-Zero: Maximum Velocity delivered the Mode-7-style anti-gravity racing formula to a portable format with five leagues, ten courses, and the series' characteristic demanding speed. A strong GBA launch title and a legitimate entry in the F-Zero canon.

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Mischief Makers
1997
Mischief Makers box art
NINTENDO-64
8
1997 · Treasure

Treasure's side-scrolling N64 platformer built an entire game around a single core mechanic — protagonist Marina Liteyears grabs, shakes, and throws enemies and environmental objects to solve puzzles and navigate levels — then introduced a new application of that mechanic in nearly every stage. Mischief Makers embodies the mechanic-per-level design philosophy that defines vintage Treasure craftsmanship, and its willingness to be a 2D game on a 3D console made it a genuine outlier in the N64 library.