Publisher 129 games

Nintendo Games

129 classic games published by Nintendo.

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Pokemon Ruby Version
2002
Pokemon Ruby Version box art
GAME-BOY-ADVANCE
8.9
2002 · Game Freak

The bold third-generation Pokemon leap that introduced Hoenn, double battles, abilities, natures, and 135 new Pokemon. Pokemon Ruby Version built on Gold and Silver's foundations with a more ambitious region design, deeper competitive mechanics, and the memorable storylines of Team Magma's volcanic ambitions.

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Tetris Attack
1995
Tetris Attack box art
SNES
8.8
1995 · Intelligent Systems

One of the SNES's most addictive puzzle games — a Yoshi's Island-skinned localization of Intelligent Systems' Panel de Pon — with the fastest and most satisfying block-matching mechanics of the 16-bit era, demanding that players swap adjacent tiles horizontally to create three-in-a-row chains while the stack relentlessly rises. The versus mode, where successful chains dump garbage blocks on opponents and trigger escalating counter-chains, rivals Tetris itself for pure head-to-head competitive tension.

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Wario Land 2
1998
Wario Land 2 box art
GAME-BOY-COLOR
8.8
1998 · Nintendo R&D1

The Game Boy sequel that established Wario as one of Nintendo's most inventive platformer protagonists. Wario Land 2's invulnerability mechanic — Wario can't die, but getting hurt transforms him in useful ways — and its multiple branching story paths through the same levels encouraged complete exploration and replay.

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Wave Race 64
1996
Wave Race 64 box art
NINTENDO-64
8.8
1996 · Nintendo EAD

Nintendo's technical showcase for the N64 launch delivered water physics simulation so convincing that developers studied it for years — the buoy-gate racing system rewarded precise line selection and weight-shifting over raw speed, creating a racing game whose skill ceiling rewarded mastery in ways that contemporary racers did not. Wave Race 64's clean visual design and responsive handling made it an essential demonstration of what the new hardware generation could accomplish.

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1080° Snowboarding
1998
1080° Snowboarding box art
NINTENDO-64
8.7
1998 · Nintendo EAD

Nintendo's snowboarding game built physics-based trick mechanics and courses designed around realistic mountain topography into a package that felt fundamentally different from the arcade snowboarders competing for the same market. The Legendary Eagle course remains one of the most technically impressive N64 tracks — a long, branching descent that rewards knowledge of its hazards and delivers a genuine sense of mountain speed that was unmatched on home hardware in 1998.

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Donkey Kong 64
1999
Donkey Kong 64 box art
NINTENDO-64
8.7
1999 · Rare

Rare's ambitious collectathon platformer sent Donkey Kong and four Kong companions through eight enormous worlds in pursuit of 3,821 collectibles. Technically impressive and generously sized, DK64's scope is both its greatest strength and its most criticized aspect — a game of extraordinary content that some consider bloated.

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Pokemon Snap
1999
Pokemon Snap box art
NINTENDO-64
8.7
1999 · HAL Laboratory

One of the most beloved and unique games in the Pokemon franchise. Pokemon Snap places you in a research vehicle on Pokemon Island, tasking you with photographing 63 Pokemon in their natural habitats. The scoring system rewards creativity and discovery, making every run through each stage feel fresh.

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SimCity
1991
SimCity box art
SNES
8.7
1991 · Nintendo EAD

Nintendo's SNES adaptation of Maxis's PC city-building classic, with exclusive content including Dr. Wright as the helpful advisor and unique rewards for population milestones. SimCity on SNES is many players' introduction to the city simulation genre, distinguished by its accessible interface and the joy of watching a metropolis grow from a blank grid.

Dr. Mario
1990
Dr. Mario box art
NES
8.6
1990 · Nintendo

Nintendo's answer to Tetris — Dr. Mario tasks players with eliminating colored viruses by matching them with colored pill halves thrown into a bottle. One of the best puzzle games on the NES.

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Kirby & the Amazing Mirror
2004
Kirby & the Amazing Mirror box art
GAME-BOY-ADVANCE
8.6
2004 · HAL Laboratory

HAL Laboratory's 2004 GBA Kirby game with a unique open-world Metroidvania structure — instead of linear stages, the Amazing Mirror world is a single interconnected map of ten areas accessible in non-linear order, requiring Kirby to backtrack with new abilities to reach previously inaccessible sections. Features four-player simultaneous multiplayer via Game Boy Advance link cable with four Kirbys of different colors.

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Pokemon Pinball
1999
Pokemon Pinball box art
GAME-BOY-COLOR
8.6
1999 · Jupiter Corporation

The most creative Pokemon spin-off of the Game Boy era. Pokemon Pinball wraps a fully-featured pinball engine around catching all 151 original Pokemon, with two tables (Red and Blue), Pokemon-catching mechanics integrated directly into pinball physics, and an evolution system that rewards longer play sessions. One of the GBC's most addictive games and the only Nintendo product to ship with a built-in rumble pak.

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Pokemon Stadium
1998
Pokemon Stadium box art
NINTENDO-64
8.6
1998 · Nintendo EAD

The first Pokemon game to bring the franchise to 3D. Pokemon Stadium let players transfer their Game Boy teams to battle on the N64 in glorious rendered combat, watch Pokemon move realistically, and prove their mastery across five cups. The Stadium mode, Gym Leader Castle, and beloved minigames made it essential.

StarTropics
1990
StarTropics box art
NES
8.6
1990 · Nintendo R&D3

Nintendo's 1990 NES action-adventure exclusive — StarTropics follows Mike Jones through tropical island dungeons to rescue his uncle, blending Zelda-style puzzle-dungeon exploration with baseball-throw combat in a contemporary Pacific Island setting. One of the few Nintendo-developed NES games never released in Japan.