Action 336 games

Best Classic Action Games

The complete collection of 336 vintage action games — with full reviews, cheat codes, and trivia.

Action Games — Page 4

Sorted by rating
🔵
Aladdin
1993
Aladdin box art
SEGA-GENESIS
9
1993 · Virgin Games

The Genesis Aladdin — animated by the actual Disney animators who worked on the film, featuring fluid hand-drawn sprites, a throwing mechanic, and the Disney quality that made it the definitive console version over the SNES edition.

Batman
1990
Batman box art
NES
9
1990 · Sunsoft

Sunsoft's 1990 NES action-platformer based on the Tim Burton film — Batman follows Bruce Wayne as the Dark Knight through Gotham fighting Joker's gang with punches, kicks, Batarangs, and Batdiscs across five stages with tight platformer controls and Sunsoft's remarkable NES music. One of the finest licensed NES games.

🔵
Battle Circuit
1997
Battle Circuit box art
SEGA-GENESIS
9
1997 · Capcom

Capcom's 1997 arcade beat-em-up and the final entry in their classic beat-em-up era — Battle Circuit features five eclectic bounty hunters (including a plant person, a cyborg, and a yellow alien with sawblade arms) fighting through a cyberpunk setting to capture the hacker Dr. Saturn, with the Capcom Beat 'Em Up Bundle's only new addition being this overlooked gem.

🕹️
Darius Gaiden
1995
Darius Gaiden box art
SEGA-SATURN
9
1995 · Taito

Taito's 1994 arcade sequel faithfully ported to Saturn — Darius Gaiden continues the series' multi-screen branching route structure with sea creature-themed bosses, adds the Black Hole Bomb screen-clearing weapon, and delivers one of the finest horizontal shooters of the 16-bit-to-32-bit transition era with its trademark fish and whale bosses.

🟣
Demon's Crest
1994
Demon's Crest box art
SNES
9
1994 · Capcom

Capcom's overlooked SNES masterpiece and one of the platform's most sophisticated action games. Demon's Crest gave players control of Firebrand — the gargoyle villain from Ghosts 'n Goblins — across a non-linear world with seven Crests that transform him into different elemental forms. Its dark aesthetic, exploration-based structure, and excellent soundtrack make it one of the SNES's most underrated games.

🕹️
Devil's Crush
1990
Devil's Crush box art
TURBOGRAFX-16
9
1990 · Compile

Compile's TurboGrafx-16 pinball hybrid where a medieval gothic table features breakable enemies, secret bonus stages, multi-floor progression, and boss battles — all within a pinball framework. Devil's Crush is one of gaming's greatest pinball games and a defining title for the TurboGrafx-16 platform.

🕹️
Jet Grind Radio
2000
Jet Grind Radio box art
DREAMCAST
9
2000 · Smilebit

The cel-shaded graffiti skating game that invented an entire visual aesthetic — Jet Grind Radio's Tokyo-To setting, its eclectic hip-hop and breakbeat soundtrack, and its tag-based gameplay were so original that nothing before or since has quite replicated the experience. Smilebit's landmark Dreamcast title demonstrated that games could be genuinely, defiantly stylish rather than merely technically impressive, influencing a generation of art directors who cited it as a primary reference.

🕹️
Lords of Thunder
1993
Lords of Thunder box art
TURBOGRAFX-16
9
1993 · Red Company

Red Company's TurboGrafx-CD action shooter where a warrior in elemental armor battles across six kingdoms — Lords of Thunder is famous for its legendary heavy metal soundtrack and the combination of ground-based combat with shooter mechanics. One of the most celebrated games on the TurboGrafx-CD and a defining example of the platform's audio capabilities.

🟩
Mega Man V
1994
Mega Man V box art
GAME-BOY
9
1994 · Capcom

Capcom's 1994 Game Boy exclusive — Mega Man V is the only original Game Boy Mega Man game not adapting NES or SNES content, featuring eight entirely new Stardroid bosses (aliens themed on planets), the Mega Arm attachment replacing the Mega Buster, and new mechanics including the Rush Space Item allowing space traversal. The most complete and polished of the Game Boy Mega Man series.

🟣
Mega Man X2
1994
Mega Man X2 box art
SNES
9
1994 · Capcom

The worthy successor to Mega Man X that refined every element of the original. Mega Man X2 uses the Super FX chip to add smooth 3D cutscenes, introduces the X-Hunter storyline, and delivers eight memorable Maverick bosses. Collecting Zero's parts for the secret ending is one of the era's best hidden objectives.

🟦
Mega Man Zero 4
2005
Mega Man Zero 4 box art
GAME-BOY-ADVANCE
9
2005 · Inti Creates

Inti Creates' 2005 GBA action-platformer and the final chapter of Zero's story — Mega Man Zero 4 concludes Zero's four-game narrative arc with Dr. Weil's satellite cannon threatening Area Zero, introduces the EX Skill weather system where environmental conditions affect which abilities are available, and delivers a bittersweet ending that resolved the Zero series' long-running human-Reploid conflict.

🕹️
Metal Gear Solid: Ghost Babel
2000
Metal Gear Solid: Ghost Babel box art
GAME-BOY-COLOR
9
2000 · Konami

Konami's 2000 GBC stealth action game — not a port of the PS1 Metal Gear Solid but an entirely original game with a new story set in Gindra, Africa, where Solid Snake must infiltrate the nation's defenses to stop Metal Gear GANDER. Ghost Babel adapts the full MGS stealth system to top-down GBC hardware with radar, codec communications, boss battles, and 7 missions of legitimate stealth depth.

🟦
Ninja Five-O
2003
Ninja Five-O box art
GAME-BOY-ADVANCE
9
2003 · Hudson Soft

The rarest and most beloved GBA action game, Ninja Five-O is a supremely polished ninja platformer where Joe Osugi uses grappling hooks, shurikens, and sword attacks to save hostages from terrorists. Limited production run made it one of the most valuable GBA cartridges; the gameplay earns every cent of its collector price.