Scrooge McDuck bounces his cane across five exotic stages in one of the finest licensed games ever made. DuckTales proves that licensed titles can be genuine classics.
Capcom Games
Complete catalog of classic Capcom games — 75 titles from 1986–2004.
Capcom's 1997 PS1 Mega Man entry — Mega Man 8 features anime-quality cutscenes, eight Robot Masters including the fan-favorites Tengu Man and Frost Man, the Rush Super Adapter's return, and one of the franchise's most distinct visual presentations. Polarizing due to cutscene quality but admired for stage design and Mega Man legacy.
Capcom's 1995 PS1 Marvel fighting game and the beginning of Capcom's Marvel partnership — X-Men: Children of the Atom introduces the hyper super combo system, aerial combos via super jumps, and a 10-character roster (Wolverine, Cyclops, Psylocke, Storm, Iceman, Colossus, Spiral, Omega Red, Silver Samurai, Magneto) that launched one of gaming's most beloved crossover fighting game franchises.
Capcom's 1993 SNES beat-em-up set in Three Kingdoms China — Warriors of Fate follows five warriors through ancient Chinese battles, featuring Capcom's largest beat-em-up roster to that point and the company's most historically grounded setting. The final entry in Capcom's Tenchi wo Kurau series adapted for Western audiences.
Capcom's 1993 SNES beat-em-up — Alien vs. Predator is not the arcade game but a distinct SNES-exclusive action game where players control Dutch Schaefer or Linn Kurosawa fighting Aliens across seven stages. Two-player co-op, weapons including plasma cannon and smart discs, and dark action that captures the sci-fi horror tone.
Mega Man 4 introduced the Mega Buster charge shot that became the series standard — alongside eight new Robot Masters, the villainous Dr. Cossack, and one of the NES's most polished action-platformer entries.
Capcom's 1990 Game Boy RPG-platformer hybrid where Firebrand the gargoyle — villain of the Ghosts 'n Goblins series — becomes the hero of his own adventure. Gargoyle's Quest blends overhead RPG-world exploration with side-scrolling action stages and a progression system that grows Firebrand's wings, fire breath, and wall-clinging abilities.
Capcom's arena fighter built around collecting three Power Stones to trigger dramatic mid-fight character transformations — shifting the entire power dynamic in seconds — across dynamic 3D arenas with destructible environments and item-based combat that were meaningfully ahead of their time. Power Stone's accessible controls masked genuine mechanical depth, and its design philosophy of environmental interaction as a combat resource would take the broader fighting game genre another decade to fully absorb.
Capcom's 1996 PS1 fighting game and the first Street Fighter Alpha — Street Fighter Alpha: Warriors' Dreams introduces the Alpha counter system, custom combo mechanic, and a roster bridging Street Fighter II and Final Fight characters in the prequel timeline between Street Fighter I and Street Fighter II.
The grand finale of the original NES series, Mega Man 6 introduces the Jet and Power Adapters that fuse Rush with Mega Man himself, enabling flight and super-strength in a game that ranks among the most mechanically refined entries on the platform. Capcom wrings every last drop of performance from the aging NES hardware, delivering tight controls, memorable robot masters, and a satisfying conclusion to one of the console's defining franchises.
Capcom's 1993 SNES action-platformer based on the Disney film — the SNES Aladdin is a completely different game from the acclaimed Genesis version, featuring Capcom's precise platformer design with a scimitar sword and apple-throwing combat, six stages following the film's narrative, and Capcom's signature control polish.
Capcom's 1990 NES platformer based on Winsor McCay's Little Nemo comic — Little Nemo travels through dreamlands using candy to befriend and control animals, gaining their unique abilities. A visually imaginative Capcom platformer with excellent animation, diverse transformation abilities, and dreamlike stage variety that makes it one of the underappreciated gems of the NES library.
Capcom's NES reimagining of their 1989 arcade game — NES Strider is a separate design from the arcade original, featuring Hiryu navigating a globe-spanning cyberpunk adventure with a Plasma Cypher sword, animal companions, and side-scrolling action through the Soviet Union, Amazonia, Antarctica, and the Grand Master's space fortress.
The reimagining of Mega Man that launched a beloved six-game GBA franchise. In a near-future world where everything is networked, young Lan Hikari jacks his NetNavi MegaMan.EXE into the cyber networks to battle viruses in the original action-RPG Battle Chip system. A phenomenon in Japan that established an entire alternate Mega Man universe.
Capcom's 2000 PS1 sequel — Dino Crisis 2 abandons the survival horror approach of the first game for full action gameplay with point-based extinction points, two playable characters (Dylan and Regina), and a faster, more frantic dinosaur combat that divides fans of the original but delivers its own high-intensity experience.
Capcom's 1993 SNES-exclusive Final Fight sequel — Final Fight 2 expands the Metro City brawling to an international stage with three new playable characters (Maki, Carlos, and Haggar returning), two-player simultaneous co-op that the original SNES Final Fight lacked, and six countries across ten stages. A direct correction of the original's co-op omission.
The NES Mega Man series' most polished late entry — Mega Man 5 introduces Beat, the bird weapon found by collecting hidden letters, with eight Robot Masters including Gravity Man, Crystal Man, and Charge Man.
Capcom's defining beat-em-up, ported from the 1989 arcade hit to SNES. Mayor Mike Haggar, Cody Travers, and Guy fight their way through Metro City's six districts to rescue Haggar's kidnapped daughter from the Mad Gear gang. With three distinct fighter styles, iconic enemies like Andore and Poison, and nonstop brawling action, Final Fight established the beat-em-up template that defined the early 1990s.
Capcom's excellent NES platformer based on the Disney animated series — featuring excellent two-player co-op where players can pick up and throw crates, enemies, and even each other.
Capcom's dinosaur-based survival horror — essentially Resident Evil redesigned for faster, smarter predators — features real-time creature AI that makes the Velociraptors genuinely terrifying rather than scripted obstacles. Regina's infiltration mission in Secret Operation Wipeout demonstrated that the studio's survival horror formula could absorb a radically different threat profile without losing any of its tension, and the game stands as the PS1's finest horror experience outside of Resident Evil 2 and Silent Hill.
Capcom's sequel to DuckTales — Scrooge McDuck's second pogo adventure introduces five new treasure-hunting stages including Niagara Falls, the Bermuda Triangle, and the Aegean Sea.
Capcom's maiden voyage into console RPG territory introduced the Dragon Clan's Ryu and his companion Nina in a traditional turn-based adventure that holds its own against the era's JRPG giants. Breath of Fire distinguishes itself through its field abilities — each party member has a unique overworld skill — and an appealing visual style that demonstrated Capcom's capacity for long-form storytelling beyond their action-game origins.
The original Mega Man introduced the Blue Bomber, the weapon-copying mechanic, and the non-linear boss selection system that defined one of gaming's most beloved action-platformer series.
Capcom's underrated Disney NES platformer — Darkwing Duck uses his gas gun with multiple ammunition types, swings on his cape, and battles five of the series' iconic villains across stages based on the cartoon.