Developer 75 games

Capcom Games

Complete catalog of classic Capcom games — 75 titles from 1986–2004.

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Super Ghouls 'N Ghosts
1991
Super Ghouls 'N Ghosts box art
SNES
9
1991 · Capcom

The legendary SNES sequel to Ghosts 'n Goblins and Ghouls 'n Ghosts is one of the most beautifully crafted and mercilessly difficult platformers ever made. Arthur returns to fight demons across seven nightmarish stages in a game that demands precise play, patient learning, and multiple full completions just to see the true ending.

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Captain Commando
1995
Captain Commando box art
SNES
8.9
1995 · Capcom

Capcom's 1995 SNES beat-em-up — Captain Commando follows the Capcom mascot and his three allies (Mack the Knife, Sho Ginsei, Ginzu the Ninja, Baby Head) fighting crime in futuristic Metro City. Four-player in the arcade; two-player on SNES. One of the finest beat-em-ups of the 16-bit era and the origin of a beloved Capcom character.

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Street Fighter II': Special Champion Edition
1993
Street Fighter II': Special Champion Edition box art
SEGA-GENESIS
8.9
1993 · Capcom

Capcom's 1993 Genesis port of Street Fighter II Turbo and the competing platform answer to the SNES version — Street Fighter II' Special Champion Edition includes all eight original fighters plus four boss characters as playable, eight-button controller support, Champion Edition and Hyper Fighting modes, and blood that the SNES version removed, triggering one of the era's most active console debate campaigns.

Mega Man X5
2000
Mega Man X5 box art
PLAYSTATION
8.8
2000 · Capcom

Capcom's 2000 PS1 action-platformer and the intended conclusion of the Mega Man X series — Mega Man X5 adds a time-limit mechanic threatening destruction of Earth, introduces dual selectable protagonists (X and Zero with substantially different combat systems), and features Axl Rose-inspired boss names in Western localization, making it Keiji Inafune's intended X series finale.

Rival Schools: United by Fate
1998
Rival Schools: United by Fate box art
PLAYSTATION
8.8
1998 · Capcom

Capcom's 1998 PS1 3D fighting game — Rival Schools follows students from competing high schools after mysterious faculty kidnappings, with a 3D arena fighting system emphasizing team assist mechanics and the Party Up feature where two characters can combine for powerful joint attacks. A unique visual style and assist system distinguish it from Capcom's Street Fighter contemporaries.

Marvel Super Heroes
1996
Marvel Super Heroes box art
PLAYSTATION
8.8
1996 · Capcom

Capcom's 1996 PS1 Marvel fighting game sequel to X-Men: Children of the Atom — Marvel Super Heroes expands the roster beyond the X-Men to include Spider-Man, Iron Man, Captain America, and the Hulk, introduces the Infinity Gem power-up system based on Jim Starlin's Infinity Gauntlet storyline, and advances the aerial combo mechanics of its predecessor.

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Knights of the Round
1994
Knights of the Round box art
SNES
8.8
1994 · Capcom

Capcom's 1994 SNES Arthurian beat-em-up — Knights of the Round follows Arthur, Lancelot, and Perceval through Medieval England and Camelot's founding, with experience-based leveling that advances character equipment and appearance through seven upgrades per knight. Capcom's most RPG-influenced beat-em-up before The King of Dragons.

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The King of Dragons
1994
The King of Dragons box art
SNES
8.8
1994 · Capcom

Capcom's 1994 SNES fantasy beat-em-up — The King of Dragons follows five character classes (Fighter, Dwarf, Cleric, Elf, Wizard) through a medieval quest to defeat the dragon Gildiss. Experience points level up characters, RPG elements enhance the side-scrolling beat-em-up, and two-player co-op adds a companion for the dragon hunt.

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Dungeons & Dragons: Tower of Doom
1993
Dungeons & Dragons: Tower of Doom box art
SEGA-GENESIS
8.8
1993 · Capcom

Capcom's 1993 CPS-1 arcade beat-em-up and the first Dungeons & Dragons licensed game — Tower of Doom established the D&D beat-em-up template with four character classes (Fighter, Elf, Cleric, Dwarf), item management from treasure chests, branching stage routes, four-player simultaneous co-op, and iconic D&D monsters including Beholders and Displacer Beasts, preceding and establishing the structure that Shadow over Mystara perfected.

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UN Squadron
1991
UN Squadron box art
SNES
8.8
1991 · Capcom

Based on the Area 88 manga and anime, UN Squadron is a masterclass in SNES launch-era shoot-em-up design — pilots choose from three characters with distinct aircraft, purchase weapon upgrades between missions, and tear through enemy-dense side-scrolling stages with exhilarating firepower. Capcom's adaptation benefits from the SNES's Mode 7 capabilities and a pounding soundtrack that establishes the game as one of the finest scrolling shooters of the 16-bit generation.

Breath of Fire IV
2000
Breath of Fire IV box art
PLAYSTATION
8.7
2000 · Capcom

The peak of Capcom's RPG ambitions on the original PlayStation, Breath of Fire IV introduces a dual-protagonist narrative structure that boldly humanizes its antagonist emperor Fou-Lu alongside series hero Ryu in a story with genuine moral weight. Stunning hand-drawn sprite work, a haunting Eastern-inspired soundtrack, and a refined combo battle system that lets players chain elemental attacks across the party make this the definitive entry in the series.

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Mega Man X3
1995
Mega Man X3 box art
SNES
8.7
1995 · Capcom

The SNES finale of the original Mega Man X trilogy, introducing the ability to play as Zero and the Ride Armor system. Mega Man X3 features the most complex upgrade paths in the SNES series, with four hidden Ride Armors and a fully playable Zero making the game's secrets among the richest of the era.

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Final Fight 3
1995
Final Fight 3 box art
SNES
8.7
1995 · Capcom

Capcom's 1995 SNES beat-em-up completing the Final Fight SNES trilogy — Final Fight 3 returns Guy to the roster alongside Haggar, Lucia (new cop character), and Dean (new electric fighter), adds special move inputs, a selectable branching stage path, and the most mechanically complete Final Fight on SNES.

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Mega Man 7
1995
Mega Man 7 box art
SNES
8.7
1995 · Capcom

Capcom's 1995 SNES Mega Man entry — Mega Man 7 is the first mainline Mega Man on Super Nintendo, with eight Dr. Wily robots, Rush Super Adapter combining abilities, a shop system for buying items with bolts, and the first direct confrontation scene between Mega Man and Bass. A substantial SNES upgrade of the NES franchise formula.

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Goof Troop
1993
Goof Troop box art
SNES
8.7
1993 · Capcom

Capcom's 1993 SNES top-down action-adventure based on the Disney animated series — Goof Troop follows Goofy and Max rescuing Pete's family from pirates across five island stages. Two-player co-op, hook-based combat and puzzle solving, and a Capcom polish level that exceeded the Disney license. An early Shinji Mikami production.

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The Punisher
1993
The Punisher box art
SEGA-GENESIS
8.7
1993 · Capcom

Capcom's 1993 beat-em-up arcade game featuring Marvel's Punisher — The Punisher and Nick Fury fight through seven stages of organized crime in the most gun-focused beat-em-up Capcom produced, using the same CPS-1 engine as Final Fight with firearms as primary weapons, grenades, and the series' most overtly violent combat.