Ancient's Saturn-exclusive action RPG sequel to Beyond Oasis — Leon controls six elemental spirit companions who provide combat assistance, puzzle solutions, and traversal abilities as he uncovers the story in an Arabian Nights setting. The Legend of Oasis pushed Saturn's 2D sprite capabilities to showcase what the hardware could do for the genre.
Best Classic Jrpg Games
The complete collection of 37 vintage jrpg games — with full reviews, cheat codes, and trivia.
Jrpg Games — Page 2
Sorted by ratingThe first Tales game to reach Western audiences on home consoles, Tales of Destiny brought Namco's Linear Motion Battle System to PlayStation with up to four players in combat simultaneously. Stahn Aileron's story of sentient spirit swords called Swordians and an ancient war's aftermath established the Tales franchise's presence in the West.
The first Dragon Quest sequel expanded the series to a three-character party system, added a larger world spanning multiple kingdoms, and raised the narrative stakes with a threat affecting multiple royal lineages. Dragon Warrior II is more ambitious than its predecessor in every dimension — larger world, more complex story, deeper combat — though also significantly more demanding.
Hudson Soft's 1987 action-RPG set in the world of Xanadu — Faxanadu (Famicom Xanadu) is a side-scrolling action-RPG hybrid where a warrior returns to the World Tree to find it under attack by Dwarves and must ascend through towns and dungeons seeking the elven king's wisdom. Platform action, experience-based leveling, magic words for save passwords, and a quest that takes 10+ hours.
Contrail's 1999 PS1 JRPG with a distinctive combo-building combat system where players input directional sequences to construct custom attack strings. Legend of Legaia's Ra-Seru symbiont mechanic and fighting-game-inspired battle system created a unique combat identity in a crowded PS1 RPG market.
Atlus' 1996 PS1 JRPG — Persona (Revelations: Persona in North America) follows high school students in Mikage-cho invoking Personas — manifestations of the psyche — to fight Shadows in dungeon battles. The franchise's dark psychological beginning, before the social link systems and calendar structure of later Persona games.
Media.Vision's 1999 sequel to Wild Arms — a JRPG that retained the original's western-world aesthetic while expanding the ARM weapon system and puzzle tools for three character protagonists. Wild Arms 2's government agency premise and improved production values made it a satisfying expansion of the original's formula for PS1 JRPG fans.
Square's quirky 1998 action-RPG featuring a miniature legendary swordsman summoned to save a kingdom — Brave Fencer Musashi combines real-time combat, enemy ability absorption, and a day/night time system with Square's production values and sense of humor. A charming alternative to Square's Final Fantasy dominance that built a cult following.
The JRPG that built the template. Dragon Warrior (known as Dragon Quest in Japan) introduced North America to Yuji Horii's foundational 1986 RPG — a single hero's quest to defeat Dragonlord and rescue a kidnapped princess. With simple turn-based combat, numbered menus, and towns full of NPCs with hints, Dragon Warrior established every convention that Final Fantasy, Chrono Trigger, and decades of JRPGs built upon.
Working Designs' final Saturn localization and one of their most elaborate productions — Magic Knight Rayearth blends action RPG combat with the CLAMP manga's distinctive art style, featuring three playable Magic Knights and Sega's impressive Saturn production values. A Saturn exclusive that became a collector's trophy for Working Designs completionists.
Square's late PS1 action-RPG with two protagonists sharing the same world with different motivations — treasure-hunter Rue seeking resurrection magic, princess Mint seeking world domination. Threads of Fate's dual narrative, real-time combat, and shape-shifting mechanic make it a distinctive Square alternative to Final Fantasy's dominance.
Square's 1989 Game Boy RPG (known in Japan as Makai Toushi SaGa) — The Final Fantasy Legend puts players in control of a party climbing an endless tower to reach a god-like paradise, with a unique character system where humans gain stats through items, mutants through biological change, and monsters through consuming enemy meat. One of the earliest and most original Game Boy RPGs, founding the SaGa franchise.
Neverland's 1993 SNES JRPG that opens with the ending — the legendary heroes defeating the Sinistrals — before jumping 99 years to follow their descendants. Lufia & the Fortress of Doom established the franchise's melancholy tone and the Sinistral antagonists that Lufia II: Rise of the Sinistrals would elaborate as its centerpiece.