Adventure 51 games

Best Classic Adventure Games

The complete collection of 51 vintage adventure games — with full reviews, cheat codes, and trivia.

Adventure Games — Page 2

Sorted by rating
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Shantae
2002
Shantae box art
GAME-BOY-COLOR
8.9
2002 · WayForward Technologies

WayForward's half-genie hero arrived in 2002 — a year after the Game Boy Advance had replaced the Game Boy Color — making it one of the most technically accomplished and rarest GBC games. Shantae uses belly-dancing transformation magic across a connected world of villages and dungeons, combining Arabian Nights aesthetics with Metroidvania-style exploration in one of the handheld era's great hidden gems.

Tomb Raider
1996
Tomb Raider box art
PLAYSTATION
8.9
1996 · Core Design

Core Design's archaeological action-adventure introduced the world to Lara Croft, one of gaming's most iconic characters. Tomb Raider's blend of environmental puzzle-solving, platform navigation, and intense combat in imaginatively designed ancient ruins was genuinely revolutionary for 1996.

Adventures of Lolo
1989
Adventures of Lolo box art
NES
8.8
1989 · HAL Laboratory

HAL Laboratory's 1989 NES puzzle game — Adventures of Lolo follows the blue ball protagonist rescuing Princess Lala from the Great Devil across 50 rooms of block-pushing, enemy deflection, and crystal heart collection puzzles. HAL's puzzle design is precise and satisfying, making it one of the finest NES puzzle games.

Legacy of Kain: Blood Omen
1996
Legacy of Kain: Blood Omen box art
PLAYSTATION
8.8
1996 · Silicon Knights

Silicon Knights' dark action-adventure casts players as the vampire Kain in a gothic top-down odyssey through the cursed land of Nosgoth, combining Zelda-style exploration with morally complex storytelling far ahead of its time. The game's fully voiced cast, Shakespearean dialogue, and willingness to question whether the protagonist should save or doom the world established Blood Omen as a landmark in mature narrative gaming and launched one of the most acclaimed dark fantasy franchises in PlayStation history.

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Shenmue
1999
Shenmue box art
DREAMCAST
8.8
1999 · Sega AM2

Yu Suzuki's open-world narrative game effectively invented the interactive drama genre — Shenmue's Yokosuka setting, fully simulated daily schedules, forklift racing minigame, and obsessive environmental detail created the blueprint for the living-world design philosophy that Grand Theft Auto III would later popularize for mass audiences. Ryo Hazuki's revenge quest against Lan Di unfolds with a patience and deliberateness that remains singular in game design history.

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Donkey Kong 64
1999
Donkey Kong 64 box art
NINTENDO-64
8.7
1999 · Rare

Rare's ambitious collectathon platformer sent Donkey Kong and four Kong companions through eight enormous worlds in pursuit of 3,821 collectibles. Technically impressive and generously sized, DK64's scope is both its greatest strength and its most criticized aspect — a game of extraordinary content that some consider bloated.

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Goof Troop
1993
Goof Troop box art
SNES
8.7
1993 · Capcom

Capcom's 1993 SNES top-down action-adventure based on the Disney animated series — Goof Troop follows Goofy and Max rescuing Pete's family from pirates across five island stages. Two-player co-op, hook-based combat and puzzle solving, and a Capcom polish level that exceeded the Disney license. An early Shinji Mikami production.

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Pokemon Snap
1999
Pokemon Snap box art
NINTENDO-64
8.7
1999 · HAL Laboratory

One of the most beloved and unique games in the Pokemon franchise. Pokemon Snap places you in a research vehicle on Pokemon Island, tasking you with photographing 63 Pokemon in their natural habitats. The scoring system rewards creativity and discovery, making every run through each stage feel fresh.

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Shadowrun (Genesis)
1994
Shadowrun (Genesis) box art
SEGA-GENESIS
8.7
1994 · BlueSky Software

BlueSky Software's 1994 Genesis RPG-action game based on the Shadowrun tabletop RPG — completely different from the SNES Shadowrun, this version follows Joshua, a street samurai in a cyberpunk Seattle, through a third-person action-RPG perspective with a contract-based mission structure, hacking, magic, and a more open-ended approach than the SNES linear narrative.

StarTropics
1990
StarTropics box art
NES
8.6
1990 · Nintendo R&D3

Nintendo's 1990 NES action-adventure exclusive — StarTropics follows Mike Jones through tropical island dungeons to rescue his uncle, blending Zelda-style puzzle-dungeon exploration with baseball-throw combat in a contemporary Pacific Island setting. One of the few Nintendo-developed NES games never released in Japan.

Clock Tower
1997
Clock Tower box art
PLAYSTATION
8.5
1997 · Human Entertainment

Human Entertainment's 1995 survival horror point-and-click sequel — Jennifer and two other protagonists navigate the manor of the Barrows family as Bobby, the Scissorman, hunts them. Clock Tower on PS1 features multiple protagonists, ten endings based on survival decisions, and a unique horror mechanic where running is often less useful than hiding.

MediEvil 2
2000
MediEvil 2 box art
PLAYSTATION
8.5
2000 · SCE Cambridge Studio

Sony Cambridge's 2000 PS1 sequel to MediEvil — MediEvil 2 relocates Sir Dan to Victorian London in 1886, adds new weapons including a Tesla staff and blunderbuss, introduces the interchangeable hand mechanic allowing Sir Dan to swap limbs for different abilities, and continues the undead hero's darkly comic adventure through a Jack the Ripper-adjacent mystery.

Dino Crisis
1999
Dino Crisis box art
PLAYSTATION
8.3
1999 · Capcom

Capcom's dinosaur-based survival horror — essentially Resident Evil redesigned for faster, smarter predators — features real-time creature AI that makes the Velociraptors genuinely terrifying rather than scripted obstacles. Regina's infiltration mission in Secret Operation Wipeout demonstrated that the studio's survival horror formula could absorb a radically different threat profile without losing any of its tension, and the game stands as the PS1's finest horror experience outside of Resident Evil 2 and Silent Hill.

Faxanadu
1988
Faxanadu box art
NES
8.3
1988 · Hudson Soft

Hudson Soft's 1987 action-RPG set in the world of Xanadu — Faxanadu (Famicom Xanadu) is a side-scrolling action-RPG hybrid where a warrior returns to the World Tree to find it under attack by Dwarves and must ascend through towns and dungeons seeking the elven king's wisdom. Platform action, experience-based leveling, magic words for save passwords, and a quest that takes 10+ hours.

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Mystical Ninja Starring Goemon
1997
Mystical Ninja Starring Goemon box art
NINTENDO-64
8.3
1997 · Konami

The bizarre feudal Japan-meets-robots platformer starring Goemon, Ebisumaru, Sasuke, and Yae blends non-linear overworld exploration, town-based puzzle solving, and giant mech battles against boss fortresses into a package of cheerful, confident absurdism that N64 owners largely overlooked. Mystical Ninja Starring Goemon is one of the N64's most overlooked gems — a game that trusts the player's tolerance for the ridiculous and rewards that trust with genuine mechanical variety and charm.

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Adventure
1980
Adventure box art
ATARI-2600
8
1980 · Atari

Warren Robinett's groundbreaking adventure game invented the action-RPG genre with its free-roaming exploration, item collection, and monster combat. It also contained gaming's first Easter egg — the developer's name hidden in a secret room — making it one of the most historically significant games ever made.

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Tails Adventure
1995
Tails Adventure box art
GAME-GEAR
8
1995 · Aspect

A Metroid-style adventure game starring Tails that plays completely unlike any other Sonic game. Tails Adventure's item-based exploration, inventory management with the Item Case, and open-world structure where new equipment unlocks previously inaccessible areas made it one of the Game Gear's most original and replayable titles.