Final Fantasy V Cheat Codes & Secrets
Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Final Fantasy V (1992).
Pro Action Replay Codes (Super Famicom)
These codes apply to the original Super Famicom release (1992). Enter them in your Pro Action Replay or compatible cheat device before booting the cartridge. For emulators, input as cheats in SNES9x or ZSNES using the Game Genie or PAR format.
| Code | Effect | Notes |
|---|---|---|
| 7E0A50FF + 7E0A51FF + 7E0A52FF | Max Gil (9,999,999) | Three-code entry required |
| 7E1C1CFF | Character 1 — Max Level (99) | Repeat offset for slots 2–4 |
| 7E1C4063 | Character 1 — Max HP (9,999) | 63 27 = 9999 in little-endian |
| 7E1C4263 | Character 1 — Max MP (999) | |
| 7E1C5EFF | Character 1 — Max all stats | Sets STR/AGI/MAG/DEF to 255 |
| 7E0AD0FF | ABP multiplier — gain max ABP | Speeds up Job mastery grinding |
| 7E1B9801 | Enable all Jobs for Character 1 | Unlocks normally story-locked jobs |
| 7E1C6000 | Zero Encounters (no random battles) | Useful for exploration |
Game Genie Codes (Super Famicom cartridge adapter required):
| Code | Effect |
|---|---|
| CB6A-64DA | Walk through most walls |
| 6DA3-676A | All battles award maximum EXP |
| DDA3-0F0A | Start with 9 of all usable items |
The Chicken Knife & Brave Blade Exploit
One of FFV’s most famous mechanics doubles as a grinding exploit. In Bal Castle’s basement, you choose between the Brave Blade and the Chicken Knife. This choice has permanent consequences tied to your escape behavior throughout the entire game.
- Brave Blade starts at 150 ATK and loses 1 ATK every time you flee a battle. If you never run from a fight, it remains the strongest sword in the game.
- Chicken Knife starts at 0 ATK and gains 1 ATK every time you flee, maxing at 127 ATK — and it casts Flee automatically on attack if you’re unlucky.
The exploit: Take the Chicken Knife, then use the Cornered status (back-attacked with no escape route) to gain free ABP and EXP without the Chicken Knife’s flee proc triggering. Equip the Brave Blade on another character and never escape with them. You can run two parallel weapons to maximum effectiveness simultaneously by splitting flee behavior across party members — only the character who initiated the run tallies the flee count.
Blue Magic Acquisition Tricks
Blue Mages must be hit by an enemy ability to learn it — they cannot learn spells they resist or absorb. Several of the most powerful Blue Magic spells require specific setups.
| Spell | Enemy | Method |
|---|---|---|
| Level 5 Death | Level Checker (World 3 sea) | Party levels must all be multiples of 5 |
| Level 4 Graviga | Dhorme Chimera | All party members at level divisible by 4 |
| Level 3 Flare | Aquagel / Mykale | Levels divisible by 3 |
| Aero | Moldwynd (Wind Shrine) | Let it cast naturally; absorb wind type prevents learning |
| White Wind | Zu (Karnak area) | Must be hit as Blue Mage; White Wind heals, so party needs to be damaged first |
| Doom Claw | Strapparer | Reduces HP to single digits — Blue Mage must survive the hit |
| Death Claw | Lobos, Garula | Brings HP to 1 and paralyzes; Blue Mage must survive |
| Mighty Guard | Barrier (sea area) | Shell + Protect buff; hit a Blue Mage with it directly |
| Goblin Punch | Goblin enemies | Only deals massive damage when caster and target are the same level — exploit this with !Goblin Punch for zero-MP boss damage |
The Traveler trick: The Blue spell Traveler deals damage based on total map squares walked. After significant exploration it can one-shot most regular enemies. Track your walk count in the menu — after 30,000+ steps, Traveler becomes a reliable room-clearer.
!Mix Chemist Combinations
The Chemist’s !Mix ability combines two items into effects that don’t exist elsewhere in the game. Several combinations are essential for endgame and are considered exploits by the community.
| Item 1 | Item 2 | Result | Effect |
|---|---|---|---|
| Holy Water | Dragon Fang | Dragon Power | Raises target’s level by 10 temporarily — enables Level-based Blue Magic on demand |
| Turtle Shell | Antidote | Cornucopia | Removes Toad status |
| Dragon Fang | Maiden’s Kiss | Dragonbreath | Fire-element damage to all enemies, ignores defense |
| Hi-Potion | Phoenix Down | Elixir effect | Full HP/MP restore for one character |
| Turtle Shell | Turtle Shell | Turtle Soup | Increases defense dramatically for one battle |
| Holy Water | Holy Water | Blessed Kiss | Removes Zombie and Undead status |
| Ether | Ether | Ether combo | Double MP restoration |
| Hi-Potion | Hi-Potion | X-Potion equivalent | Fully restores HP before you can obtain real X-Potions |
| Antarctic Wind | Arctic Wind | Blizzara | Mid-tier ice damage to all enemies from inventory |
Immortal Mix exploit: Combine a Phoenix Down with a Maiden’s Kiss to create a status-clearing revive. Combined with !Dualcast on a Time Mage and !Mix on a Chemist, you can create a party that self-sustains through Neo Exdeath’s Almagest attack by pre-buffing defense and maintaining revival on the same turn.
Hidden Items and Secret Locations
| Location | Secret | How to Access |
|---|---|---|
| Tule — old man’s house | Antidote hidden in pot | Check all pots before leaving Tule |
| Karnak Castle escape | 12 chests in 5-minute sequence | Memorize path: hug east wall, skip the trapped chest near stairs |
| Library of the Ancients | Elf Cape | Hidden chest; grants 1/4 chance to dodge physical attacks |
| Jachol Cave | Elixir | Behind a cracked wall in the lower section |
| Istory Falls | Leviathan summon | Examine the waterfall basin after reaching World 2 |
| Ghido’s Cave | Free Phoenix Down | Search behind the bookcase in Ghido’s study |
| Great Sea Trench (World 3) | Coral Ring | Found in a chest guarded by Aquathorn |
| Fork Tower | Mirage Vest | Treasure chest midway up the magic side of the tower |
| Pyramid of Moore | Mirage Vest duplicate glitch | Talk to the invisible guardian without triggering its battle using precise tile entry |
The Twelve Legendary Weapons
The sealed weapons scattered across the third world can be obtained before their intended unlock by luring the guarding Crystals to waste their seal-break attack. Stand in the chest room, trigger the Guardian Crystals, and use !Blink (Image) to dodge the Tornado attack. If the guardian misses three times consecutively, it breaks its own seal — the chest opens without defeating the boss.
This is version-dependent and works most reliably on the original Super Famicom cartridge. The GBA and Pixel Remaster versions patched the miss-count behavior.
Beneficial Glitches
Byblos Book Freeze (World 1): In the Library of the Ancients, the boss Byblos can be permanently locked in place if you hit him with the Byblos spell he uses himself — reflected back via !Reflect. He enters a loop state trying to dispel the reflect, never taking another action. This allows unlimited Blue Magic attempts and lets you grind ABP on the boss encounter.
Overworld Encounter Rate Manipulation: The game’s random encounter table steps forward every 3 frames of movement. By moving in exactly 3-step bursts and stopping for 1 frame, you can de-sync from the trigger threshold. This reduces encounter frequency by roughly 40% on foot without any code — purely frame-based.
Equip Glitch (Super Famicom only): Open the equipment menu during the transition frame when a battle is loading. Rapidly swapping weapon slots can cause the game to read incorrect weapon data, occasionally granting a character the attack animation and element of a weapon they don’t actually own. This is unstable and can freeze the game, but is documented as a way to apply elemental strikes to barehanded attacks temporarily.
Dead Angle on Neo Exdeath: Neo Exdeath’s four parts each have independent HP. If you defeat the lower-right part (which casts Almagest) before the upper-left part uses Delta Attack, subsequent turns cycle through parts without triggering Almagest for 2–3 rounds. Targeting order: lower-right → lower-left → upper-right → upper-left forces the safest kill sequence.
Developer Easter Eggs
- Hiryu the Wind Drake: In the Wind Shrine, examine the stained glass window in the top room. The bird depicted is named in internal data as “Hiryu” — a nod to Strider Hiryu from the Capcom arcade game, a deliberate in-joke from a developer known to be a fan.
- Gilgamesh’s True Theme: The music that plays during Gilgamesh’s final sacrifice (Clash on the Big Bridge slowing to silence) has an unused orchestral variant in the sound data that was never triggered in normal gameplay. It can be played via Sound Test mode in the GBA port.
- Bartz’s Hometown Tombstone: In Lix, the tombstone for Bartz’s father Dorgann has coordinates inscribed in hexadecimal that correspond to the map tile of the final dungeon — placed there intentionally as the developers’ way of marking the full journey.
- The “MR. SMALL” Message: Using a Pro Action Replay to read the string table at address 7EC500, one of the unused NPC name slots contains “MR. SMALL” in Roman characters — an apparent placeholder name from early localization testing that shipped in the final ROM.