Conker's Bad Fur Day Cheat Codes & Secrets
Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Conker's Bad Fur Day (2001).
Cheat Code Entry System
Conker’s Bad Fur Day hides its cheat menu behind a somewhat obscure path. From the main menu, select Options, then navigate to Cheats. An on-screen keyboard appears — use the analog stick to highlight letters and press A to confirm each one. Press Start or the on-screen confirm button when the full code is entered. The game gives no feedback while typing; if a code is accepted, a brief confirmation tone plays.
All codes are case-insensitive and entered as a single string with no spaces.
Chapter Select & Level Codes
The game is divided into seven chapters. Completing the story unlocks chapter select naturally, but these codes let you jump immediately.
| Code | Effect | Notes |
|---|---|---|
| WELDERSBENCH | Unlocks all chapters for free-roaming access | Enter in Cheats menu; lets you replay any chapter from the start |
| EATBOX | Unlocks chapter select with full context | Some regional variants respond differently |
Chapters in order for reference when using select:
- The Hungover (Windy)
- Windy & Co.
- Bats Tower
- Old War
- It’s War
- Heist
- Spooky (Rock Solid / Count Batula segment)
Multiplayer Codes & Unlockables
Conker’s multiplayer is one of the N64’s most underrated — seven modes including Deathmatch, Beach, Raptor, and Heist. Most content unlocks through play, but codes accelerate access.
| Code | Effect | Platform |
|---|---|---|
| BEEFCURTAINS | Unlocks all multiplayer maps and modes | N64, enter in Cheats menu |
| BOVRILBULLETHOLE | Unlocks additional multiplayer characters | N64, enter in Cheats menu |
Multiplayer character roster (unlocked through codes or completion):
- Conker
- Berri
- Gregg the Grim Reaper
- Weasel variants (Sniper, Grunt, Thermite)
- Tediz (multiple classes)
- Cavemen (Uga Buga chapter enemies)
- Zombies (Spooky chapter)
- Sky Jockey / SHC soldiers
Raptor Mode: Unlock by completing the Deathmatch circuit across all maps at least once. One player controls a Raptor using the C-buttons for special attacks; the remaining players try to survive.
Infinite Lives & Health Tricks
Conker’s Bad Fur Day does not use a traditional lives system — instead, continuing costs cash (Squirrels ($10 each)). Keeping your cash reserves high is functionally equivalent to infinite lives.
Cash farming — Windy chapter exploit:
- Enter the Windy hub area
- Locate the dung beetles rolling dung balls near the windmill
- Each dung beetle drops cash when defeated
- Exit to main barn, re-enter — enemies respawn
- Repeat for as much cash as needed before difficult sections
Honey mechanic: Conker’s health is represented by a honey bar. Chocolate and other pickups restore it, but the most reliable infinite health setup is the anti-gravity chocolate in the Bat’s Tower chapter — stock up before the Great Mighty Poo boss fight.
Safe room trick: On several chapters, returning to a chapter entry point (the small alcoves or doorways) fully resets nearby enemy spawns without resetting your cash. Use this before boss fights to farm health items.
Bonus Modes & Hidden Unlockables
| Unlock | How to Get | Effect |
|---|---|---|
| All Multiplayer Modes | Complete single-player story once | Heist, Beach, Raptor, and Deathmatch fully available |
| Color War (Multiplayer) | Win 10 consecutive Deathmatch rounds | Team-based variant with color-coded factions |
| Conker’s chapter in multiplayer lore mode | Beat the story on any difficulty | Unlocks narrative cutscenes in the extras menu |
The Censorship Toggle (Regional): The North American version mutes several dialogue lines that appear in full in the PAL (European) release. There is no in-game code to restore censored audio on NTSC cartridges — PAL is the definitive uncensored release.
Developer Easter Eggs & Hidden Messages
The Rare Emblem: In the Windy chapter, look directly up at the center of the windmill blades when standing below them. For a single rotation frame, a Rare logo is embedded in the blade texture — only visible at specific angles.
Perfect Dark reference: The SHC soldiers in It’s War carry weapons visually modeled after guns from Rare’s Perfect Dark. The laser sight behavior is a direct mechanical reference to the FarSight XR-20.
Saving Private Ryan parody: The It’s War chapter’s opening beach assault is a shot-for-shot parody of the Normandy landing sequence. The camera angle, barrel roll intro, and first-wave casualties mirror the film directly. The Tediz are deliberately designed as Nazi analogs.
Matrix sequence: During the Rock Solid nightclub segment, Conker performs a slow-motion bullet-dodge. The camera rotates 360 degrees — a direct parody of the “bullet time” sequence from The Matrix (1999), two years after that film’s release.
Alien abduction: In the Barn Boys sub-chapter, a cow in the field is periodically lifted by a beam of light and vanishes. This happens on a fixed timer and has no gameplay effect — it’s a purely ambient reference to UFO abduction tropes. Wait roughly 90 seconds without moving to witness it.
Squirrel cameo: An early prototype of Conker appeared in the Diddy Kong Racing character roster (1997). Several textures in Conker’s Bad Fur Day contain unused early-build squirrel sprites from that era, visible only in hex editors or texture-ripping tools.
Great Mighty Poo’s opera: The boss fight against the Great Mighty Poo is a full operatic musical number. The lyrics were composed by Robin Beanland and Chris Seavor (the game’s director, who also voiced Conker). The score is written in a genuine operatic key signature — it’s not parody composition, it’s a real aria deliberately performed badly for comic effect.
Beneficial Glitches & Speedrun Exploits
Out-of-bounds skip — Bat’s Tower elevator: At the elevator in Bat’s Tower, position Conker in the far-left corner of the platform and hold Left + C-Down as the elevator rises. At the correct floor transition, Conker clips through the wall and lands on an invisible collision mesh above the normal geometry, skipping the top-floor trigger. Reload zone by pressing Start to warp to the next scripted point.
Dung Defender turret lock: During the turret defense sequence in It’s War, enemies approach from fixed spawn vectors. Aim the turret at bearing roughly 10 o’clock from center and hold fire — this single angle covers three of the five spawn paths. Combined with occasional sweeps to 2 o’clock, it’s possible to complete the sequence without moving the reticle more than 30 degrees total.
Sloprano frame-perfect dialogue skip: During the Great Mighty Poo boss fight, pressing B on frame 1 of the toilet paper cutscene interrupts the singing cycle early, forcing the boss into phase two without the full animated intro. Requires frame-perfect timing; easier on emulator with frame advance.
Cash duplication (early copies): In v1.0 cartridges (identifiable by the absence of a revision number on the cart label), dropping cash near a specific collision edge in the Heist chapter entrance causes the cash bag to duplicate. Walk off the edge and grab the drop — both the original and the copy register. Patched in later pressings.
Infinite Anvil skip — Bats Tower: The anvil-switching puzzle on level three of Bat’s Tower can be bypassed by ground-pounding (Z in midair) onto a specific floor tile while facing north. The collision flags treat the next door as already-triggered. Saves approximately 4 minutes in full-game runs.
Controller Reference (N64)
For any sequence-based inputs on N64 hardware:
| Button | Label |
|---|---|
| Face buttons | A, B |
| Camera | C-Up, C-Down, C-Left, C-Right |
| Triggers | L, R, Z |
| D-pad | Up, Down, Left, Right |
| Stick | Analog Stick (directional) |
| Menu | Start |
All cheat codes for this title are text-entry based rather than button-sequence based — the on-screen keyboard uses Analog Stick to navigate and A to select each character.