NINTENDO-64 Cheats

Castlevania 64 Cheat Codes & Secrets

Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Castlevania 64 (1999).

Character Routes and Story Branches

Castlevania 64 features two selectable protagonists from the title screen, each following a partially different route through Dracula’s castle. Choosing your character at the start is the closest thing to a “level select” the game offers natively.

CharacterSelectionUnique Stages
Reinhardt SchneiderHighlight on title screen, press AVilla (Rosa subplot), Tunnel
Carrie FernandezHighlight on title screen, press ATower of Science, Underground Waterway

Both characters share the Castle Center, Duel Tower, Tower of Execution, Castle Keep, and Clock Tower stages, but approach them with different dialogue and item sets. Reinhardt uses the Combat Cross (whip); Carrie uses magic rings and energy orbs.

Alternate Endings and Story Flags

The game tracks several hidden flags that determine which of four endings you receive. These function as the game’s primary “secret unlock” system.

Reinhardt’s Endings

  • Best Ending: Save Rosa in the Villa stage (do not let her die during the nightmare sequence), then defeat Dracula at the Castle Keep. Reinhardt and Rosa share a farewell scene.
  • Normal Ending: Complete the game without saving Rosa. Reinhardt defeats Dracula alone with no additional scene.
  • True Best Ending (Both Characters): Complete the game with both Reinhardt and Carrie, each achieving their best endings, then start a new combined playthrough. Malus’s true identity as Dracula reincarnated is revealed; you fight a two-phase boss instead of standard Dracula. This is required to see the complete canonical ending.

Carrie’s Endings

  • Best Ending: Rescue Malus in the Duel Tower before the time limit expires and survive all subsequent story events.
  • Normal Ending: Fail to reach Malus in time or ignore the Duel Tower secret. Carrie defeats Dracula but the ending is truncated.

Malus Flag — Duel Tower

In the Duel Tower, Malus is trapped in a cage visible from a specific upper platform. You must destroy the cage before the floor collapses. This is time-critical — if you explore thoroughly before climbing, you will miss the window. Speed through the lower section and prioritize vertical movement the moment you enter the tower.

Hard Mode Unlock

Completing the game with either character on normal difficulty unlocks a harder variant on a fresh save file. Hard mode increases enemy damage, alters enemy placement in several rooms, and reduces the mercy-invincibility window after taking a hit.

ConditionUnlock
Clear game with ReinhardtHard Mode available on next file
Clear game with CarrieHard Mode available on next file
Clear with both characters (best endings)Extended final boss sequence

Hidden Areas and Stage Secrets

Villa — Garden Maze (Daytime)

The Villa operates on a real-time day/night cycle synchronized to the N64 internal clock. Entering during daytime (approximately 6:00–18:00 on the system clock) causes most undead enemies to be absent or weakened. The garden maze contains a hidden alcove behind the central hedgerow — hug the left wall past the iron gate and walk into what appears to be solid hedge. A Rose item and a hidden meat powerup are inside.

Castle Center — Library Bookshelf

In the library area of the Castle Center, interacting with the bookshelf on the far right wall (the shelf with the red-spined books) triggers a brief camera pan revealing a hidden passage. The passage leads to a Magical Nitro component needed to progress, but also contains a Powerup Gem missed by most first-time players.

Clock Tower — Gear Room Skip

After the spinning gear platform section, there is an alcove to the right of the final gear before the exit door. Pressing into the corner at the correct angle allows Reinhardt or Carrie to slip behind the gear and reach the exit door ledge early, bypassing two additional gear platforms. This is a recognized sequence-break used in casual play.

Underground Aqueduct (Carrie only)

Carrie can use her homing rings to damage the cracked wall section in the aqueduct’s first large chamber. Breaking the wall opens a shortcut that skips the water-wheel puzzle entirely and leads directly to the stage’s mid-checkpoint.

Beneficial Glitches and Exploits

Sub-Weapon Refill Exploit

Throwing a sub-weapon (knife, axe, holy water) and immediately pausing before the animation completes, then unpausing, occasionally causes the game to not deduct the Heart cost on older cartridge revisions. This is frame-dependent and inconsistent, but useful for conserving Hearts before boss fights.

Infinite Jump (Slope Glitch)

On any sloped surface with a wall to the character’s side, repeatedly pressing the jump button while the analog stick is held toward the wall produces a stutter-jump that slowly climbs the wall. This is used in Reinhardt’s Villa exterior to reach the rooftop section without the intended ladder climb, saving approximately 45 seconds.

Enemy Phase Cancellation

Several bosses in Castlevania 64 have phase transitions that play a brief invincibility cutscene animation. Hitting a boss with Carrie’s charged energy orb at the exact frame a phase transition triggers causes the orb’s damage to register after invincibility ends but before the AI repositions. This effectively double-damages the phase-transition moment and is particularly effective against the Tower of Execution boss.

Rosa Skip (Reinhardt)

If Reinhardt takes the right-side path through the Villa’s second floor without triggering Rosa’s scripted encounter (done by walking along the far wall and avoiding the trigger zone near the window), the game still flags her as “encountered” but does not play the full cutscene. Her ending flag remains settable, but you save roughly two minutes of cutscene time per run.

GameShark / Pro Action Replay Codes

These codes were widely distributed through Nintendo Power and GameShark codebooks for the North American NTSC release (cartridge ID NUS-NCVE-USA).

CodeEffect
8012D4A8 0064Infinite HP (Reinhardt)
8012D6F8 0064Infinite HP (Carrie)
8012D4AC 0063Infinite Hearts (Reinhardt)
8012D6FC 0063Infinite Hearts (Carrie)
8012D4B0 0009Max Sub-Weapon Level (Reinhardt)
8012D6B0 0009Max Sub-Weapon Level (Carrie)
8112C220 0000Moon Jump (hold R while jumping)
8112D4A4 0050Max Gold (Reinhardt)
8012D500 0001All Endings Flagged (use with caution — may cause ending scene errors)

These codes target the NTSC-U version. PAL and Japanese addresses differ. Verify your region before entering.

Developer Easter Eggs and Hidden Content

The Librarian’s Miscounted Books

In the Castle Center library, the bookshelf textures include a row of books with Konami logo spines visible only when the camera angle is manipulated with the C-buttons during a specific cutscene pause. This is a texture-layer artifact rather than intentional, but the Konami logo appears legibly and is a recognized Easter egg in the game’s community.

Reinhardt’s Belmont Heritage Reference

Reinhardt is explicitly stated in-game to be a descendant of the Belmont clan who changed his family name. His whip attack animations are deliberately identical to Simon and Trevor Belmont’s animations from earlier Castlevania entries. Examining the portrait in the Villa’s main hall triggers a line of internal developer dialogue referencing “the old family” — this line is present in the data but is only displayed for approximately two seconds before being overwritten by the standard description text, making it easy to miss.

Sound Test Room

Accessing the Sound Test requires completing the game with both characters and achieving the true best combined ending. On the credits screen, holding Z + R + C-Down on controller one while the credits scroll activates a sound test accessible from the main menu on that save file. The sound test includes two tracks labeled “UNUSED_01” and “UNUSED_02” — ambient pieces that were composed for cut stages and do not appear anywhere in the shipped game.

Staff Room Reference

One of the empty prison cells in the Tower of Execution contains a piece of parchment texture on the wall that, when viewed in an emulator with texture filtering disabled, shows kanji text that translates loosely to “Made with Midnight Oil — KCE Kobe 1998.” This is a developer sign-off hidden in a wall texture.

Tips for Emulator Play

Players running Castlevania 64 on Project64 or Mupen64Plus should use the Glide64 or GLideN64 video plugin for accurate texture rendering — the Software renderer misrenders the Villa’s transparency effects and causes the day/night cycle lighting to appear solid black, making the garden maze nearly unplayable. Set the audio plugin to Azimer’s HLE Audio v0.56 or later to avoid the audio dropout that occurs during the Castle Keep boss music loop on default settings.

Frequently Asked Questions

Are there cheat codes for Castlevania 64?
Yes, Castlevania 64 has several cheat codes, passwords, and hidden secrets that can unlock extra lives, skip levels, or reveal Easter eggs.
Does using cheats disable achievements in Castlevania 64?
Castlevania 64 was released before the era of achievements, so cheat codes have no effect on trophies or accomplishments in the original version.
What platforms can I use cheats on for Castlevania 64?
Cheat codes work on: NINTENDO-64.