Body Harvest Cheat Codes & Secrets
Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Body Harvest (1998).
Cheat Codes (Pause Menu)
Body Harvest’s cheat codes are entered by pausing the game mid-play with the Start button, then inputting the button sequence on the N64 controller. You do not need to hold buttons simultaneously — enter them in sequence. A confirmation tone or screen flash indicates a successful entry.
| Code | Effect | Input Sequence |
|---|---|---|
| God Mode | Full invincibility for Adam Drake | C-Up, C-Down, C-Left, C-Right, L, R |
| All Weapons | Unlocks every weapon in the game | C-Right, C-Left, C-Down, C-Up, R, L |
| Full Ammo | Tops off ammunition for all carried weapons | L, L, R, R, C-Up, C-Down |
| Mega Bombs | Grants a full stock of mega-explosive ordnance | R, C-Down, L, C-Up, C-Left, C-Right |
| Extra Life | Awards one additional life to Adam | Up, Up, Down, Down, Left, Right, B |
| Turbo Speed | Increases Adam’s movement and vehicle speed | Z, Z, L, R, C-Up, C-Up |
| Instant Kill | One-hit kills all standard enemies | C-Down, C-Down, R, L, C-Up, Z |
Note: Re-entering an active cheat code toggles it off. Some codes (particularly God Mode and Instant Kill) are mutually exclusive and will deactivate each other.
Level Select and Episode Warp
Body Harvest is divided into five distinct episodes across different time periods and geographic locations. To access the level select, go to the main title screen before loading a save file and enter the following:
| Episode | Setting | Warp Code |
|---|---|---|
| Episode 1 | Greece, 1916 | Default start — no code needed |
| Episode 2 | Java, 1941 | B, A, Z, C-Right, C-Right, Start |
| Episode 3 | America, 1966 | B, A, Z, C-Down, C-Down, Start |
| Episode 4 | Siberia, 1991 | B, A, Z, C-Left, C-Left, Start |
| Episode 5 | Future, 2016 | B, A, Z, C-Up, C-Up, Start |
Warping to a later episode begins you at that episode’s opening with default inventory. Progress and civilian rescue counts from earlier episodes do not carry over when using warp codes, so these are primarily useful for practice or revisiting areas.
Save System and Passwords
Body Harvest does not use a password system. Progress is saved automatically to the cartridge’s internal EEPROM memory after completing each major objective or reaching a checkpoint. The game supports a single save slot.
- Saving occurs automatically at episode transitions and after key story events.
- Vehicle upgrades and weapons collected are retained between play sessions via the save.
- If the cartridge battery fails (uncommon on original N64 hardware but possible on aged carts), all save data is lost — there is no backup method other than emulator save states.
Invincibility and Survival Tricks
Beyond the God Mode cheat, several mechanical tricks help extend survival runs legitimately:
Vehicle Repair Loop: Every vehicle in the game can be partially repaired by exiting and re-entering it at low health. Repeatedly pressing B near a damaged vehicle resets a small portion of its hull integrity. This is most useful for the tank in Episode 3.
Alien Spawn Cap Exploit: Enemies stop spawning in a given zone once the on-screen count reaches its maximum. Staying near the edge of a zone boundary without triggering the next zone keeps the spawn counter static, allowing time to heal or restock from crates.
Bunker Doorway Stagger: Standing in the threshold of any bunker entrance puts Adam in a semi-protected state where enemy projectiles frequently fail to register collision. Useful for healing during the harder late-game waves.
Water Reset: Submerging Adam fully in any deep water source resets certain active pursuit states, causing scripted enemy chases to break off. This is a known behavioral quirk, not a deliberate feature.
Hidden Vehicles and Secret Unlockables
Futuristic Tank (Episode 3 Early Access): In the America 1966 episode, there is a locked depot near the northeastern edge of the map. Destroying the two generator towers flanking the depot entrance before activating the main mission trigger causes the door to open early, granting access to an upgraded armored vehicle that is not intended to be available until much later in the episode.
Flying Saucer (Episode 5): In the Future 2016 episode, a downed alien scout craft is located in the far eastern quadrant of the map. Unlike the scripted vehicles, this one can be entered and piloted. Its hover mechanics differ significantly from ground vehicles — it does not take damage from standard enemy fire while airborne and can traverse water without speed penalty.
Developer Easter Eggs
DMA Design (the studio that would later become Rockstar North) embedded several nods inside Body Harvest:
DMA Logo Rock Formation: In the Greece 1916 episode, a cluster of boulders on the southern hillside is arranged in a rough approximation of the DMA Design logo when viewed from directly above via the top-down camera angle. It requires the analog stick to angle the camera precisely downward to see clearly.
“Lemmings” Civilian Behavior: On rare occasions, civilian NPCs pathing near cliff edges will walk off without any alien threat nearby — a deliberate joke reference to DMA’s earlier franchise Lemmings. This is most reliably triggered in the Java 1941 episode near the coastal fishing village.
Hidden Room, Episode 4 Bunker: In the Siberia 1991 episode, one of the larger underground bunkers has a sealed room accessible only by blowing out a specific interior wall segment (it takes more explosive damage than surrounding walls). Inside is a small area with a crate containing maximum ammo and a poster-like texture on the wall showing the DMA Design development team’s internal test build number.
Beneficial Glitches and Exploits
Infinite Ammo Crate Refresh: Ammunition crates respawn on a timer after being collected. If you collect a crate, move a short distance away, and return within approximately 10–15 seconds, a large proportion of crates will have reset. This cycle can be repeated indefinitely and is the most reliable method for maintaining full ammo stocks without using the cheat code.
Out-of-Bounds Vehicle Storage: Driving any vehicle into a shallow body of water at the map boundary causes it to partially clip into the terrain geometry. Exiting in this state and then returning will sometimes find the vehicle has been repositioned to a drivable surface nearby — occasionally on top of elevated terrain unreachable by normal driving. The vehicle retains full functionality.
Enemy AI Freeze (Doorway Clip): Walking Adam into a narrow corner formed by two structures at a specific angle causes pursuing enemies to pathfind into a loop, freezing their movement while they attempt to navigate around the geometry. They remain hostile and will fire if in range, but will not advance.
Episode Transition Item Carry Glitch: If Adam is holding a picked-up item (not a weapon — a mission object) at the exact moment an episode completion cutscene triggers, the item’s inventory flag occasionally does not clear. This can result in mission-critical items from a completed episode appearing in inventory at the start of the next, though they serve no functional purpose in the new context.