TURBOGRAFX-16 Cheats

Blazing Lazers Cheat Codes & Secrets

Complete collection of cheat codes, passwords, unlockables, and hidden secrets for Blazing Lazers (1989).

Stage Select

Blazing Lazers has no password system — it’s a pure arcade-style game with nine areas played from start to finish. However, a stage select code lets you begin at any area.

Stage Select Code:

At the title screen (do not press Run yet), hold Select and simultaneously press Up or Down on the d-pad to cycle through the nine available starting areas. The area number will increment on screen. Once your desired area is displayed, press Run to begin the game from that point.

InputEffectNotes
Hold Select + Up/Down at title screenCycle starting area (1–9)Release Select before pressing Run
Press Run after selecting areaBegin game at chosen areaScore starts at 0 regardless

Note: Starting on a later area does not grant the weapon upgrades you would have accumulated in earlier stages — you begin with your default loadout. Area 6 onward is significantly harder without leveled weapons.


Extra Continues

By default, Blazing Lazers gives you a limited credit pool. There is a documented trick to increase the number of continues available before starting a run.

InputEffectPlatform
Hold I + II + Up at title screen, press RunBegin with additional continuesTurboGrafx-16

Hold all three inputs simultaneously before the title screen animation completes, then press Run while still holding them. The game will not display a confirmation — simply proceed and you will notice extra credits available when your lives run out.


Weapon System Deep Cuts

Blazing Lazers features eight distinct weapon types, each upgradeable through multiple levels by collecting repeated power-up capsules of the same color. Understanding the hidden behavior of the weapon system is as important as any cheat code.

Weapon TypeColorBest Used InMax Level
Cyclone LaserBlueOpen areas, wide spread needed7
Photon TorpedoRedConcentrated boss damage7
LightningYellowEnemies approaching from sides7
Snake LaserGreenCurved enemy formations7
Homing MissilesPurpleDense mid-stage encounters7
Neutron BombOrangeArea 5–7 boss phases7
Blast BombWhiteClearing bullet clusters7
Energy BladeCyanClose-range specialists7

Weapon Preservation: When you die, you lose all weapon levels but retain the weapon type. Immediately grab any same-color capsule before enemies overwhelm your weakened ship to partially restore your power before the next wave.

Special Weapon Stacking: Your secondary special weapon (the screen-clearing bomb) charges independently of your primary. In later areas, resist using it on weak waves — save the charge for Area 8 and Area 9 boss phases where the damage output is critical.


Beneficial Glitches and Exploits

Enemy Spawn Suppression

Blazing Lazers, developed by Compile, shares engine lineage with Zanac and Gun-Nac. Like those titles, enemy spawn rates and density are partially dynamic — the game’s internal difficulty meter responds to how aggressively you fire. Holding down the fire button continuously throughout a stage escalates the spawn rate. In particularly brutal sections of Areas 7–9, brief pauses in firing (~0.5 seconds) can reduce the density of the next incoming wave. This is especially useful during the multi-boss gauntlet that closes Area 8.

Power-Up Camping

Power-up capsules in Blazing Lazers do not despawn — they scroll off the top of the screen and disappear, but they do not vanish on a timer while on screen. In several fixed sections, particularly the mid-Area 4 corridor, enemies drop capsules faster than a player can collect them without repositioning. Hovering near the bottom of the screen and letting capsules stack while you clear enemies before collecting in bulk is a legitimate technique to level-jump your weapon faster than intended.

Score Multiplier via Specific Weapon Use

Certain enemy types in Areas 5 and 6 yield bonus point values when destroyed by the Photon Torpedo (red weapon) at maximum level. This is not a glitch per se, but an undocumented scoring mechanic that experienced players exploit for high-score runs. Maintaining red weapon at level 7 through Area 5’s mid-boss corridor can yield roughly 30–40% more points than other weapons against that specific enemy class.


Sound Test

A sound test mode is accessible without modifying gameplay:

InputEffect
Hold II + Select at title screen, press RunAccess sound test menu

Use Up and Down to cycle through BGM tracks and sound effects. Press I to play the selected sound. Press Run to exit back to the title screen. This mode is useful for emulator users who want to identify the soundtrack or confirm their audio emulation is correct.


Developer Easter Eggs

Blazing Lazers was developed by Compile, a studio known for embedding hidden content in their shooters throughout the late 1980s. The following have been documented by the TurboGrafx preservation community:

Gunhed Film Tie-In Text: The Japanese release (titled Gunhed) is based on the 1989 Toho film of the same name. In the Japanese version, the attract mode includes scrolling text referencing the film’s setting. The North American Blazing Lazers release removes this text, but the unused string data remains in the ROM. Players using a ROM editor or memory viewer can find the original Japanese film credits embedded in the cartridge data.

Compile Staff Hidden Reference: A static string referencing Compile’s internal development team designation exists in the ROM data at a fixed offset. It is not displayed during normal gameplay but is visible via ROM inspection — consistent with Compile’s habit of signing their code in titles like Zanac and Aleste.

Area 9 Final Message: Upon defeating the Area 9 final boss and viewing the ending, the game displays a brief staff message before looping. The Japanese version includes an additional line from the development team not present in the US localization. Completing the game on the hardest effective difficulty (reaching Area 9 without using the stage select) triggers the full ending sequence.


Quick Reference

Code / TechniqueInputEffect
Stage SelectHold Select + Up/Down at title, press RunChoose starting area 1–9
Extra ContinuesHold I + II + Up at title, press RunAdditional credits
Sound TestHold II + Select at title, press RunBrowse BGM and SFX
Spawn SuppressionBrief fire pauses in Areas 7–9Reduce enemy wave density
Weapon PreservationGrab same-color capsule immediately after deathPartial weapon level restore
Score ExploitMaintain red weapon Level 7 through Area 5 corridor~30–40% bonus points on key enemies

All inputs assume the standard TurboGrafx-16 controller: D-pad, I (right face button), II (left face button), Select, and Run. These codes function identically on a PC Engine with the original Japanese ROM.

Frequently Asked Questions

Are there cheat codes for Blazing Lazers?
Yes, Blazing Lazers has several cheat codes, passwords, and hidden secrets that can unlock extra lives, skip levels, or reveal Easter eggs.
Does using cheats disable achievements in Blazing Lazers?
Blazing Lazers was released before the era of achievements, so cheat codes have no effect on trophies or accomplishments in the original version.
What platforms can I use cheats on for Blazing Lazers?
Cheat codes work on: TURBOGRAFX-16.