Wild Guns
Reviewed by Marcus Webb & Elena Castillo ·
Natsume's 1994 SNES gallery shooter combining western and science fiction — Wild Guns is a screen-fixed shooting gallery where players control Clint or Annie shooting enemies on a layered background plane while dodging incoming fire. Two-player simultaneous co-op, a wide array of weapons collected from enemies, and a unique design that doesn't resemble any contemporary SNES game.
💡 Wild Guns — Key Facts
- → Wild Guns was developed by Natsume and published by Natsume
- → Released in 1994 on SNES
- → Genre: Shooter, Action
- → We rate it 8.9/10 — highly recommended
- → Natsume's 1994 SNES gallery shooter combining western and science fiction — Wild Guns is a screen-fixed shooting gallery where players control Clint or Annie shooting enemies on a layered background plane while dodging incoming fire. Two-player simultaneous co-op, a wide array of weapons collected from enemies, and a unique design that doesn't resemble any contemporary SNES game.
Overview
Wild Guns asks two things simultaneously: move to dodge, and aim at something completely different from where you’re moving.
The learning curve is understanding these as separate inputs — the character and the reticle are not the same thing. Once that distinction clicks, the gallery shooter design opens.
The Fixed Frame
The scene is fixed. Enemies populate the background layers while Clint or Annie stand in the foreground. Players control both the character’s position (for dodging) and the targeting reticle (for shooting) as separate independent movements.
Cabal and Blood Bros on arcade used this format in the late 1980s. Wild Guns is the finest SNES implementation of the idea — extending the format with the steampunk western setting, the weapon variety, and the co-op mode.
Robot Cowboys
The aesthetic combination — western frontier meets advanced technology — shouldn’t work as coherently as it does. Robot gunslingers in frontier town settings. Mechanical cattle. Steam-powered aircraft firing at players across a saloon backdrop.
The visual identity is unique. No other SNES game looks like Wild Guns. The genre is uncommon; the setting doubly so.
Annie and Clint
Two players, two characters, two targeting reticles covering the screen simultaneously. Co-op Wild Guns creates more chaos but also more coverage — four independent inputs (two characters moving, two reticles aiming) eliminate enemies from multiple screen positions at once.
The game was designed for two players. Solo play works and is a full experience; co-op is the intended format that Wild Guns: Reloaded expanded with four-player support in 2016.
Our Review
Gameplay
Wild Guns is a fixed-screen shooting gallery (similar to Cabal or Blood Bros) where the player stands in the foreground of a scene while enemies populate the background layers. Players move a targeting reticle to shoot enemies while simultaneously moving the character to dodge incoming fire. The two actions are independent — the reticle and character move separately. Weapons include standard Gatling gun, TNT (area bombs), laser rifle, and others collected from enemies or as stage rewards. Two-player simultaneous co-op has Clint and Annie working together. Six stages escalate in enemy density.
Graphics
Wild Guns' steampunk-western visual aesthetic is unique in the SNES library — robot enemies in cowboy hats, mechanical horses, frontier town environments with science fiction elements. The sprite work is detailed and the visual identity is completely distinct from contemporaries.
Audio
The Wild Guns soundtrack provides appropriately western-influenced music with guitar-driven themes. The score creates the frontier atmosphere while matching the game's action pace.
Replayability
Six stages with two characters' different handling, weapon collection, and two-player co-op provide replay. The score attack element rewards improvement in enemy elimination efficiency.
Historical Significance
Wild Guns (1994, SNES) is one of the few examples of the Cabal-style gallery shooter on SNES and one of the finest implementations of the format on any platform. The game was a modest commercial success in North America and became sought-after in collector markets as a rare but high-quality SNES title. Wild Guns: Reloaded (2016, PS4/Switch/PC) is a modern remake with 4-player support and new content, which introduced the game to a new audience and confirmed its design's continued relevance.
✅ Pros
- + Dual reticle/movement control creates unique gallery shooter mechanic
- + Steampunk-western aesthetic unlike any other SNES game
- + Two-player co-op with Annie and Clint
- + Diverse weapon collection system
- + Six stages with escalating enemy density
❌ Cons
- - Fixed-screen gallery shooter niche format not for everyone
- - SNES cartridge relatively rare and collector-priced
- - Six stages relatively short
- - Steep learning curve for dual reticle/movement control