Uncharted Waters: New Horizons

Reviewed by Marcus Webb & Elena Castillo ·

Koei's ambitious 1994 naval exploration simulation lets players choose from six protagonists in the Age of Sail, trading commodities, discovering new lands, fighting pirates, and mapping the world. One of the most unusual and rewarding games on the SNES, combining trading simulation, naval combat, and historical exploration.

Uncharted Waters: New Horizons box art

💡 Uncharted Waters: New Horizons — Key Facts

  • Uncharted Waters: New Horizons was developed by Koei and published by Koei
  • Released in 1994 on SNES
  • Genre: Simulation, RPG, Strategy
  • We rate it 8.7/10 — highly recommended
  • Koei's ambitious 1994 naval exploration simulation lets players choose from six protagonists in the Age of Sail, trading commodities, discovering new lands, fighting pirates, and mapping the world. One of the most unusual and rewarding games on the SNES, combining trading simulation, naval combat, and historical exploration.

Overview

In 1994, most SNES games gave players a protagonist, a world to save, and a linear path through it. Uncharted Waters: New Horizons gave players six protagonists, the whole world, and no fixed path at all.

Koei’s naval simulation — their adaptation of the PC-era historical strategy game Dai Koukai Jidai II — dropped players into a stylized 15th-century world where the Americas had not yet been charted, trade routes were still contested, and an adventurous ship captain with enough capital and skill could establish a legacy that stretched from Lisbon to the Spice Islands.

The Six Stories

The game’s structure is its most distinctive feature. Each of the six protagonists begins in a different European port with a different set of ambitions:

João Franco wants to build the most profitable trading empire the world has seen. Catalina de Erantzo, a privateering adventurer, seeks lost relics and legendary destinations. Ernst von Bohr is a cartographer obsessed with mapping the unknown coastlines that other sailors whisper about. Pietro Conti chases glory through discovery and combat. Ali Vezas leverages Ottoman trade networks for advantages unavailable to European traders. Ulrich von Brücken’s objectives tend toward conquest rather than commerce.

The same ports, the same trade goods, and the same world map serve all six storylines — but the way each character interacts with that world differs enough to create genuinely distinct experiences. A João playthrough is a trading optimization puzzle. A Catalina playthrough is treasure hunting interrupted by naval battles. An Ernst playthrough is systematic map completion across increasingly distant seas.

The World

The world of Uncharted Waters: New Horizons spans Europe, Africa, Asia, and (as exploration advances) the Americas. Ports offer goods specific to their regions — spices in Southeast Asia, grain in Northern Europe, gold in West Africa — and the price differentials between regions create trading opportunities. Buying cheaply in one port, sailing to a distant market, and selling at premium creates the capital to upgrade ships, hire crew, and access more distant routes.

Naval combat — against pirates, rival nation ships, or historical enemies specific to each protagonist’s story — interrupts trading and exploration periodically. Fleet management, cannon positioning, and wind awareness contribute to combat outcomes that have real economic consequences: losing cargo to pirates hurts considerably.

Yoko Kanno’s Early Work

The soundtrack was composed by Yoko Kanno, who would become one of Japan’s most celebrated composers for anime, film, and television. Uncharted Waters: New Horizons was among her early video game credits. The maritime arrangements and exploration themes she created — working within the SNES’s hardware capabilities — have an energy and character that reflect the craft she later applied to Cowboy Bebop and Ghost in the Shell: Stand Alone Complex.

Encountering the Uncharted Waters: New Horizons soundtrack as early Yoko Kanno work adds a layer of interest beyond the game itself — hearing an early version of a compositional voice that would later define multiple generations of anime music.

A Genre Outlier

Uncharted Waters: New Horizons occupies unusual space in the SNES library. Trading simulations were not common on dedicated gaming consoles — the genre belonged primarily to PC gaming, where keyboard interfaces made economic management more natural. Koei’s adaptation managed the interface challenge sufficiently that the game’s depth became accessible without becoming frustrating. Players who found it either through Koei’s reputation (they produced Romance of the Three Kingdoms and Nobunaga’s Ambition, also on SNES) or through discovery have consistently found it rewarding enough to merit the learning curve.

For players interested in the Age of Sail, naval commerce, or simply a genre of SNES game that rarely existed, New Horizons remains one of the most distinctive games on the platform.

Our Review

8.7
Excellent / 10
🎮
Gameplay
★★★★★
🎨
Graphics
★★★★★
🎵
Audio
★★★★★
🔄
Replay
★★★★★

Gameplay

Uncharted Waters: New Horizons offers six playable protagonists each with different objectives — the merchant João Franco focuses on trade profits, the adventurer Catalina de Erantzo seeks treasure and new routes, the naval officer Ernst von Bohr maps unknown territories. The game combines commodity trading between ports, fleet combat against pirates and rival nations, dungeon exploration on discovered lands, and gradual world mapping. Each protagonist's storyline provides different mechanical emphasis: a playthrough focused on trade operates very differently from one focused on conquest. The open-ended structure — no fixed completion requirement — creates a sandbox feel unusual in the SNES era.

Graphics

Uncharted Waters presents a detailed period-appropriate visual design: world maps with coastlines and port locations, ship combat shown in an overhead view, and town interiors with distinct regional characteristics. The Age of Sail setting is handled with evident care, and the map visualization of the world as exploration expands it is particularly satisfying.

Audio

Yoko Kanno composed Uncharted Waters: New Horizons' soundtrack — early work from the composer who would later create acclaimed anime scores for Cowboy Bebop and Ghost in the Shell. The maritime-themed compositions reflect the game's exploration tone with appropriate nautical energy.

Replayability

Six distinct protagonists with different objectives, the emergent nature of trade route optimization, and the discovery-driven world exploration provide substantial replay content. Each protagonist's route through the game differs sufficiently to feel like genuinely different experiences.

Historical Significance

Uncharted Waters: New Horizons represents Koei's port of their PC-era simulation expertise to the SNES market, successfully adapting a genre that rarely appeared on consoles. The game demonstrated that detailed simulation could work on dedicated gaming hardware with appropriate interface adaptation. Yoko Kanno's early game music work here predates her celebrated anime career. The Age of Sail genre has few SNES representatives of comparable depth.

Pros

  • + Six protagonists with genuinely different gameplay objectives
  • + Trading simulation depth unusual for SNES era
  • + Age of Sail exploration atmosphere is unique among SNES RPGs
  • + Yoko Kanno's early and excellent soundtrack
  • + Open-ended sandbox structure provides freedom uncommon in 16-bit games

Cons

  • - Slow pacing early before trading capital accumulates
  • - Navigation to unfamiliar ports requires map memorization
  • - Combat can be repetitive for cargo-focused playthroughs
  • - Interface complexity steep for players expecting conventional SNES RPG

Also Known As

Dai Koukai Jidai II大航海時代IIUncharted Waters 2

In the Series

Uncharted Waters: New Horizons FAQ

What are the six protagonists in Uncharted Waters New Horizons?
Uncharted Waters: New Horizons features six playable protagonists: João Franco (a Portuguese merchant seeking to maximize trading profits), Catalina de Erantzo (a Spanish adventurer and privateer focused on exploration and piracy), Ernst von Bohr (a Dutch cartographer mapping unknown coastlines), Pietro Conti (an Italian navigator pursuing glory and discovery), Ali Vezas (an Ottoman merchant with access to Middle Eastern trade routes), and Ulrich von Brücken (a German knight on a crusade). Each has a distinct starting location, personality, and set of objectives that shape the playthrough differently.
What is the trading system in Uncharted Waters New Horizons?
Trading is the primary economic activity. Each port carries different commodities at prices determined by supply and demand in that region. Buying goods cheaply in one port and selling them at higher prices elsewhere generates profit. Price fluctuations from player buying and selling gradually change local economies. Building up enough capital allows purchasing faster ships, more powerful weapons, and hiring more crew. The trading simulation has enough depth that players can specialize in specific commodity routes, monopolize regional goods, or establish trading networks across multiple port regions.
Who composed the Uncharted Waters New Horizons music?
Yoko Kanno composed the soundtrack, which was an early console game credit for her before she became widely known for anime music. She would later compose scores for Cowboy Bebop, Ghost in the Shell: Stand Alone Complex, Macross Frontier, and numerous other anime productions that cemented her reputation as one of Japan's leading composers. The Uncharted Waters: New Horizons soundtrack reflects maritime and exploration themes with period-appropriate instrumentation given SNES hardware capabilities.

Related Games

Games Like This →