Oddworld: Abe's Exoddus
Reviewed by Marcus Webb & Elena Castillo ·
Oddworld Inhabitants' 1998 PS1 sequel to Abe's Oddysee — Abe's Exoddus expands the Mudokon rescue formula with more GameSpeak commands, possession of new creature types, a "quick save" system replacing the limited lives of the original, and 300 Mudokons to rescue across more stages than the first game.
💡 Oddworld: Abe's Exoddus — Key Facts
- → Oddworld: Abe's Exoddus was developed by Oddworld Inhabitants and published by GT Interactive
- → Released in 1998 on PLAYSTATION
- → Genre: Action, Platformer, Puzzle
- → We rate it 9/10 — an absolute classic
- → Oddworld Inhabitants' 1998 PS1 sequel to Abe's Oddysee — Abe's Exoddus expands the Mudokon rescue formula with more GameSpeak commands, possession of new creature types, a "quick save" system replacing the limited lives of the original, and 300 Mudokons to rescue across more stages than the first game.
Overview
Three hundred Mudokons. The first game had ninety-nine.
Abe’s Exoddus was what Oddworld Inhabitants called a “bonus game” — a sequel developed rapidly after Abe’s Oddysee’s success while larger Oddworld projects remained in development. The speed of production didn’t show. The game was larger than its predecessor in almost every measurable way.
The QuikSave
Abe’s Oddysee was difficult because checkpoints were scarce. Progress meant maintaining the save state through Shrykull rescues — complicated rituals that required specific conditions to trigger. Players who died before reaching a save point lost significant progress.
Exoddus removed the scarcity. QuikSave meant saving whenever — before a difficult sequence, after clearing a room, at any point. The difficulty of individual puzzles remained; the punishment for failure changed from losing thirty minutes to losing thirty seconds.
The Oddysee veterans noticed. Some preferred the original tension. Most appreciated the change.
The Three Hundred
More Mudokons meant more stages, more puzzle variety, more navigation through the expanded Oddworld locations — Necrum’s bone mines and SoulStorm Brewery’s industrial processing lines.
Each Mudokon rescued was a small objective completed. The cumulative total determined which ending the player received. Completionist play required finding every hidden Mudokon in every level — the design encouraged returning to earlier stages rather than linear progression only.
The Brew
SoulStorm Brew — the product being manufactured from Mudokon bones and tears — gave Exoddus its dark central concept. The enslaved species is the product, not just the labor. The factory processes what it claims to employ.
Oddworld’s industrial horror ran on this logic across both games: the workers are inventory. Abe’s rescue missions are supply chain disruption.
Our Review
Gameplay
Abe's Exoddus is a 2.5D puzzle-platformer where Abe must navigate Necrum Mines and SoulStorm Brewery to rescue enslaved Mudokons. The GameSpeak system allows Abe to communicate with NPCs using a context-sensitive command wheel — calling Mudokons to follow, commanding them to wait, and new commands for calming angry or drunk Mudokons. Possession of Sligs and other enemies remains central, now including new creature types. The QuikSave system allows saving at any point — a direct response to Abe's Oddysee's difficulty spike. 300 Mudokons across levels (vs 99 in the original) increases rescue scope. Multiple different Slig types and new enemy varieties.
Graphics
Abe's Exoddus continues the detailed pre-rendered 2.5D aesthetic of the original — industrial alien environments with distinctive Oddworld visual language. New locations including Necrum bone mines and the SoulStorm Brewery add variety to the previous game's Rupture Farms factory setting.
Audio
Abe's Exoddus retains the original's distinctive audio design — Abe's chants for possession, the Mudokon follow-me calls, the industrial sound design of Oddworld's factory-planet aesthetic. Voice acting for Abe and characters maintains dark comedy tone.
Replayability
300 Mudokons to rescue, multiple paths through stages, and the QuikSave freedom create a more approachable completion challenge than the original. All-rescue completion is the replay driver.
Historical Significance
Abe's Exoddus (1998) was developed in response to Abe's Oddysee's success and released approximately one year after — Oddworld Inhabitants produced it as a 'bonus game' while developing larger Oddworld projects. The QuikSave system addressed the primary criticism of Abe's Oddysee: excessive difficulty from limited checkpoint saves. The expanded GameSpeak and 300 Mudokon roster made the rescue formula more elaborate. The Oddworld series continues in Munch's Oddysee (2001, Xbox) and later Stranger's Wrath (2005), with Abe's Oddysee New 'n' Tasty (2014) and Abe's Exoddus Soulstorm (2021) providing modern remakes.
✅ Pros
- + QuikSave system addresses original's brutal difficulty
- + 300 Mudokons — larger rescue scope than first game
- + New GameSpeak commands and creature possession types
- + Expanded world beyond Rupture Farms
- + More content than the original at launch
❌ Cons
- - Sequel structure means some mechanical familiarity replaces discovery
- - QuikSave changes the tension dynamic of the original's scarcity
- - Some new GameSpeak commands feel less essential than originals
- - Darker tone may be more demanding than some expected from the sequel