Marvel vs. Capcom: Clash of Super Heroes
Reviewed by Marcus Webb & Elena Castillo ·
Capcom's 1999 PS1 crossover fighting game completing the Marvel-Capcom series — Marvel vs. Capcom: Clash of Super Heroes features 15 selectable characters (plus hidden), introduces the partner assist system from the arcade, includes Variable Cross move, and represents the peak of the 2-on-2 vs. series before Marvel vs. Capcom 2 expanded to 3-on-3 with 56 characters.
💡 Marvel vs. Capcom: Clash of Super Heroes — Key Facts
- → Marvel vs. Capcom: Clash of Super Heroes was developed by Capcom and published by Capcom
- → Released in 1999 on PLAYSTATION
- → Genre: Fighting
- → We rate it 9.2/10 — an absolute classic
- → Capcom's 1999 PS1 crossover fighting game completing the Marvel-Capcom series — Marvel vs. Capcom: Clash of Super Heroes features 15 selectable characters (plus hidden), introduces the partner assist system from the arcade, includes Variable Cross move, and represents the peak of the 2-on-2 vs. series before Marvel vs. Capcom 2 expanded to 3-on-3 with 56 characters.
Overview
Spider-Man and Mega Man on the same team. Strider Hiryu and Captain America. Morrigan from Darkstalkers calling in Wolverine as an assist.
Marvel vs. Capcom resolved the crossover premise across three previous games into a single title where the two companies’ characters occupied the same roster without conceptual friction.
The Assist
The PS1 version of X-Men vs. Street Fighter had lost the partner assist. Hardware memory constraints. Two characters on screen simultaneously exceeded what the PlayStation could process.
Marvel vs. Capcom on PS1 had the full system. Pressing the assist button while the active character attacked brought in the partner for a brief attack — one hit, one motion, then back to the sideline. The cooldown ticked down. The next call-in was available.
Assists changed how combos worked. The partner call-in mid-aerial extended the sequence. The correct assist covered approach angles the active character’s own attacks couldn’t reach. Team synergy created combination potential that either character alone didn’t have.
Strider Returns
Strider Hiryu had been absent from major Capcom releases. Marvel vs. Capcom brought him back with the fast, cinematic movement that had defined the 1989 original.
Players who remembered Strider from the arcade or NES found the character translated well to the vs. system — his speed and aerial options were more at home in MvC’s fast-paced tag environment than in any more grounded fighting game format would have provided. Players who discovered Strider through MvC sought the original game.
Before MvC2
The entire vs. series — X-Men: COTA, Marvel Super Heroes, XvsSF, MSHVSF, MvC — pointed toward MvC2. Fifty-six characters. Three-on-three teams. The final expression of what the series had been building.
MvC: Clash of Super Heroes is the last 2-on-2 version — the complete form of what two characters, two assists, and one tag system could be. MvC2 expanded beyond it. Both remain worth playing.
Our Review
Gameplay
Marvel vs. Capcom is a 2-on-2 tag-team fighting game with assists featuring 15 selectable characters plus hidden unlockables. Characters from Marvel (Spider-Man, Hulk, Wolverine, Captain America, War Machine, Venom, Rogue, Gambit) and Capcom (Ryu, Chun-Li, Morrigan, Mega Man, Strider Hiryu, Zangief, Jin Saotome). The partner assist is restored: pressing an assist button calls in the inactive partner character for a brief attack without switching. The Variable Cross mechanic allows both characters to attack simultaneously in a special mode. Hyper Combos, aerial combos, and tag switches from previous vs. games continue. The PS1 version is considered a faithful port with the complete system.
Graphics
MvC brings together Capcom's Marvel sprite library (from Children of the Atom, Marvel Super Heroes) and Capcom's own characters (Mega Man's sprite, Morrigan from Darkstalkers, Strider). The visual mashup of the two universes on screen simultaneously is the game's most immediately striking element.
Audio
Character audio from both Marvel and Capcom universes — Spider-Man's quips, Mega Man's arm cannon sounds, Strider's blade audio — creates an audio mashup as visually surprising as the character combination.
Replayability
15 selectable characters creating 105 base team combinations, assist system, Variable Cross, aerial combos, and competitive two-player provide substantial depth. Hidden characters add surprise.
Historical Significance
Marvel vs. Capcom (1998 arcade; 1999 PS1) is the third entry in the vs. series and the peak of the 2-on-2 format before MvC2's 3-on-3 expansion. Strider Hiryu returned to a major Capcom release for the first time since the early 1990s — his inclusion in MvC drove renewed interest in the Strider character. Morrigan Aensland's appearance brought Darkstalkers characters into the vs. series. Jin Saotome from the obscure Capcom game Cyberbots appeared through MvC's crossover. The PS1 version successfully preserved the partner assist system that the PS1's X-Men vs. Street Fighter port had lost.
✅ Pros
- + Full partner assist system restored after PS1 XvsSF's omission
- + Strider Hiryu's major comeback appearance
- + Morrigan and Jin Saotome expand Capcom character variety
- + Variable Cross simultaneous attack mechanic
- + Peak of 2-on-2 vs. series format
❌ Cons
- - Smaller roster than MvC2's 56 characters
- - Some character matchups heavily favor specific assists
- - Venom and War Machine added over other frequently requested Marvel characters
- - Game balance less polished than MvC2's extensive refinement