Lunar: Silver Star Story Complete

Reviewed by Marcus Webb & Elena Castillo ·

Working Designs' lavishly produced PS1 re-release of the Sega CD classic tells the story of Alex, a village boy who dreams of becoming a Dragonmaster, and his companions including the headstrong Lucia. With anime FMV sequences, a beloved localization, and one of the JRPG genre's most romantic storylines, Lunar SSSC is a treasured PS1 classic.

Lunar: Silver Star Story Complete box art

💡 Lunar: Silver Star Story Complete — Key Facts

  • Lunar: Silver Star Story Complete was developed by Game Arts and published by Working Designs
  • Released in 1999 on PLAYSTATION
  • Genre: Jrpg, Turn Based Rpg
  • We rate it 8.8/10 — highly recommended
  • Working Designs' lavishly produced PS1 re-release of the Sega CD classic tells the story of Alex, a village boy who dreams of becoming a Dragonmaster, and his companions including the headstrong Lucia. With anime FMV sequences, a beloved localization, and one of the JRPG genre's most romantic storylines, Lunar SSSC is a treasured PS1 classic.

Overview

Working Designs approached the American release of Lunar: Silver Star Story Complete in 1999 with unusual commitment. The retail package included the game disc, a Luna figure (a small metal statue of the female protagonist), a making-of booklet, a map of the Lunar world, and a cloth bag to hold all of it. For $60 in 1999, players received something that felt like a collector’s edition before collector’s editions were standard.

This production philosophy reflected Working Designs’ approach to their entire catalog: these games mattered, and the act of releasing them deserved ceremony.

Alex and Luna

The story begins simply. Alex is a village boy in Burg, a small coastal community on the world of Lunar. He dreams of becoming a Dragonmaster — a legendary hero who seeks the blessings of the Four Dragons. His childhood friend Luna has a singing voice of supernatural beauty. They’ve grown up together, and what they feel for each other is the kind of attachment that doesn’t require naming yet.

The adventure takes them across the world of Lunar — through bustling cities, ancient temples, the Frontier occupied by the Magic Emperor’s forces, and eventually to a confrontation with a threat larger than either of them initially understood. Along the way, Alex gathers companions: Ramus the would-be businessman, Nash the arrogant mage, Mia the sorceress heiress, Kyle the flamboyant brawler, and Jessica the cleric with more opinions than tact.

What makes Lunar SSSC work emotionally is that the story takes the relationship between Alex and Luna seriously. Their separation — which happens partway through the story — has genuine weight because the game has spent time making their bond feel real before testing it. Alex’s determination to find Luna despite extraordinary odds is the emotional engine of the second half, and it delivers.

Working Designs’ Localization

Working Designs was known — and occasionally criticized — for creative localizations that departed from literal translation in favor of character voice and comedic timing. Lunar SSSC was their finest hour in this style. Kyle the brawler has the specific energy of a charming rogue. Jessica’s sharp tongue is matched by her loyalty. Nash’s pomposity is carefully calibrated to be amusing rather than grating.

The vocal performances by the English cast matched this tone, giving characters warmth and specificity that straight dramatic reading wouldn’t have provided. The result was a JRPG that felt inhabited — where supporting characters had personalities rather than roles.

Studio Gonzo’s Anime

The anime FMV sequences — produced by Studio Gonzo, who would later produce Full Metal Alchemist and Last Exile — represent a production investment in the Lunar property that the Sega CD original couldn’t have afforded. Key story moments are dramatized in fully animated sequences with a character design style appropriate to the game’s artistic aesthetic.

These sequences were a selling point of the PS1 version and remain the most visually impressive element of the release for players encountering it today.

Legacy

Lunar Silver Star Story Complete is one of the last major releases from the golden age of niche JRPG localization — Working Designs went out of business in 2005, and the specific combination of lavish retail production and creative localization they represented hasn’t been replicated. The game exists as an artifact of what a small passionate company could do for games they loved.

For players who encountered it in 1999, it left the specific kind of impression that comes from a game that cares about its characters and trusts the player to care too.

Our Review

8.8
Excellent / 10
🎮
Gameplay
★★★★★
🎨
Graphics
★★★★★
🎵
Audio
★★★★★
🔄
Replay
★★★★★

Gameplay

Lunar Silver Star Story Complete is a traditional turn-based JRPG with random encounters, party management, elemental magic, and equipment upgrades. The battle system uses side-view combat where characters have Action Points limiting abilities per turn. The story has stronger romantic focus than most JRPGs of the era, with the relationship between Alex and Luna developing through gameplay and anime cutscenes. Working Designs' famously free localization gives every character strong personality. The game is approximately 30-40 hours for a first playthrough.

Graphics

Working Designs added numerous anime FMV sequences to the PS1 version that weren't in the Sega CD original, produced by Studio Gonzo. The in-game sprites are detailed and expressive for the era. Pre-rendered environments create richly atmospheric locations across the Lunar world. The anime sequences' production quality is exceptional.

Audio

Noriyuki Iwadare's Lunar soundtrack is one of the JRPG genre's finest — sweeping orchestral arrangements, memorable character themes, and the Lunar series' recurring musical motifs create an audio world with genuine personality. The English voice acting in Working Designs' localization is warm and performed with evident affection for the material.

Replayability

Lunar SSSC's story is linear with limited replay divergence. The collectible Magic Books and items, optional sidequests, and the desire to experience the game's story again (which many players report) provide replay motivation. Players often cite the emotional investment in the characters as the primary replay driver.

Historical Significance

Lunar Silver Star Story Complete represents Working Designs' production philosophy at its most ambitious — they treated the game as an event release, including a cloth bag, a metal statue, a making-of booklet, and multiple extras in the US retail package. The localization is considered one of Working Designs' best and one of the most distinctive in 1990s gaming for its personality and humor. The game introduced many Western players to the Lunar series, which previously had limited North American exposure, and established a devoted fanbase.

Pros

  • + Beloved Working Designs localization with strong character voice
  • + One of the most romantic storylines in classic JRPG history
  • + Exceptional anime FMV sequences by Studio Gonzo
  • + Noriyuki Iwadare's outstanding soundtrack
  • + Luna and Alex's relationship is one of gaming's most affecting love stories

Cons

  • - Battle system is somewhat simplistic compared to contemporary JRPGs
  • - Random encounter rate is high
  • - Some Working Designs localization choices may feel dated
  • - Limited postgame content

Also Known As

Lunar SSSCLunar Silver Star Storyルナ シルバースターストーリー

Lunar: Silver Star Story Complete FAQ

What is the story of Lunar Silver Star Story?
Alex is a village boy in the town of Burg who idolizes Dragonmaster Dyne, a legendary hero, and dreams of following in his footsteps. His childhood friend Luna (a girl with an exceptional singing voice) accompanies him on the journey. Alongside their companions — Ramus, Nash, Mia, Kyle, and Jessica — Alex pursues the path of Dragonmaster by seeking the Four Dragons' blessings. A greater threat emerges as the story progresses: the Magic Emperor is attempting to revive the evil Zophar and is using Luna for his plans. The story's emotional core is Alex and Luna's relationship.
What is Working Designs' role in Lunar SSSC?
Working Designs was a US localization company that specialized in Japanese RPGs and produced notably creative localizations throughout the 1990s. They published Lunar: Silver Star Story Complete in North America in 1999, adding Studio Gonzo anime cutscenes not present in the Japanese PS1 version, recording new English voice acting, and producing an elaborate retail package with extras. Their localization is widely regarded as one of their best — giving characters distinctive voices, humor, and personality that felt authentic rather than stiff. Working Designs went out of business in 2005.
How is Lunar SSSC different from the original Sega CD version?
Lunar Silver Star Story Complete (1998 Japan, 1999 North America PS1) is a significant upgrade from the original Lunar: The Silver Star on Sega CD (1992 Japan, 1993 North America). The PS1 version adds: full anime FMV sequences by Studio Gonzo, voice acting for main cutscenes, updated character artwork, revised story scenes, an improved soundtrack, and some gameplay changes. The core story is the same but the production values are substantially higher. Working Designs added additional extras for the North American release specifically.
Is Lunar Silver Star Story available on modern platforms?
Lunar: Silver Star Harmony (2009, PSP) is a further updated version of the Lunar story with additional content and improved production. It was released on PSP in North America in 2010. The original Lunar SSSC is not available on modern digital platforms as of 2025 — it requires original PS1 hardware or a PSP for Harmony. The Sega CD original is likewise unavailable digitally. The series' absence from modern storefronts has made both the PS1 and PSP versions collector items.

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