Grandia II

Reviewed by Marcus Webb & Elena Castillo ·

Game Arts' most ambitious RPG, Grandia II improved on its predecessor's acclaimed battle system with deeper mechanics, a darker story about the remnants of a war between gods, and a cast led by cynical mercenary Ryudo. The Dreamcast's finest JRPG and one of the best Japanese RPGs of the early 2000s, with a battle system that remains among the genre's most dynamic.

Grandia II box art

💡 Grandia II — Key Facts

  • Grandia II was developed by Game Arts and published by Ubisoft
  • Released in 2000 on DREAMCAST
  • Genre: Jrpg, Turn Based Rpg
  • We rate it 9/10 — an absolute classic
  • Part of the Grandia franchise
  • Game Arts' most ambitious RPG, Grandia II improved on its predecessor's acclaimed battle system with deeper mechanics, a darker story about the remnants of a war between gods, and a cast led by cynical mercenary Ryudo. The Dreamcast's finest JRPG and one of the best Japanese RPGs of the early 2000s, with a battle system that remains among the genre's most dynamic.

Overview

Game Arts built their reputation with Lunar: Silver Star Story and its sequel Lunar: Eternal Blue — acclaimed JRPGs that found devoted audiences in Japan and, through Working Designs, in North America. Grandia (1997, Saturn) was their ambition raised: a larger world, more complex combat, a coming-of-age story with enough warmth to compete with Final Fantasy VII’s emotional impact.

Grandia II (2000, Dreamcast) was what they did next, and it raised the stakes again: darker story, more sophisticated combat, a protagonist who begins as the kind of person the previous game’s protagonist would have found difficult to like.

The IP System Perfected

The original Grandia introduced the IP gauge — a timeline bar showing all combatants’ action markers advancing in real time, with the ability to push enemy markers back through specific attacks. Grandia II refined this into one of the JRPG genre’s most tactically complete combat systems.

The cancel mechanic’s implications run deep. A weak cancel pushes an enemy marker back slightly — annoying for the enemy, mildly beneficial. A strong cancel during a charging powerful attack postpones it significantly, potentially indefinitely if cancels land consistently. A Combo cancel — combining multiple party members’ cancels against the same target — can essentially remove a dangerous enemy from the fight for extended periods.

This turns boss fights from “deal enough damage before dying” into “understand the enemy’s attack patterns and prevent the dangerous ones.” Watching an enemy’s big attack cancel out repeatedly because the party keeps hitting its IP marker produces a specific mechanical satisfaction that straightforward damage racing doesn’t generate.

The visual feedback for cancels — the enemy’s marker skidding back on the gauge, the impact animation — makes the tactical success viscerally clear. Grandia II is a game where you see your strategy working.

Ryudo and the Remnants of Gods

The story begins with a job. Ryudo, a mercenary, is hired to escort Elena, a songstress of the Church of Granas, to a remote location. The Church of Granas worships the light god who defeated the evil god Valmar in an ancient war; the songstress’s role is to use sacred song to suppress Valmar’s remnants, which have begun manifesting in people and locations.

Ryudo doesn’t believe in gods. He’s seen what religion does to people who need simple answers for complex problems, and he finds Elena’s faith naive and irritating. He takes the job for the money.

This characterization choice is deliberate. Grandia II wants to tell a story about what happens to cynicism when someone who has built walls to avoid caring is placed in a situation that demands investment. Ryudo’s journey is not from evil to good — he’s not a villain — but from self-protective distance to genuine engagement. The moments when he drops the act are the story’s most affecting beats.

The narrative itself engages with religious complexity more directly than most JRPGs: what does faith mean when the god you worship left fragments of itself capable of causing suffering? What are the ethics of a religion built around victory in a war the current generation didn’t choose? Elena’s certainty and Ryudo’s skepticism don’t resolve into a simple winner; both positions are examined.

Dreamcast’s JRPG Flagship

Grandia II arrived on Dreamcast alongside Skies of Arcadia as the platform’s best argument for JRPG fans. Both games were exclusive long enough to matter — they were reasons to own the Dreamcast rather than waiting for the PlayStation 2.

The Dreamcast version is the best version. The PS2 port that followed suffered from slower loading times, graphical downgrades, and technical issues that affected the experience. When Game Arts moved the game to PlayStation 2, the conversion was imperfect in ways that made the Dreamcast version preferable for players who had access to both.

The 2019 HD Remaster on PC restored the game’s accessibility for contemporary players, with upscaled visuals and the option for the original or orchestrated music. It’s the recommended modern option, though the Dreamcast version remains definitive for hardware enthusiasts.

Noriyuki Iwadare’s score travels with the game across any version. The battle theme “Fight!!” has the specific energy that makes long JRPG combat sessions feel propulsive rather than tedious. The character themes build genuine attachment. The ending music lands with the weight the story earns.

Grandia II is one of the finest JRPGs of its generation. It deserves the company it belongs in.

Our Review

9
Outstanding / 10
🎮
Gameplay
★★★★★
🎨
Graphics
★★★★★
🎵
Audio
★★★★★
🔄
Replay
★★★★★

Gameplay

Grandia II's combat system improves on the original Grandia with a real-time timeline bar (IP bar) where character action icons advance continuously, allowing players to see exactly when each character and enemy will act. Special moves and magic can be used to 'cancel' enemies — pushing their action marker back on the timeline to delay their turn. The system creates genuinely tactical combat where anticipating enemy actions, canceling dangerous attacks, and positioning moves in the timeline produces tangible advantages. Characters learn skills by equipping magic books (Mana Eggs) and spells improve through use. The story spans a world where god and evil were wounded in an ancient war, with fragments of the defeated dark god Valmar possessing people and locations. Ryudo is a cynical Geohound (mercenary) hired to escort a songstress whose song suppresses Valmar fragments.

Graphics

Grandia II's Dreamcast visuals are among the platform's strongest JRPGs. Character models are expressive, battle environments are detailed, and the combat system's visual feedback — canceling enemies, spell effects, hit reactions — is clear and satisfying. The anime cutscenes during key story moments are high quality.

Audio

Noriyuki Iwadare's Grandia II score is one of the JRPG genre's finest. The main theme, the battle theme ('Fight!!'), and character-specific compositions create a complete emotional world. English voice acting is generally well-performed with a cast that includes voice actors who became prominent in anime dubbing.

Replayability

The 30-40 hour main story provides the core experience. Optional skill maximization, the desire to see all character events, and the challenge of achieving IP cancels on all major boss fights provide additional engagement.

Historical Significance

Grandia II was one of the most acclaimed JRPGs of 2000-2001 and a significant Dreamcast exclusive that demonstrated the platform's JRPG library alongside Skies of Arcadia. It was ported to PlayStation 2 (2002) and PC (2002), and received an HD remaster for PC and PlayStation 4 in 2019. The battle system's IP gauge and cancel mechanics influenced subsequent RPG design discussions around what dynamic combat could mean within a traditional turn-based structure.

Pros

  • + Battle system's IP cancel mechanic creates genuinely tactical combat
  • + Noriyuki Iwadare's exceptional soundtrack
  • + Ryudo is one of JRPG's most distinctive protagonist archetypes — cynical, competent, evolving
  • + Story engages genuinely with religion, faith, and moral complexity
  • + High production values including anime cutscenes

Cons

  • - Ryudo's initially abrasive characterization may alienate some players
  • - Some story pacing issues in the middle sections
  • - PS2 port was inferior to the Dreamcast version
  • - Not available on the major modern console platforms (PS5, Xbox Series, Switch)

Also Known As

グランディアIIGrandia 2

In the Series

Grandia II FAQ

What makes Grandia II's battle system unique?
Grandia II's battle system uses a real-time IP (In Progress) gauge that shows all characters and enemies as icons advancing along a timeline. Unlike turn-based systems where order is predetermined, players can see exactly when each participant will act and adjust strategy accordingly. The key mechanic is IP Canceling: certain special moves and skills can hit an enemy's icon on the IP gauge, pushing it back and delaying their next action. A well-timed cancel can delay a powerful enemy attack indefinitely or buy time for healing before a dangerous move triggers. This creates tactical depth where paying attention to the timeline, planning cancels, and anticipating enemy moves provides concrete advantages over simply using the strongest attacks available.
How does Grandia II compare to the original Grandia?
Grandia II improves on the original in most mechanical areas. The IP gauge is refined and more readable than the original's combat system. Character and world design is more detailed. The story is darker and more thematically complex than Grandia's coming-of-age adventure, trading Grandia's sunny optimism for moral ambiguity and religious questions. Ryudo as protagonist is a deliberate contrast to Justin — cynical and guarded where Justin was open and enthusiastic. Most players who have played both consider Grandia II the superior game mechanically, while the original Grandia has nostalgic attachment for players who experienced it first. The two games share the IP combat concept and Game Arts' development identity but have distinct tones.
Who is Ryudo and why is he considered a distinctive JRPG protagonist?
Ryudo is a Geohound — a type of mercenary hired for dangerous tasks — whose opening characterization is notably cold. He takes the escort job reluctantly, expresses contempt for religion (which becomes thematically significant as the story involves divine warfare), and initially refuses to engage with the party's emotional dynamics. This cynicism is deliberately unusual in a genre where protagonists tend toward open heroism. Ryudo's arc involves the slow erosion of his defensive distance as the journey forces him to confront what his cynicism is protecting him from. The character development is gradual and earned, making the moments of genuine warmth more significant. He's frequently cited as one of JRPG history's more interesting protagonist character arcs.
Is Grandia II available on modern platforms?
Grandia II HD Remaster was released for PC (Steam) in 2019 alongside a remaster of the original Grandia. The PC version includes higher resolution assets and minor quality-of-life improvements. There is no current console release for PS4/PS5, Xbox, or Nintendo Switch as of 2025. The original Dreamcast version remains the highest-quality console version — the PS2 port that followed in 2002 had inferior visuals and loading times. Players without Dreamcast hardware typically access the game through the PC HD Remaster or emulation.

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