Doom 64

Reviewed by Marcus Webb & Elena Castillo ·

Often mistaken for a port, Doom 64 is an entirely new game: 32 original levels, new enemy designs, a darker atmosphere, and the exclusive Unmaker weapon. It is widely considered the best DOOM game released between the original 1993 trilogy and DOOM 2016, and it spent over two decades as an N64 exclusive before finally receiving its long-deserved PC/modern release.

Doom 64 box art

💡 Doom 64 — Key Facts

  • Doom 64 was developed by Midway Games and published by Midway Games
  • Released in 1997 on NINTENDO-64
  • Genre: Fps, Action
  • We rate it 8.9/10 — highly recommended
  • Part of the Doom franchise
  • Often mistaken for a port, Doom 64 is an entirely new game: 32 original levels, new enemy designs, a darker atmosphere, and the exclusive Unmaker weapon. It is widely considered the best DOOM game released between the original 1993 trilogy and DOOM 2016, and it spent over two decades as an N64 exclusive before finally receiving its long-deserved PC/modern release.

Overview

For twenty-three years, Doom 64 was gaming’s most overlooked masterpiece. Not because it was hidden — it sat in plain sight on store shelves in 1997 and sold modestly well for an N64 title. But its name implied something that discouraged the people who would have loved it most: the word “64” made it sound like a port, and the PC Doom community had already played the original. Why play a console port?

Doom 64 is not a port. It is an entirely original game — 32 new levels, redesigned enemies, an exclusive weapon, and an atmosphere significantly darker than anything id Software released. It was, effectively, the best Doom game released between the 1993 original and Doom 2016, and almost nobody knew it until Nightdive Studios finally ported it to modern platforms in 2020.

What’s Actually New

Everything players assumed was ported is original. All 32 levels were designed from scratch — none of them appear in any PC Doom game. All enemy sprites were redesigned by Midway’s artists with a darker, more fleshy-grotesque aesthetic than the angular demons of the original. The music is entirely different — Aubrey Hodges composed ambient electronic pieces instead of adapting Bobby Prince’s classic metal soundtrack. The Unmaker weapon — a demonic laser gun that gains additional beams when powered up with secret Demon Keys — doesn’t exist anywhere else in the Doom catalog.

The engine is modified Doom — same DOOM.WAD-family code structure — but the content is Midway’s original creation. Whether it should have been called Doom 64 at all is a reasonable question. As an original Doom sequel, it would have been received very differently.

The Atmosphere

Doom 64’s most distinctive quality is its tone. The original Doom was a horror game that was also cheerfully violent — demons were energetic, environments were often brightly lit, and the experience combined tension with exhilarating momentum. Doom 64 removed most of the cheer.

The environments are darker. Dynamic colored lighting — reds, blues, purples — creates a genuinely hellish atmosphere in ways the original’s consistent palette couldn’t. Enemy designs are more disturbing: the Imp’s silhouette is more gaunt and feral, the Hell Knight is more hulking, the Pain Elemental more organic and wrong-looking. The level designs emphasize isolation, with long corridors, large empty rooms with sudden enemy ambushes, and cramped passages that force close-quarters combat.

Hodges’ ambient soundtrack suits this tone precisely. Where Bobby Prince’s metal tracks made the original Doom feel like a heavy metal album with a game attached, Hodges’ electronic drones and minimal compositions create unease. The music suggests something deeply wrong beneath the surface — which is, after all, what hell is supposed to feel like.

Level Design

Doom 64’s 32 maps rank among the finest in the franchise’s history. Map 01 through Map 20 represent a steady difficulty escalation through well-constructed environments that reward the core Doom skills: map awareness, ammo management, enemy pattern reading, and the ability to circle-strafe through ambushes while maintaining spatial orientation. The later maps grow more complex and elaborate without becoming confusing.

The secret maps — accessible through hidden exits in the main campaign — contain the Demon Keys that upgrade the Unmaker. Finding all three keys requires thorough secret-hunting and delivers the payoff of the fully powered three-beam Unmaker, one of the most viscerally satisfying weapons in classic Doom’s history.

The Long Wait

When Bethesda released Doom Eternal in March 2020, they quietly released Doom 64 alongside it — the first time it had been officially available outside of an N64 cartridge. Nightdive Studios handled the port, working from the original source code to produce versions for PC, PS4, Xbox, and Switch.

The response from critics was embarrassingly positive for a 23-year-old game that had been commercially available and physically accessible the whole time. Reviews praised the level design, the atmosphere, and the Unmaker. The “lost Doom game” narrative provided an appealing frame, but what the reviews actually demonstrated was simpler: Doom 64 was very, very good, and the people writing about Doom in 2020 hadn’t played it when they were supposed to.

Players who are now discovering it for the first time are catching up to what N64 owners in 1997 had known all along.

Our Review

8.9
Excellent / 10
🎮
Gameplay
★★★★★
🎨
Graphics
★★★★★
🎵
Audio
★★★★★
🔄
Replay
★★★★★

Gameplay

Doom 64 plays identically to the classic Doom formula — fast movement, hitscan weapons, projectile monsters, map exploration for colored key cards, and the core satisfaction of circle-strafing around demons while systematically clearing rooms. The 32 levels are entirely original and represent some of the finest classic Doom level design: tightly constructed, dense with secrets, and tuned for increasingly difficult demon encounters. The Unmaker — a unique weapon powered by Demon Keys found in secret stages — is the game's signature addition, dealing intense damage that increases with each key collected.

Graphics

Doom 64's visual presentation was a genuine step beyond the original Doom. All enemy and player sprites were redesigned with a darker, more horrifying aesthetic. The levels use dynamic lighting, colored lighting effects, and darker environments than the SNES or PC originals. The game looked significantly better than ports of the original Doom on other systems at the time, and the darker atmosphere was a clear artistic choice rather than a hardware limitation.

Audio

Aubrey Hodges composed entirely original ambient music for Doom 64 rather than adapting Bobby Prince's classic Doom metal tracks. The result is darker, more atmospheric, and more unsettling than the original — electronic drones, eerie metallic sounds, and minimalist compositions that suit the game's darker visual tone. Players who expect the original Doom's energetic metal soundtrack may need adjustment time, but Hodges' work is excellent on its own terms.

Replayability

32 levels including secret maps, the Unmaker Demon Key hunt, speedrunning community support (Doom 64 has an active speedrun scene), and the cathartic satisfaction of clearing every monster in each map provide strong replay value. The recently added PC/modern release includes an exclusive bonus level and modern control options.

Historical Significance

Doom 64 was essentially unknown outside of N64 players for over two decades — it was never ported to PC, making it effectively lost to most of the Doom community. Its rediscovery by the Doom modding community in the 2000s, particularly via the Doom 64 EX source port, revealed it to be an exceptional entry in the franchise. When Bethesda and id Software officially released it on PC/Switch/PS4/Xbox in 2020 alongside Doom Eternal, critics who had ignored it for 23 years uniformly praised it. It is now recognized as the best Doom game between the original trilogy and Doom 2016.

Pros

  • + 32 entirely original levels — not a port
  • + Unmaker is a genuinely unique and satisfying weapon
  • + Darker, more atmospheric visual design than the original
  • + Aubrey Hodges' ambient soundtrack perfectly matches the darker tone
  • + Some of the best classic Doom level design in the franchise

Cons

  • - Original N64 version lacks free mouse look (later versions add it)
  • - Ambient soundtrack departure may disappoint fans of original Doom's metal
  • - Demon Key locations for Unmaker upgrades can be obscure
  • - No multiplayer mode (the N64 couldn't easily support classic Doom deathmatch)
  • - Was effectively lost for 23 years due to no PC release

Also Known As

DOOM 64Doom Nintendo 64

Doom 64 FAQ

Is Doom 64 a port of the original Doom?
No — Doom 64 is an entirely original game despite its name suggesting otherwise. All 32 levels are new designs not found in any PC Doom game. All enemy sprites were redesigned with a darker, more nightmarish aesthetic. The Unmaker is a weapon exclusive to Doom 64 that doesn't exist in any other classic Doom game. The soundtrack is entirely original ambient music rather than the classic Doom metal tracks. Midway built Doom 64 on a modified Doom engine but created entirely new content — it functions as an original sequel to Doom II rather than a port.
What is the Unmaker in Doom 64?
The Unmaker is Doom 64's exclusive weapon — a demonic laser weapon that deals continuous beam damage to enemies. It is found in one of the game's later levels. Its damage output increases significantly when powered up by Demon Keys, which are hidden in three secret levels: MAP28 (The Lair), MAP29 (Final Outpost), and MAP33 (Onslaught). Each Demon Key adds an additional laser beam to the Unmaker — one key adds a second beam (double damage), two keys add a third beam (triple damage). A fully powered three-key Unmaker is one of the most satisfying weapons in classic Doom's history.
Is Doom 64 available on modern platforms?
Yes. Doom 64 was officially released on PC (Steam/GOG), Nintendo Switch, PlayStation 4, and Xbox One in March 2020, alongside Doom Eternal. The modern release was developed by Nightdive Studios from the original source code and adds modern amenities: free mouse look, widescreen support, controller support, and an exclusive new level called 'The Lost Levels' (MAP33 through MAP40) that tells a story continuation. The 2020 release was the game's first official appearance outside of the N64 cartridge, 23 years after the original release.
Why was Doom 64 ignored for so long?
Several factors contributed. First, the name 'Doom 64' implied it was a console port of the original PC Doom — which it wasn't. PC Doom players assumed they'd already played everything in it. Second, the original PC Doom community was large and vocal while the N64 Doom community was much smaller and not connected to PC Doom discussion. Third, the game was never ported to PC during its commercial life, removing the primary audience from access. Fourth, the darker tone and ambient music were different enough from classic Doom to alienate some expectations. The Doom 64 EX source port (2000s fan project) eventually introduced PC players to the game, and critical reassessment followed.
How many levels are in Doom 64?
Doom 64 originally contained 32 levels on the N64 cartridge (including 4 secret maps: MAP29, MAP30, MAP31, MAP32). The modern 2020 re-release on PC and consoles added 8 more levels collectively titled 'The Lost Levels' (MAP33 through MAP40), making the full modern version a 40-level game. The Lost Levels were designed by original N64 Doom 64 composer Aubrey Hodges and tell a continuation of the story after the original game's ending.

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