Contra
The greatest co-op run-and-gun ever made. Contra put two commandos against an alien invasion and challenged them to survive on one hit — unless you knew the Konami Code.
💡 Contra — Key Facts
- → Contra was developed by Konami and published by Konami
- → Released in 1987 on NES
- → Genre: Run and Gun, Action
- → We rate it 9.3/10 — an absolute classic
- → Part of the Contra franchise
- → The greatest co-op run-and-gun ever made. Contra put two commandos against an alien invasion and challenged them to survive on one hit — unless you knew the Konami Code.
Overview
Few games capture the pure, concentrated essence of 1980s action cinema as completely as Contra. Released in arcades in 1987 and converted to the NES the same year, Contra distilled every macho, gun-blazing, alien-slaughtering fantasy of the Stallone-Schwarzenegger era into eight stages of relentless, exhilarating mayhem. And if you had a friend with a second controller, it was even better.
Developed by Konami, Contra follows commandos Bill Rizer and Lance Bean — thinly veiled pastiches of Rambo and Dutch from Predator — as they battle the alien Red Falcon organization that has invaded a remote island. The plot barely matters. What matters is the Spread Gun, the Konami Code, and whether you and your friend can survive to the alien core.
Gameplay
Contra is a side-scrolling run-and-gun game in which players run left to right through stages packed with enemy soldiers, gun emplacements, and armored vehicles, shooting in eight directions while dodging incoming fire. One hit kills the player instantly — there is no health meter, no shield, no margin for error. Death returns you to a checkpoint with one fewer life; losing all lives requires a continue, of which there are limited numbers.
This brutal difficulty is the point. Contra is a game of memorization, pattern recognition, and execution under pressure. Enemy attack patterns are consistent and learnable; each stage has solutions that become second nature through repetition. The satisfaction of navigating a difficult section cleanly, having internalized its rhythms through multiple deaths, is deeply rewarding.
Weapon pickups scattered throughout each stage transform the experience. The standard rifle is functional but limited; the Machine Gun increases fire rate; the Fireball creates a spreading burn; the Laser fires a penetrating beam; the Spread Gun fires five simultaneous bullets in a cone. Finding and keeping the Spread Gun transforms Contra into a different game — suddenly crowds of enemies dissolve under your fire and boss battles become manageable. Losing it to a stray bullet feels like a genuine catastrophe.
The two-player simultaneous co-op is where Contra transcends its genre. Two players on-screen creates chaos, camaraderie, and hilarity as you get each other killed and revive each other with your last lives. The experience of learning the game’s stages together, covering each other through difficult passages, and screaming when one player takes a hit that wastes a Spread Gun is quintessential NES co-op gaming.
Why It’s a Classic
Contra is a classic of pure game feel. The controls are tight and responsive; the action is relentless but fair; the weapon pickups create moment-to-moment strategic decisions. Every death is the player’s fault — there’s always something you could have done differently — which means the game never feels cheap despite its extreme difficulty.
The stage variety keeps the experience fresh across its runtime. Side-scrolling stages alternate with overhead-perspective base infiltration stages (where the goal is destroying specific targets) and a single 3D perspective stage. The boss battles — massive alien organisms, armored Core machines, the alien Brain at the game’s climax — are spectacles of imagination and challenge.
The Konami Code gives the game a fascinating dual nature. With 30 lives, even inexperienced players can brute-force their way through, dying often but eventually progressing. With 3 lives, Contra is a genuinely hardcore challenge. This range of difficulty means the game works for casual players while remaining a proving ground for the skilled.
Legacy
Contra established the run-and-gun genre as a legitimate and beloved category of action games. Its sequels — Super Contra, Contra III: The Alien Wars on SNES, Contra: Hard Corps on Genesis — each built on its formula. The series remained commercially successful through the 1990s and retains a devoted fanbase.
The Konami Code’s association with Contra made it famous beyond gaming. It has appeared in websites, television shows, films, and countless other games. It is arguably the most culturally pervasive piece of video game ephemera ever created — a sequence of button presses that people who have never touched a video game can recite from cultural osmosis alone.
For co-op gaming specifically, Contra set a template that run-and-gun games would follow for decades: two players, simultaneous, constant enemy pressure, weapon pickups, and boss battles that punished poor coordination. From Metal Slug to Gunstar Heroes to countless modern indie games, Contra’s shadow falls long.
Our Review
Gameplay
Contra's run-and-gun gameplay is pure kinetic energy. Shooting in eight directions, jumping, and dodging enemy fire while collecting weapon upgrades creates constant, exhilarating tension. The two-player simultaneous co-op is some of the best in NES history, with both players working together against hordes of enemies and memorably punishing boss encounters.
Graphics
Contra's sprites are detailed and expressive by NES standards, and the game maintains a consistent visual energy throughout. The overhead and 3D perspective stages provide welcome variety, and the boss designs are imaginative and memorable. The alien fortress aesthetic, clearly influenced by Alien and Predator, is cohesive and striking.
Audio
Marc Kinugawa's soundtrack is relentlessly energetic, perfectly matching the on-screen action. The stage themes are driving and propulsive, elevating tension during firefights. Sound effects — the crack of the Spread Gun, the explosion of a boss — are punchy and satisfying.
Replayability
Contra is a game you play until you can do it without dying, then with minimal lives, then with a single life. The two-player co-op transforms the experience, and the eight weapon types encourage different approaches to stages. Mastering its patterns and completing it without the Konami Code is a genuine gaming achievement.
Historical Significance
Contra is one of the defining games of the NES era and cemented the run-and-gun genre as a major category. Its simultaneous two-player co-op influenced countless action games. The Konami Code, originally created for Gradius and used in Contra to grant 30 lives, became the most famous cheat code in gaming history.
✅ Pros
- + Outstanding simultaneous two-player co-op
- + Exhilarating, well-paced run-and-gun action
- + Excellent weapon variety from Spread Gun to Laser
- + Memorable boss battles with distinct attack patterns
- + Konami Code immortalized the game in gaming culture
❌ Cons
- - One-hit deaths are brutally punishing for newcomers
- - Limited continues make completing the game without codes very difficult
- - Overhead and 3D stages feel inferior to the side-scrolling stages