Centipede

Reviewed by Marcus Webb & Elena Castillo ·

One of Atari's most successful arcade games and the shooter that made mushroom fields dangerous. Guide your blaster through a garden invaded by a segmented centipede winding down through mushrooms, while spiders and fleas add chaos. A golden-age classic that introduced many players to arcade gaming.

Centipede box art

💡 Centipede — Key Facts

  • Centipede was developed by Atari and published by Atari
  • Released in 1980 on ATARI-2600
  • Genre: Action, Shooter
  • We rate it 8/10 — highly recommended
  • One of Atari's most successful arcade games and the shooter that made mushroom fields dangerous. Guide your blaster through a garden invaded by a segmented centipede winding down through mushrooms, while spiders and fleas add chaos. A golden-age classic that introduced many players to arcade gaming.

Overview

Before there were first-person shooters, before there were cover systems and reload mechanics, there were mushrooms. And a centipede winding through them. And a small blaster at the bottom of the screen tasked with the genuinely difficult job of eliminating a creature that multiplied every time you shot it.

Centipede (1980) is one of Atari’s most successful arcade games — the second most-played arcade game in the company’s history, generating significant revenue and spawning a home port that sold over 9 million Atari 2600 cartridges. It is also, examined closely, a surprisingly deep game built on elegant systems.

The Mushroom Field

The playing field is a garden divided vertically between a mushroom field (most of the screen) and the player zone (the bottom section where the blaster moves). Mushrooms fill the upper area at the start of each round, and their arrangement matters — the centipede winds through the field using mushrooms as turning points, changing direction when it encounters a mushroom or a screen edge.

The centipede starts at the top and works its way down. Each time it hits a mushroom or edge, it drops one row and reverses horizontal direction. This creates a predictable downward path — except that the path depends entirely on where mushrooms are, and mushroom placement changes dynamically throughout each round.

The Splitting Mechanic

What makes Centipede more complex than it appears is the consequence of shooting. Hitting any segment destroys it and turns it into a mushroom — but also converts the segment behind it into a new centipede head. Shooting the middle of a twelve-segment centipede creates a six-segment centipede and a seven-segment centipede moving simultaneously, both heading downward through the mushroom field.

Repeat this process several times and the field fills with multiple short centipedes, all moving at higher speeds (shorter centipedes are faster) and all heading for the player zone. The practical lesson is that headshots — hitting the leading segment — are more valuable than body shots, because they reduce centipede count rather than multiplying it.

Three Enemy Types, One Game

Centipede manages complexity economically: three enemy types, each with a distinct behavioral pattern, create emergent scenarios that feel different on every run. The centipede provides the primary threat and scoring opportunity. Spiders bounce through the player zone erratically, destroying mushrooms and threatening the player with contact — but offering large point bonuses for well-timed shots. Fleas drop from the top and create new mushrooms as they fall, replenishing the field when mushroom count drops.

The interaction of these three systems creates genuinely dynamic play. A sparse mushroom field is easier to navigate but triggers fleas. Multiple short centipedes require more precise shooting than one long centipede. Spiders clean up mushrooms but at the cost of personal safety. Every strategic choice has secondary consequences that shape the next few seconds of play.

Legacy

Centipede was designed by Ed Logg and Dona Bailey — with Bailey being one of the few women involved in the design of a major arcade game during this period. Her involvement contributed to the game’s design choices that attracted a broader-than-typical audience, and she has been credited in retrospectives as a significant figure in gaming’s demographic history.

The Atari 2600 version sold enormously, becoming one of the best-selling cartridges for the system. Centipede appeared in Atari compilations for every subsequent platform, from PS1 to Xbox Live Arcade. The game maintains recognition as one of the definitional golden-age arcade experiences — a game of which 1980s players have direct, tactile memories independent of any nostalgia.

Our Review

8
Excellent / 10
🎮
Gameplay
★★★★★
🎨
Graphics
★★★★★
🎵
Audio
★★★★★
🔄
Replay
★★★★★

Gameplay

Centipede tasks players with shooting a segmented centipede as it winds downward through a mushroom field toward the player zone at the bottom of the screen. Hitting any segment splits the centipede into two shorter centipedes at that point — removing the head causes the creature to head downward immediately. Each destroyed segment becomes a mushroom. Fleas drop straight down, creating new mushrooms. Spiders bounce around the player zone destroying mushrooms and threatening the player. The interaction of these systems creates dynamic, unpredictable gameplay that escalates continuously.

Graphics

Centipede's visual design is functional and distinctive. The green mushrooms filling the playfield, the multicolored centipede segments, and the spider's erratic movement create a visually clear game state. The Atari 2600 port captures the essential elements within the hardware's limitations, though the arcade original's trackball-driven precision is lost.

Audio

Centipede features distinctive chiptune sound effects for shots, centipede movement, and mushroom hits. The audio cues help track multiple simultaneous threats — particularly useful when multiple centipedes are active simultaneously after segment hits.

Replayability

Score chasing, survival records, and the emergent complexity of split centipede management provide substantial replay motivation for arcade-style players. The game's escalating pace means each session naturally ends in failure, driving players to improve their record.

Historical Significance

Centipede was one of Atari's best-selling arcade games of all time and became one of the most ported games of the early 1980s. It was notable for attracting a significant female player base — studies at the time noted its appeal beyond the predominantly male arcade audience of contemporaries like Space Invaders. The Atari 2600 port sold over 9 million cartridges, making it one of the best-selling games for the system. Centipede appeared in virtually every Atari compilation and was one of the first arcade games many players encountered.

Pros

  • + Dynamic gameplay emerging from segment-splitting mechanics
  • + Escalating difficulty with no artificial level breaks
  • + Spider behavior creates unpredictable close-range threat
  • + Appealed to broader audiences than typical arcade shooters of the era
  • + One of the best-selling Atari 2600 games ever

Cons

  • - Arcade trackball precision lost in joystick home conversions
  • - Repetitive structure with limited visual variety
  • - Single-screen format offers no progression beyond score
  • - Modern players may find the pace too slow in early stages

Also Known As

Centipede AtariCentipede 2600

Centipede FAQ

How does the centipede split in Centipede?
In Centipede, the centipede consists of a head and multiple body segments. When a player's shot hits any segment, two things happen: the hit segment is destroyed and becomes a mushroom at that position, and the segment behind the hit becomes a new centipede head. This splits the centipede into two shorter centipedes — the original head continues leading its remaining segments, and the new head begins leading the segments that were behind the hit point. Hitting the head directly removes it and the segment immediately behind becomes a new head. As rounds progress and players accumulate hits, the field can fill with multiple shorter centipedes all moving simultaneously.
What do spiders do in Centipede?
Spiders appear in the lower portion of the playing field — the player's zone — and bounce around erratically, destroying mushrooms they contact and threatening the player with a touch kill. They cannot be avoided easily due to their random movement pattern. Shooting a spider earns a large bonus dependent on distance: a close-range spider kill is worth 300 points, a medium distance 600, and a long-distance kill (shooting them near the top of the player zone) is worth 900 points. Spiders are simultaneously one of the most dangerous enemies and the best point-scoring opportunities in the game.
What are fleas in Centipede?
Fleas drop vertically from the top of the screen through the mushroom field, creating new mushrooms as they fall. They appear when the mushroom count in the player zone falls below a certain threshold (the centipede's passage and spider activity can reduce mushroom count). Shooting a flea requires two hits — the first hit slows it momentarily, and the second destroys it. Fleas complicate the game significantly because they add mushrooms to the player zone that obstruct movement and alter centipede paths.
Why was Centipede popular with female players?
Centipede was notable in the early 1980s for attracting a substantial female player base, which market research at the time documented and which surprised Atari given the predominantly male demographics of other arcade hits. Researchers and journalists attributed this to several factors: the non-violent aesthetics (shooting garden insects rather than alien invaders), the garden/nature visual setting, the trackball controls which were less associated with traditional joystick games, and the game's pace being somewhat less punishingly fast than Space Invaders or Galaga in early rounds. Centipede became a reference point in early discussions about games appealing to broad audiences.

Related Games

Games Like This →