ZELDA 7 Games

Best Zelda Games of All Time

By Console Codex Editorial Team · 8 min read ·

Expert-ranked list of the greatest best zelda games of all time — with reviews, ratings, and guides for every game.

💡 Quick Facts

  • 7 games ranked in this list
  • Available on NINTENDO-64, SNES, GAME-BOY, GAME-BOY-COLOR
  • Average review score: 9.5/10
  • Last updated: 2026-06-06

The Ranked List

1

The Legend of Zelda: Ocarina of Time

10
1998 · Nintendo EAD · NINTENDO-64

Widely considered the greatest video game ever made, Ocarina of Time translated the Zelda formula into three dimensions with such perfection that it redefined what action-adventure games could achieve. Its Z-targeting system, time-travel narrative, and extraordinary dungeon design set standards that remain unsurpassed.

2

The Legend of Zelda: A Link to the Past

9.9
1991 · Nintendo EAD · SNES

Widely considered the greatest action-adventure game ever made. A Link to the Past perfected the top-down Zelda formula with its Light World/Dark World duality, 12 intricate dungeons, and a richly realized Hyrule.

3

The Legend of Zelda: Majora's Mask

9.7
2000 · Nintendo EAD · NINTENDO-64

Nintendo's most psychologically dark Zelda game dropped Link into the doomed world of Termina, where a moon falls every three days, time loops endlessly, and the inhabitant cast need his help before everything ends. Majora's Mask is a meditation on grief, identity, and impermanence unlike anything else in the franchise.

4

The Legend of Zelda: Link's Awakening

9.4
1993 · Nintendo EAD · GAME-BOY

A deeply personal and surprisingly melancholic Zelda adventure that sees Link stranded on the mysterious Koholint Island. Link's Awakening transcends its Game Boy limitations with clever design, a memorable cast, and one of the most emotionally resonant endings in Nintendo history.

5

The Legend of Zelda: Oracle of Ages

9
2001 · Capcom · GAME-BOY-COLOR

One half of Capcom's Zelda pair for Game Boy Color — Oracle of Ages focuses on puzzle-solving and time travel, sending Link between past and present Labrynna to restore peace and defeat Veran.

6

The Legend of Zelda: Oracle of Seasons

9
2001 · Capcom · GAME-BOY-COLOR

One half of Capcom's Zelda pair for Game Boy Color — Oracle of Seasons focuses on action and the Rod of Seasons, letting Link alter the four seasons to transform Holodrum's landscape and access new areas.

7

The Legend of Zelda

9.7
1986 · Nintendo R&D4 · NES

The game that invented open-world exploration. The Legend of Zelda gave players an enormous world to discover and secrets to uncover without hand-holding, trusting them to figure it out themselves.

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A Franchise That Defined Adventure Gaming

No franchise in the history of video games has maintained the standard set by The Legend of Zelda across as many decades and hardware generations. Since 1986, Nintendo’s action-adventure series has served as the benchmark against which every dungeon-crawling, puzzle-solving, overworld-exploring game is measured. What makes Zelda singular is not just quality — it is the willingness to reinvent. Each major entry reexamines what an adventure game should be, and the best entries do not simply improve on what came before; they establish entirely new templates.

The original Legend of Zelda on the NES handed players an enormous open world with no map, no tutorial, and no hand-holding. In 1986, that was revolutionary. The series has chased that sense of discovery ever since, finding it in different forms: the symphonic grandeur of Hyrule Field, the compressed tragedy of a three-day loop, the lonely silence of a cartoon island that turns out to be a dream.

Ocarina of Time: The Game That Changed Everything

The Legend of Zelda: Ocarina of Time (1998) is the most critically significant game ever made. That is not nostalgia — it is a technical and design argument. The Z-targeting system it introduced became the standard lock-on combat mechanic used in virtually every third-person action game made since. Its dungeon architecture — the Forest Temple’s twisted corridors, the Fire Temple’s ascending spiral, the Shadow Temple’s oppressive dread — has never been surpassed in sheer inventiveness. Ocarina was the first Zelda in three dimensions, and Nintendo did not hedge. They swung for perfection and came extraordinarily close.

If Ocarina defines what 3D Zelda could be, A Link to the Past (1991) defines what 2D Zelda should always aspire to. Its Light World and Dark World mechanic — twin versions of Hyrule where every landmark has a corrupted counterpart — created a puzzle space of astonishing depth. The game’s pacing is flawless: three Light World dungeons introduce the tools, then the Dark World’s seven dungeons weaponize them in increasingly clever combinations. A Link to the Past remains the template against which every 2D action-adventure game is still judged.

Majora’s Mask: The Dark Mirror

Released just two years after Ocarina using a modified version of the same engine, Majora’s Mask (2000) is among the most audacious sequels ever made. Where Ocarina was heroic, Majora’s Mask is melancholic. Its three-day loop mechanic transforms Termina’s doomed population into a cast of characters with schedules, relationships, and personal tragedies that play out whether Link intervenes or not. The game is simultaneously a technical achievement and an emotional one — a meditation on helplessness, grief, and the weight of other people’s suffering rendered in the graphical language of a children’s game.

How the Franchise Evolved

The original Legend of Zelda established the open-world template, and its NES sequel Zelda II: The Adventure of Link immediately abandoned it for a side-scrolling RPG experiment that divided players. A Link to the Past returned to the top-down formula and perfected it. Link’s Awakening stripped the series down to a single island and a portable cartridge, proving that Zelda’s soul could survive outside Hyrule. The Oracle duology — Ages and Seasons, designed by Capcom under close Nintendo supervision — extended the portable formula with linked gameplay that rewarded players who completed both games.

The transition to 3D with Ocarina and Majora’s Mask represents the series’ creative peak by almost any measure. Both games used the same hardware in fundamentally different ways, demonstrating that the N64 could support both epic adventure and intimate psychological horror within the same franchise.

Where to Start

If you have never played a Zelda game, begin with Ocarina of Time. If you want the purest expression of the 2D formula, play A Link to the Past immediately after. If you finish both and want something that will stay with you long after the credits roll, Majora’s Mask is waiting. Any entry point into this franchise leads somewhere extraordinary.

Frequently Asked Questions

What are the best zelda games of all time?
The top picks include The Legend of Zelda: Ocarina of Time, The Legend of Zelda: A Link to the Past, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Link's Awakening, The Legend of Zelda: Oracle of Ages. These games represent the pinnacle of classic gaming from their respective eras.
Where can I play these classic games today?
Most of these games are available through Nintendo Switch Online, PlayStation Plus Premium, or official mini-console releases. Original cartridges are also widely available from retro game shops.
Are these games still worth playing?
Absolutely. The games on this list were selected specifically because they hold up today — excellent design, tight controls, and compelling gameplay that transcends their era.