Best Retro RPG Soundtracks
By Console Codex Editorial Team · 12 min read ·
Expert-ranked list of the greatest best retro rpg soundtracks — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 12 games ranked in this list
- → Available on SNES, PLAYSTATION, SEGA-GENESIS, TURBOGRAFX-16
- → Average review score: 9.5/10
- → Last updated: 2026-06-06
The Ranked List
Chrono Trigger
9.9The Dream Team's masterpiece. Chrono Trigger's time-traveling epic, multi-ending structure, and groundbreaking Active Time Battle system produced what many call the greatest JRPG ever made.
Final Fantasy VI
9.8Opera Omnia. Final Fantasy VI is the crown jewel of 16-bit RPGs — a cast of 14 memorable characters, the most compelling villain in gaming history, and a second half that shattered the conventions of the genre.
EarthBound
9.5The most original RPG ever made. EarthBound's modern American setting, satirical humor, emotionally devastating depth, and complete refusal to follow genre conventions created a cult classic unlike anything before or since.
Secret of Mana
9.3The SNES action RPG masterpiece. Secret of Mana's real-time combat, gorgeous visuals, three-player simultaneous multiplayer, and Hiroki Kikuta's transcendent score created one of the genre's defining classics.
Xenogears
9Square's most ambitious PS1 RPG — a philosophical science fiction epic about god, free will, and humanity's cycle of war, combining mech combat (Gears), hand-to-hand combo combat, and a narrative depth that influenced dozens of subsequent JRPGs.
Final Fantasy VII
9.9Square's magnum opus and the game that defined the JRPG genre for an entire generation. Final Fantasy VII blended cinematic storytelling, a richly imagined dystopian world, and a revolutionary Materia system into an adventure that millions of players still consider their all-time favorite.
Castlevania: Symphony of the Night
9.9One of the most perfect games ever made, Symphony of the Night merged action platforming with deep RPG mechanics and a sprawling inverted castle to create the Castlevania series' masterpiece. It gave its name to a subgenre and remains the defining standard of exploration-based action games.
Suikoden II
9.6Frequently called the greatest JRPG story ever written — Suikoden II follows a young soldier through war, betrayal, and friendship across a 108-character recruitment epic with multiple endings.
Phantasy Star IV: The End of the Millennium
9.3The crown jewel of the Phantasy Star series. Phantasy Star IV's manga-style story presentation, Macro combo combat system, and satisfying conclusion to the Algo Star System saga make it the Genesis's finest RPG.
Tales of Phantasia
9A Japan-exclusive SNES release that quietly revolutionized RPG combat, Tales of Phantasia introduced the Linear Motion Battle System — real-time side-scrolling fights with manual control of the lead character — that would define the Tales series for decades. Technically extraordinary for the hardware, the game shipped on one of the largest SNES cartridges ever produced and featured voice acting that stunned players who had never heard spoken dialogue in a console RPG.
Ys Book I & II
9The definitive version of Falcom's classic action RPG duology, featuring CD-quality voice acting and the most celebrated RPG soundtrack of the 8-bit/16-bit transition period. Ys Book I & II's redbook audio, enhanced artwork, and seamless story connection between both games demonstrated what CD-ROM storage could achieve over cartridge hardware three years before the PS1 launched.
Final Fantasy IV
9.4The game that transformed JRPGs forever. Final Fantasy IV introduced the Active Time Battle system, a deeply emotional story of redemption, and a cast of characters — Cecil, Kain, Rosa, Rydia, Edge — that remain iconic 30 years later. The first Final Fantasy to dare tell a real story.
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Retro RPG Music: The Composer Tradition
The Japanese RPG tradition produced a generation of game composers — Nobuo Uematsu (Final Fantasy), Yasunori Mitsuda (Chrono Trigger, Xenogears), Koji Kondo (Super Mario, Zelda), Yoko Shimomura (Kingdom Hearts, Street Fighter II), Motoi Sakuraba (Tales series, Star Ocean), Masashi Hamauzu (Final Fantasy XIII) — whose work is performed at concert venues worldwide and studied in music programs.
The JRPG’s demand for varied emotional content (quiet town themes, tense dungeon music, epic battle themes, sad event music, ending credits) across 40-60 hour experiences produced composers who developed extraordinary breadth. Yasunori Mitsuda’s Chrono Trigger required coherent music for seven different time periods, each with distinct thematic requirements. Nobuo Uematsu’s Final Fantasy VI required music that could accompany both comedy and tragedy with emotional accuracy.
Chrono Trigger — The Peak of Game Music
Chrono Trigger’s soundtrack, composed primarily by Yasunori Mitsuda with contributions from Nobuo Uematsu and Noriko Matsueda, achieved a breadth of emotional and stylistic range across 64 tracks. Each of the seven time periods required distinct music: the medieval era’s acoustic instruments, the prehistoric era’s tribal percussion, the far future’s industrial ambiance, the end of time’s silence broken by Spekkio’s theme.
Mitsuda worked himself ill during production — Uematsu completed tracks when Mitsuda was hospitalized from overwork. The result was a soundtrack where two different composers’ styles coexisted: Mitsuda’s Celtic-influenced melodic writing (Corridors of Time, the Brink of Time, To Far Away Times) and Uematsu’s more traditionally symphonic approach. The Millennial Fair, Frog’s Theme, and the final boss sequence “World Revolution” are studied in music programs as examples of effective narrative music.
Final Fantasy VI — Uematsu’s Masterwork
Nobuo Uematsu’s Final Fantasy VI soundtrack was the most ambitious of the SNES-era Final Fantasies. The opera scene required a three-section vocal composition performed by synthesized choir. Terra’s theme established a melodic identity that transformed across the game’s changing emotional register. The final boss sequence “Dancing Mad” — a four-section evolving piece that accompanied the four-phase Kefka fight — was the longest boss theme in console gaming at its release.
The SNES SPC700 sound chip’s 64KB audio RAM required Uematsu to manage sample memory carefully: higher-fidelity instrument samples consumed more memory, requiring trade-offs between quality and variety. The soundtrack’s consistent high quality across 60+ tracks demonstrates mastery of both compositional skill and hardware optimization.
Earthbound — The Sound Collage
Earthbound’s soundtrack by Keiichi Suzuki and Hirokazu Tanaka was the most experimental of any SNES RPG. The 150+ tracks drew from rock, jazz, blues, new age, psychedelia, and classical without treating any genre as default. The Eight Melodies were individually unimpressive but emotionally devastating when combined in the game’s penultimate scene. The final boss theme “Porky’s Theme” was a distorted, dissonant piece built on backwards audio and industrial noise.
The game’s specific humor required music that could transition between comedy and sincerity without sacrificing either. “Bein’ Friends” (the Ness and Pokey theme) and “Because I Love You” (the final credits piece) demonstrated that the same musical tradition that produced grotesque boss music could also produce music of genuine tenderness.
Ys Book I & II — The TurboGrafx-CD Showcase
The Ys Book I & II TurboGrafx-CD soundtrack by Yuzo Koshiro and Mieko Ishikawa was the first game soundtrack to benefit from CD audio quality — allowing actual recorded orchestral instruments rather than synthesized approximations. The SNES-equivalent of Koshiro’s Ys music on the PC-88 computer had already been remarkable; the TurboGrafx-CD version replaced synthesized versions with live recordings that represented the pieces as Koshiro had originally conceived them.
“The Morning Grow,” “Palace of Destruction,” and “To Make the End of Battle” — recorded with real instruments on CD audio — established the standard for game music production quality in 1989, years before the PlayStation made CD audio standard.