Best Retro Video Game Soundtracks of All Time
By Console Codex Editorial Team · 12 min read ·
Expert-ranked list of the greatest best retro video game soundtracks of all time — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 12 games ranked in this list
- → Available on SNES, PLAYSTATION, NES, SEGA-GENESIS
- → Average review score: 9.6/10
- → Last updated: 2026-06-06
The Ranked List
Chrono Trigger
9.9The Dream Team's masterpiece. Chrono Trigger's time-traveling epic, multi-ending structure, and groundbreaking Active Time Battle system produced what many call the greatest JRPG ever made.
Final Fantasy VI
9.8Opera Omnia. Final Fantasy VI is the crown jewel of 16-bit RPGs — a cast of 14 memorable characters, the most compelling villain in gaming history, and a second half that shattered the conventions of the genre.
Castlevania: Symphony of the Night
9.9One of the most perfect games ever made, Symphony of the Night merged action platforming with deep RPG mechanics and a sprawling inverted castle to create the Castlevania series' masterpiece. It gave its name to a subgenre and remains the defining standard of exploration-based action games.
Mega Man 2
9.5The pinnacle of the NES Mega Man series. Mega Man 2 perfected the formula of absorbing defeated bosses' weapons and applied it to eight masterfully designed stages with an all-time great soundtrack.
Streets of Rage 2
9.4The greatest beat-em-up ever made. Streets of Rage 2 combined technical brawling combat with a roster of distinct fighters, excellent level design, and Yuzo Koshiro's legendary techno soundtrack to produce a masterwork of the genre.
Super Metroid
9.8Super Metroid is widely considered one of the greatest games ever made — a masterpiece of atmospheric exploration, environmental storytelling, and movement-based design that defined the Metroidvania genre.
EarthBound
9.5The most original RPG ever made. EarthBound's modern American setting, satirical humor, emotionally devastating depth, and complete refusal to follow genre conventions created a cult classic unlike anything before or since.
Final Fantasy VII
9.9Square's magnum opus and the game that defined the JRPG genre for an entire generation. Final Fantasy VII blended cinematic storytelling, a richly imagined dystopian world, and a revolutionary Materia system into an adventure that millions of players still consider their all-time favorite.
Ys Book I & II
9The definitive version of Falcom's classic action RPG duology, featuring CD-quality voice acting and the most celebrated RPG soundtrack of the 8-bit/16-bit transition period. Ys Book I & II's redbook audio, enhanced artwork, and seamless story connection between both games demonstrated what CD-ROM storage could achieve over cartridge hardware three years before the PS1 launched.
Sonic 3 & Knuckles
9.6The complete Sonic 3 experience — when combined via lock-on cartridge, Sonic 3 & Knuckles creates the longest, deepest, and most mechanically polished Sonic game ever made.
Castlevania: Rondo of Blood
9.3The Japan-exclusive TurboGrafx-16 Castlevania that remains the peak of the classic linear formula. Rondo of Blood's dual-protagonist system (Richter Belmont and Maria Renard with entirely different move sets), branching paths leading to alternate endings, and exceptional sprite animation made it the defining classic Castlevania entry. Symphony of the Night is its direct sequel.
NiGHTS into Dreams
9.1Yuji Naka and Naoto Ohshima's dreamlike arcade game soared beyond conventional genre definitions, putting players in the role of a dream jester in spectacular aerial levels scored on precise, stylish flying. NiGHTS into Dreams is one of the most original games Sega ever published and the Saturn's most celebrated exclusive.
Browse All Picks
Retro Game Music: Art Constrained by Hardware
The NES’s 5-channel audio chip, the SNES’s SPC700 synthesizer, the Genesis’s Yamaha FM synthesis, the TurboGrafx-CD’s redbook audio — each platform’s sound hardware created distinct compositional constraints and possibilities. Composers who mastered these systems produced music that was inseparable from the games and platforms that housed it. Yasunori Mitsuda’s Chrono Trigger, Yuzo Koshiro’s Streets of Rage 2, Koji Kondo’s Super Mario World — these soundtracks were so precisely designed for their hardware that recreating them with better equipment produces different music, not improved music.
The retro game music tradition has been sustained by orchestral concerts (Video Games Live, Distant Worlds, Play! A Video Game Symphony), remix communities (OverClocked ReMix), and the ongoing discovery by younger audiences of soundtracks composed before they were born. The music’s durability reflects the quality of its composition rather than nostalgia alone.
Chrono Trigger — The Greatest Game Soundtrack
Chrono Trigger’s soundtrack, composed primarily by Yasunori Mitsuda with contributions from Nobuo Uematsu and Noriko Matsueda, achieved a breadth of emotional and stylistic range across 64 tracks that no previous game had attempted. Each era of the game’s time travel — prehistoric, medieval, modern day, future, end of time — required thematically distinct music that nonetheless cohered as a single soundtrack.
Mitsuda, then a sound programmer at Square who had lobbied for the opportunity to compose, worked himself ill during Chrono Trigger’s production — Uematsu completed tracks when Mitsuda was hospitalized from overwork. The result was the SNES’s finest soundtrack and one of the most acclaimed game scores in history. The Millennial Fair, Frog’s Theme, Corridors of Time, The Brink of Time, To Far Away Times — these tracks are performed in concerts, studied in music programs, and covered by musicians in every genre.
Streets of Rage 2 — Electronic Music as Game Design
Yuzo Koshiro’s Streets of Rage 2 soundtrack is the most technically accomplished use of FM synthesis in the Genesis’s history. Koshiro, who had already produced exceptional soundtracks for Actraiser and the original Streets of Rage, pushed the Yamaha YM2612 chip to produce house and techno music with precise texture and rhythm that no other Genesis composer achieved.
The soundtrack’s quality became a marketing talking point — Sega’s materials for the game noted the “exceptional sound design” as a feature. Koshiro’s Bare Knuckle program, which allowed him to program music directly in assembly language rather than through conventional music notation software, gave him precise control over the chip’s timbre. The soundtrack is studied by electronic musicians for its technique and by game developers for its integration of music with gameplay pacing.
Castlevania: Symphony of the Night — Rock and Classical
Michiru Yamane’s Symphony of the Night soundtrack combined rock instrumentation with Baroque and Gothic classical influences to create a coherent aesthetic document for the game’s castle environment. The town themes, the library music, the final boss theme — each location’s music communicated its character as precisely as its visual design.
Symphony of the Night’s redbook audio (PS1 CD format) allowed actual recorded instrumentation rather than synthesized approximations, giving the soundtrack the fidelity that Yamane’s compositions required. The result was the most sonically sophisticated Castlevania soundtrack until that point and one of the PS1 era’s finest musical achievements.
Mega Man 2 — The 8-Bit Peak
Takashi Tateishi’s Mega Man 2 soundtrack is the most cited 8-bit game soundtrack in gaming history. Metal Man’s theme, Bubble Man’s theme, Flash Man’s theme, the Dr. Wily Stage 1 theme — these compositions demonstrated that the NES’s 5-channel audio could produce music with melodic complexity and emotional resonance that listeners returned to independently of the game.
The Dr. Wily Stage 1 theme has been performed at concert venues, covered in rock, jazz, and classical arrangements, and sampled in commercial music production. It transcended its medium before the concept of game music as independent cultural artifact existed.