adventure 9 Games

Best Retro Adventure Games of All Time

By Console Codex Editorial Team · 10 min read ·

Expert-ranked list of the greatest best retro adventure games of all time — with reviews, ratings, and guides for every game.

💡 Quick Facts

  • 9 games ranked in this list
  • Available on GAME-BOY, NES, SNES, DREAMCAST
  • Average review score: 9.1/10
  • Last updated: 2026-06-06

The Ranked List

1

The Legend of Zelda: Link's Awakening

9.4
1993 · Nintendo EAD · GAME-BOY

A deeply personal and surprisingly melancholic Zelda adventure that sees Link stranded on the mysterious Koholint Island. Link's Awakening transcends its Game Boy limitations with clever design, a memorable cast, and one of the most emotionally resonant endings in Nintendo history.

2

The Legend of Zelda

9.7
1986 · Nintendo R&D4 · NES

The game that invented open-world exploration. The Legend of Zelda gave players an enormous world to discover and secrets to uncover without hand-holding, trusting them to figure it out themselves.

3

The Legend of Zelda: A Link to the Past

9.9
1991 · Nintendo EAD · SNES

Widely considered the greatest action-adventure game ever made. A Link to the Past perfected the top-down Zelda formula with its Light World/Dark World duality, 12 intricate dungeons, and a richly realized Hyrule.

4

Shadowrun

8.8
1993 · Beam Software · SNES

The SNES cyberpunk RPG set in the Shadowrun universe — a completely different game from the Genesis version. Players control Jake Armitage, resurrected street samurai with no memories, in a dystopian Seattle where magic and technology coexist. One of the most narratively unique RPG experiences of the 16-bit era.

5

Shenmue

8.8
1999 · Sega AM2 · DREAMCAST

Yu Suzuki's open-world narrative game effectively invented the interactive drama genre — Shenmue's Yokosuka setting, fully simulated daily schedules, forklift racing minigame, and obsessive environmental detail created the blueprint for the living-world design philosophy that Grand Theft Auto III would later popularize for mass audiences. Ryo Hazuki's revenge quest against Lan Di unfolds with a patience and deliberateness that remains singular in game design history.

6

Legacy of Kain: Soul Reaver

9
1999 · Crystal Dynamics · PLAYSTATION

Crystal Dynamics' dark masterpiece — Raziel, a vampire destroyed by his master Kain, returns as a wraith who shifts between material and spectral realms to devour souls and hunt his former vampire brethren across a gothic decaying world.

7

Legacy of Kain: Blood Omen

8.8
1996 · Silicon Knights · PLAYSTATION

Silicon Knights' dark action-adventure casts players as the vampire Kain in a gothic top-down odyssey through the cursed land of Nosgoth, combining Zelda-style exploration with morally complex storytelling far ahead of its time. The game's fully voiced cast, Shakespearean dialogue, and willingness to question whether the protagonist should save or doom the world established Blood Omen as a landmark in mature narrative gaming and launched one of the most acclaimed dark fantasy franchises in PlayStation history.

8

Klonoa: Door to Phantomile

9
1997 · Namco · PLAYSTATION

One of the most emotionally affecting platformers ever made. Klonoa's wind bullet mechanic and 2.5D layered stages create inventive puzzle-platforming, then the story builds to a conclusion that genuinely surprised players expecting a cheerful children's game — its final moments are among gaming's most unexpectedly affecting narrative sequences.

9

Mystical Ninja Starring Goemon

8.3
1997 · Konami · NINTENDO-64

The bizarre feudal Japan-meets-robots platformer starring Goemon, Ebisumaru, Sasuke, and Yae blends non-linear overworld exploration, town-based puzzle solving, and giant mech battles against boss fortresses into a package of cheerful, confident absurdism that N64 owners largely overlooked. Mystical Ninja Starring Goemon is one of the N64's most overlooked gems — a game that trusts the player's tolerance for the ridiculous and rewards that trust with genuine mechanical variety and charm.

Browse All Picks

Adventure Games: Exploration as the Point

The adventure game genre encompasses exploration-focused titles where movement through space, discovery of story, and puzzle-solving are primary pleasures rather than the combat-reflexes that define action games. The category spans wildly different implementations: Zelda’s item-gated dungeons, Shadowrun’s cyberpunk street exploration, Shenmue’s open-city daily life simulation, Legacy of Kain’s gothic narrative architecture.

What connects them is that the journey through a designed space is the experience — not just the mechanism for reaching a combat encounter. Adventure games trust players to be interested in their worlds, not just their challenges.

Link’s Awakening (1993, 1998 for DX) is simultaneously the most emotionally resonant and most unusual entry in the Zelda series. Set entirely on the island of Koholint, with Link attempting to wake the Wind Fish and return home, the game’s final revelation — that the entire island, including every character Link has met, may exist only within the dream of the Wind Fish — gives the game’s exploration a melancholy that no other Zelda title approaches.

The DX version added a photography minigame, color graphics, and a bonus dungeon, but the core game’s design — dungeons requiring instruments rather than Triforce pieces, a world populated with Nintendo characters from other franchises (Yoshi, Kirby, Wart from Mario 2), and the specific architecture of its 8 dungeons — is complete in its original form.

Shadowrun (SNES) — Cyberpunk Narrative Adventure

Shadowrun (1993) on SNES was an adaptation of FASA’s tabletop RPG that created a genuinely unique game: a cyberpunk action-RPG hybrid where protagonist Jake Armitage woke up in a Seattle morgue with no memory. The game’s conversation system, using keywords extracted from previous conversations to advance dialogue, was an early implementation of what point-and-click adventures would systematize.

The game’s open nature — players could approach Jake’s investigation in varying orders, hire different shadowrunners as companions, and reach the final area through different pathways — gave it more nonlinear freedom than most action-RPGs of the era. Its atmospheric presentation of the cyberpunk genre, building Gibson’s aesthetic through low-resolution environmental design and character portraits, remains one of the SNES’s more distinctive achievements.

Legacy of Kain: Soul Reaver — Gothic Narrative Architecture

Soul Reaver (1999) on PlayStation cast players as Raziel, a vampire executed by his master Kain who was resurrected as a Soul Reaver — an entity that consumed souls rather than blood. The Spectral Realm — a parallel version of the game’s environment populated by spirits — served as both a continuation of gameplay after death (Raziel shifted between the Material and Spectral realms rather than dying permanently) and a narrative layer revealing the environment’s deeper history.

The game’s dual-realm design created puzzles spanning both versions of the same space and made Raziel’s peculiar existence the central narrative device. Amy Hennig’s writing — direct predecessor to her Uncharted work — gave Soul Reaver a literary quality rare in action games.

Klonoa: Door to Phantomile — Platform Adventure

Klonoa: Door to Phantomile (1997) on PlayStation is among the most underplayed excellent games of the PS1 era. The 2.5D platformer — 3D environments navigated on a 2D plane — used its depth to create puzzle-platforming mechanics: grabbing nearby enemies (inflating them as a balloon), throwing them to reach higher platforms or destroy other enemies, required spatial reasoning across the foreground-background axis.

The game’s final hour, revealing Klonoa’s nature and the meaning of his adventure, delivers an emotional resolution that PS1-era platformers almost never attempted. Players who complete it uniformly report the ending as unexpectedly affecting.

Frequently Asked Questions

What are the best retro adventure games of all time?
The top picks include The Legend of Zelda: Link's Awakening, The Legend of Zelda, The Legend of Zelda: A Link to the Past, Shadowrun, Shenmue. These games represent the pinnacle of classic gaming from their respective eras.
Where can I play these classic games today?
Most of these games are available through Nintendo Switch Online, PlayStation Plus Premium, or official mini-console releases. Original cartridges are also widely available from retro game shops.
Are these games still worth playing?
Absolutely. The games on this list were selected specifically because they hold up today — excellent design, tight controls, and compelling gameplay that transcends their era.