PLAYSTATION 12 Games

Best PS1 Action Games of All Time

By Console Codex Editorial Team · 12 min read ·

Expert-ranked list of the greatest best ps1 action games of all time — with reviews, ratings, and guides for every game.

💡 Quick Facts

  • 12 games ranked in this list
  • Available on PLAYSTATION
  • Average review score: 9.0/10
  • Last updated: 2026-06-06

The Ranked List

1

Metal Gear Solid

9.8
1998 · Konami Computer Entertainment Japan · PLAYSTATION

Hideo Kojima's stealth masterpiece redefined what video games could achieve narratively and mechanically. Metal Gear Solid blended Hollywood-caliber presentation with innovative stealth gameplay and fourth-wall-breaking moments that players still discuss 25 years later.

2

Castlevania: Symphony of the Night

9.9
1997 · Konami Computer Entertainment Tokyo · PLAYSTATION

One of the most perfect games ever made, Symphony of the Night merged action platforming with deep RPG mechanics and a sprawling inverted castle to create the Castlevania series' masterpiece. It gave its name to a subgenre and remains the defining standard of exploration-based action games.

3

Resident Evil 2

9.7
1998 · Capcom · PLAYSTATION

The greatest survival horror game ever made — RE2's dual protagonist system, the Raccoon City Police Department, and the relentless Mr. X pursuer combined with two fully interconnected campaigns to create the series peak.

4

Silent Hill

9
1999 · Konami · PLAYSTATION

The psychological horror masterpiece that defined atmospheric dread in video games — Silent Hill's fog-shrouded town, creature design by Masahiro Ito drawing on a tradition stretching back to HR Giger, and Akira Yamaoka's industrial soundtrack created a genre-defining experience that Resident Evil's more action-oriented horror never attempted. Harry Mason's search for his daughter Cheryl generates existential unease through environmental storytelling and deliberate, uncomfortable pacing that still holds up against modern horror game design.

5

Tomb Raider

8.9
1996 · Core Design · PLAYSTATION

Core Design's archaeological action-adventure introduced the world to Lara Croft, one of gaming's most iconic characters. Tomb Raider's blend of environmental puzzle-solving, platform navigation, and intense combat in imaginatively designed ancient ruins was genuinely revolutionary for 1996.

6

Resident Evil

9
1996 · Capcom Production Studio 1 · PLAYSTATION

Capcom's survival horror masterpiece stranded players in a zombie-filled mansion with scarce resources and demanding puzzles. Resident Evil defined an entire genre with its tense atmosphere, resource management gameplay, and unforgettable monster designs — and those opening zombie groans remain some of gaming's most effective scares.

7

Dino Crisis

8.3
1999 · Capcom · PLAYSTATION

Capcom's dinosaur-based survival horror — essentially Resident Evil redesigned for faster, smarter predators — features real-time creature AI that makes the Velociraptors genuinely terrifying rather than scripted obstacles. Regina's infiltration mission in Secret Operation Wipeout demonstrated that the studio's survival horror formula could absorb a radically different threat profile without losing any of its tension, and the game stands as the PS1's finest horror experience outside of Resident Evil 2 and Silent Hill.

8

Legacy of Kain: Soul Reaver

9
1999 · Crystal Dynamics · PLAYSTATION

Crystal Dynamics' dark masterpiece — Raziel, a vampire destroyed by his master Kain, returns as a wraith who shifts between material and spectral realms to devour souls and hunt his former vampire brethren across a gothic decaying world.

9

Twisted Metal 2

8.8
1996 · SingleTrac · PLAYSTATION

SingleTrac's vehicular combat masterpiece cranked everything up from the original: bigger arenas set across world landmarks, more vehicles, more weapons, and darkly comic character endings that became the series' signature. Twisted Metal 2 remains the definitive entry in the beloved PlayStation franchise.

10

Twisted Metal

8.2
1995 · SingleTrac · PLAYSTATION

SingleTrac's vehicular combat original launched alongside the PlayStation and defined an entirely new genre — armed vehicles tear through destructible arenas, collecting weapons while chasing the immortal prize offered by the demonic Calypso in his twisted game show. The dark, carnivalesque tone, memorable roster of drivers with unique backstories, and frenetic multiplayer established Twisted Metal as a PlayStation institution and one of Sony's earliest system-selling franchises.

11

Crash Bandicoot 2: Cortex Strikes Back

9
1997 · Naughty Dog · PLAYSTATION

Naughty Dog's refinement of the Crash Bandicoot formula — adding the slide, body slam, and super-powered spin makes Crash more capable, and 27 stages with expanded variety mark it as the series' most balanced entry.

12

Spyro the Dragon

8.9
1998 · Insomniac Games · PLAYSTATION

Insomniac Games' gem-collecting adventure placed players in the wings of a young purple dragon exploring vast, colorful worlds. Spyro the Dragon's open, exploratory design and warm personality made it an instant PlayStation classic and launched one of gaming's most beloved franchises.

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The Platform That Owned the Late 90s

The original PlayStation was the premier action game platform of the late 1990s for reasons that were architectural as much as commercial. Sony’s hardware combined a fast CPU with CD-ROM storage that allowed developers to incorporate full voice acting, cinematic cutscenes, and pre-rendered backgrounds at a time when cartridge-based consoles could do none of those things at comparable cost. The result was a platform uniquely suited to story-driven action games, atmospheric horror, and cinematic presentation. Developers recognized the opportunity immediately, and the library that emerged between 1996 and 2000 defined what action games would look like for the following decade.

Metal Gear Solid: The Cinematic Benchmark

Hideo Kojima’s Metal Gear Solid, released in 1998, did not merely advance the action genre. It argued, provocatively and at length, that video games could carry the narrative and thematic weight of serious cinema. Solid Snake’s infiltration of Shadow Moses Island was built on stealth, information management, and alert system manipulation that rewarded patience and punished aggression. But the game’s larger project was establishing that an action game could have something to say — about nuclear deterrence, genetic determinism, and the nature of heroism — and that players would engage with that material. The codec conversations that delivered Metal Gear Solid’s exposition ran to hours of voice-acted dialogue. Players listened. The game’s final act, in which Psycho Mantis reads the player’s memory card and the fourth wall becomes a design tool, remains one of the most discussed sequences in the medium’s history.

Resident Evil and the Survival Horror Revolution

Capcom’s Resident Evil, released in 1996, established the survival horror genre as a PS1 native form and exploited the hardware’s pre-rendered backgrounds to maximize atmospheric density. Its fixed camera angles, deliberate control scheme, and punishing resource economy were not concessions to hardware limitation — they were design choices that produced dread through deliberate friction. Resident Evil 2 expanded every dimension of its predecessor: the police station and sewers replaced the mansion, two interlocking campaigns replaced one, and the production values made it the most cinematic game Capcom had yet produced. Both games established templates for atmospheric, inventory-constrained horror that the genre returned to for twenty years.

Dino Crisis, from the same producer, Shinji Mikami, applied the Resident Evil framework to a science fiction setting and produced a game that moved faster, bled more tension, and offered encounters with creatures whose behavior was more dynamic than anything in the zombie canon. Silent Hill arrived in 1999 from Konami and took the horror genre somewhere psychologically darker — its monsters were expressions of guilt and trauma rather than obstacles, its fog-shrouded Midwestern town a space of personal horror rather than institutional dread. Where Resident Evil frightened through tension and resource scarcity, Silent Hill frightened through implication.

Castlevania: Symphony of the Night

Koji Igarashi’s Symphony of the Night is the PS1’s single most influential action game by any structural measure. Its inverted castle mechanic, which doubled the game’s map after the apparent ending, established a design vocabulary that an entire subgenre now bears its name. Its RPG systems — leveling, equipment, familiars, stat management — layered depth onto the Castlevania action template without diluting it. The voice acting is notoriously overwrought. The game is nonetheless extraordinary, a case study in how to expand a franchise’s scope without losing its identity.

Tomb Raider and Action-Adventure in Three Dimensions

Tomb Raider arrived in 1996 as one of the PS1’s defining early statements. Lara Croft’s navigation of Egyptian tombs and South American ruins was built around spatial reasoning and momentum management in ways that distinguished it from the reflex-driven action of its contemporaries. The game’s camera work and level design made three-dimensional movement feel archaeological rather than combative. Its success established both a franchise and a design lineage that the Uncharted series would eventually extend.

Legacy of Kain: Soul Reaver

Crystal Dynamics’ Soul Reaver, released in 1999, built a Gothic vampire narrative around a mechanic of genuine originality: Raziel, the protagonist, exists simultaneously in a material plane and a spectral one, and the ability to shift between them at will was used to solve puzzles, access areas, and progress through a world of extraordinary atmospheric consistency. Its writing was among the best in action games of the era — dark, literate, and committed to its own internal logic.

Why These Games Still Matter

The best PS1 action games are not difficult to return to despite their age. Their control schemes are direct, their systems legible, and their atmospheres intact. Metal Gear Solid’s codec conversations have not dated because the ideas they contain were worth having. Resident Evil’s tank controls, once learned, are precise instruments. Symphony of the Night’s cathedral is still a space worth exploring. The PS1 action library succeeded not because it pioneered 3D hardware — that distinction belongs to the N64 — but because it used that hardware to tell stories and build worlds that had not existed before. That is why the games survive.

Frequently Asked Questions

What are the best ps1 action games of all time?
The top picks include Metal Gear Solid, Castlevania: Symphony of the Night, Resident Evil 2, Silent Hill, Tomb Raider. These games represent the pinnacle of classic gaming from their respective eras.
Where can I play these classic games today?
Most of these games are available through Nintendo Switch Online, PlayStation Plus Premium, or official mini-console releases. Original cartridges are also widely available from retro game shops.
Are these games still worth playing?
Absolutely. The games on this list were selected specifically because they hold up today — excellent design, tight controls, and compelling gameplay that transcends their era.