Best NES Platformers of All Time
By Console Codex Editorial Team · 10 min read ·
Expert-ranked list of the greatest best nes platformers of all time — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 10 games ranked in this list
- → Available on NES
- → Average review score: 9.1/10
- → Last updated: 2026-06-06
The Ranked List
Super Mario Bros.
9.8The game that defined the platformer genre and saved the North American video game industry. Super Mario Bros. is the archetypal adventure that introduced Mario to the world.
Mega Man 2
9.5The pinnacle of the NES Mega Man series. Mega Man 2 perfected the formula of absorbing defeated bosses' weapons and applied it to eight masterfully designed stages with an all-time great soundtrack.
Castlevania
9.3Simon Belmont's legendary first mission to slay Dracula. Castlevania is a masterpiece of Gothic horror atmosphere and methodical action-platformer design that defined the genre.
Kirby's Adventure
9.2Kirby's NES masterpiece introduced the Copy Ability system and delivered the most technically stunning game on the hardware. Released in 1993 as the NES was being retired, it was a spectacular farewell to the platform.
Mega Man 3
9Mega Man 3 introduced Rush the Robot Dog and the Slide move while delivering a massive adventure with 24 stages. A strong entry that many fans consider the series' most ambitious NES installment.
Ninja Gaiden
9Ryu Hayabusa's first mission introduced cinematic storytelling to the NES with anime-style cutscenes, while delivering punishingly precise action-platformer gameplay that tested every ninja's patience.
Bionic Commando
8.8The NES game that dared to remove the jump button. Bionic Commando replaced conventional platforming with a grappling hook mechanic that created one of the most unique action experiences of the era.
DuckTales
8.7Scrooge McDuck bounces his cane across five exotic stages in one of the finest licensed games ever made. DuckTales proves that licensed titles can be genuine classics.
Contra
9.3The greatest co-op run-and-gun ever made. Contra put two commandos against an alien invasion and challenged them to survive on one hit — unless you knew the Konami Code.
Double Dragon
8.5The beat-em-up that started it all. Double Dragon's blend of martial arts combat, weapon pickups, and mission-based brawling defined the belt-scrolling genre for years to come.
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The Platformer’s Birthplace
If the SNES was the golden age of platformers, the NES was their origin. Every design pattern the SNES would later refine — level design, power-up systems, boss fights, hidden secrets — was invented or codified on the Nintendo Entertainment System between 1985 and 1993.
The NES platformer library spans simple entry points (Donkey Kong Jr., Balloon Fight) to punishing mastery tests (Battletoads, Contra), with the greatest games landing at the perfect intersection of accessible and deep.
Super Mario Bros.: The Game That Saved an Industry
Super Mario Bros. didn’t just launch a franchise — it revived a dying industry. The 1983 video game crash had left retailers unwilling to stock games. Nintendo’s solution was to rebrand the Famicom as a toy robot system and bundle it with Super Mario Bros. in North America (1985). The game was so compelling that it pulled the industry back from the brink and established the platform game as the dominant genre of the 8-bit era.
Mega Man 2: Fair Challenge, Unforgettable Bosses
Mega Man 2 (1988) is the most frequently cited contender for “best NES game ever made.” The eight Robot Masters — Wood Man, Bubble Man, Heat Man, and the rest — are memorably designed, each with a thematic level and a readable weakness. The game teaches through death without feeling punishing because every death is learnable. The legendary Quick Man laser section remains the NES’s most infamous obstacle.
Ninja Gaiden: Cinema Arrives on NES
Ninja Gaiden (1988) introduced cinematic storytelling to the NES platformer. Its between-stage cutscenes, told through scrolling text and sprite art, gave it a narrative ambition that Mario and Mega Man explicitly avoided. Combined with Ryu Hayabusa’s wall-climbing acrobatics (a mechanic five years ahead of Mega Man X), Ninja Gaiden showed what the NES could do when a developer committed fully to its vision.