Best N64 Games of All Time — The Definitive Ranking
By Console Codex Editorial Team · 18 min read ·
Expert-ranked list of the greatest best n64 games of all time — the definitive ranking — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 20 games ranked in this list
- → Available on NINTENDO-64
- → Average review score: 9.2/10
- → Last updated: 2026-06-06
The Ranked List
The Legend of Zelda: Ocarina of Time
10Widely considered the greatest video game ever made, Ocarina of Time translated the Zelda formula into three dimensions with such perfection that it redefined what action-adventure games could achieve. Its Z-targeting system, time-travel narrative, and extraordinary dungeon design set standards that remain unsurpassed.
Super Mario 64
9.9The game that invented 3D platforming as a genre. Super Mario 64 launched alongside the Nintendo 64 and demonstrated, definitively, that video games could work in three dimensions. Its influence on every 3D game that followed is incalculable — this is where the template was written.
GoldenEye 007
9.7Rare's landmark first-person shooter defined console multiplayer gaming and demonstrated that licensed movie games could be exceptional. GoldenEye 007 introduced aiming, stealth mechanics, and objectives-based mission design to console FPS games, and its four-player split-screen became the standard for living room multiplayer.
Super Smash Bros.
9.2HAL Laboratory's fighting game experiment brought Nintendo's greatest icons together and reinvented the genre with platform-based fighting. Super Smash Bros. proved that a crossover fighting game built on knock-out mechanics rather than health bars could be simultaneously accessible and deeply competitive.
The Legend of Zelda: Majora's Mask
9.7Nintendo's most psychologically dark Zelda game dropped Link into the doomed world of Termina, where a moon falls every three days, time loops endlessly, and the inhabitant cast need his help before everything ends. Majora's Mask is a meditation on grief, identity, and impermanence unlike anything else in the franchise.
Mario Kart 64
9.2Nintendo's kart racing series made its landmark 3D debut with Mario Kart 64, delivering sixteen imaginative tracks, eight beloved characters, and the four-player multiplayer that made it a mandatory purchase for any N64 owner. The game that made group gaming on consoles a standard part of social life.
Banjo-Kazooie
9.5Rare's charming 3D platformer masterpiece sent a bear and a bird through nine inventive worlds brimming with collectibles, clever puzzles, and an irresistible sense of fun. Banjo-Kazooie refined the collectathon formula with exceptional world design and remains one of the N64's finest games.
Conker's Bad Fur Day
9.1Rare's audacious, boundary-pushing platformer used the deceptively cute character of Conker the squirrel as a vehicle for adult humor, cinematic parodies, and surprisingly emotional moments. One of the N64's most technically impressive games and its most unexpectedly mature.
Star Fox 64
9.3The definitive Star Fox experience and one of the finest rail shooters ever made. Star Fox 64 delivered exhilarating combat, memorable characters with full voice acting, and a brilliant branching mission structure — and its Rumble Pak integration was the first time console players felt the game through their controllers.
Donkey Kong 64
8.7Rare's ambitious collectathon platformer sent Donkey Kong and four Kong companions through eight enormous worlds in pursuit of 3,821 collectibles. Technically impressive and generously sized, DK64's scope is both its greatest strength and its most criticized aspect — a game of extraordinary content that some consider bloated.
Perfect Dark
9.6Rare's stunning follow-up to GoldenEye 007 surpassed its predecessor in nearly every respect, delivering a sci-fi spy thriller with a phenomenal weapon roster, improved AI, and the most feature-rich multiplayer on the Nintendo 64. The technical achievement of Perfect Dark on N64 hardware remains extraordinary.
Paper Mario
9.3Intelligent Systems' charming RPG gave Mario the storybook treatment — flat paper characters in a colorful 3D world — and delivered a warm, witty adventure with a battle system accessible enough for beginners yet deep enough for RPG veterans. Paper Mario is pure Nintendo joy in interactive form.
Pokemon Stadium
8.6The first Pokemon game to bring the franchise to 3D. Pokemon Stadium let players transfer their Game Boy teams to battle on the N64 in glorious rendered combat, watch Pokemon move realistically, and prove their mastery across five cups. The Stadium mode, Gym Leader Castle, and beloved minigames made it essential.
Jet Force Gemini
8.5Rare's N64 third-person shooter — Juno, Vela, and Lupus fight through insectoid armies to rescue enslaved Tribals across 13 planets in one of the N64's most visually impressive and ambitiously scaled games.
Wave Race 64
8.8Nintendo's technical showcase for the N64 launch delivered water physics simulation so convincing that developers studied it for years — the buoy-gate racing system rewarded precise line selection and weight-shifting over raw speed, creating a racing game whose skill ceiling rewarded mastery in ways that contemporary racers did not. Wave Race 64's clean visual design and responsive handling made it an essential demonstration of what the new hardware generation could accomplish.
F-Zero X
9.1The N64 F-Zero — 30 racers simultaneously at impossible speeds, no textures (for consistent 60fps), and a track design so precise that every shortcut and bump matters at 1,000km/h.
1080° Snowboarding
8.7Nintendo's snowboarding game built physics-based trick mechanics and courses designed around realistic mountain topography into a package that felt fundamentally different from the arcade snowboarders competing for the same market. The Legendary Eagle course remains one of the most technically impressive N64 tracks — a long, branching descent that rewards knowledge of its hazards and delivers a genuine sense of mountain speed that was unmatched on home hardware in 1998.
Blast Corps
8.5Rare's brilliantly odd N64 debut — pilot demolition vehicles to clear a path for a runaway nuclear missile carrier, destroying everything in its route across 57 stages using bulldozers, mechs, a dump truck, and a rocket cycle.
Banjo-Tooie
9The ambitious Banjo-Kazooie sequel with nine interconnected worlds, a massively expanded moveset, multiplayer modes, and first-person shooter sections — bigger in every way than its predecessor.
Diddy Kong Racing
9.1Rare's answer to Mario Kart 64 — an adventure racing game with three vehicle types (kart, hovercraft, plane), a full single-player story mode, and boss races that outpaced the competition in depth.
Browse All Picks
The N64: Nintendo’s 3D Proving Ground
The Nintendo 64 (1996–2002) was Nintendo’s most concentrated period of game design innovation. The 64-bit MIPS architecture, the analog stick (the first analog stick on a major gaming controller), and the Reality Coprocessor gave developers tools that 2D hardware couldn’t accommodate — and Nintendo’s developers used those tools to invent 3D action, 3D platformer, and 3D adventure game design simultaneously.
The N64’s first-party library is, per game, the most acclaimed in console gaming history: two Zelda games that held perfect review scores for years, a Mario platformer that invented the open-level 3D platformer template, a first-person shooter that invented console FPS multiplayer, a fighting game that founded the platform fighter genre. No other console’s first-party library achieved this concentration of genre-founding excellence.
The Legend of Zelda: Ocarina of Time — The Greatest Game
Ocarina of Time (1998) received a Metacritic score of 99/100 — the highest ever recorded for a video game at the time — and is still the highest-rated game on Metacritic’s all-time list. The game’s contributions to 3D game design: Z-targeting (which allowed combat with individual enemies in 3D space), context-sensitive button actions (the same button that opened doors also climbed ladders), and the time-travel mechanic that produced two versions of every location.
The dungeons — the Deku Tree, Dodongo’s Cavern, Inside Jabu-Jabu’s Belly, the Forest Temple, Fire Temple, Water Temple, Shadow Temple, Spirit Temple — are each designed around a specific item acquisition and application structure that defined the Zelda dungeon format. The Water Temple’s labyrinthine design and its three water level switches produced the era’s most discussed difficulty spike.
Super Mario 64 — The Platform Game Reinvented
Super Mario 64 (1996) invented the 3D platformer genre with enough completeness that its structure — stars collected in open levels, multiple stars per level, the hub world as organizational framework — is still the template 30 years later. The 15 main worlds (plus 5 secret worlds), each hiding 7 stars, created a game with 120 collectibles that could be pursued in any order.
The analog stick control — where pressing lightly produced a walk and pressing fully produced a run — was the first console 3D platformer to use analog input for movement, and the difference in control responsiveness between Mario 64’s analog movement and the 8-directional digital movement of PC 3D games of the same era was immediately apparent. Mario 64’s camera (controlled by the C buttons) required adjustment compared to modern third-person cameras, but the movement and jump physics remain among the finest ever produced.
GoldenEye 007 — The FPS Invented for Consoles
GoldenEye 007 (1997) is the game that made first-person shooters work on consoles. The auto-aim assistance (making the controller’s imprecision compensable), the objective-based mission structure (rather than pure arena shooting), and the four-player split-screen that used all four N64 controller ports combined to produce a console FPS experience that PC first-person shooters couldn’t replicate on a couch.
The single-player missions — duplicating the film’s plot with sufficient faithfulness to satisfy fans while adding game-design-appropriate flexibility — and the unlockable cheat codes (DK Mode, paintball mode, invincibility) gave the single-player campaign replay value that the multiplayer compounded. GoldenEye 007 sold 8 million copies and made first-person shooters a genre that console manufacturers needed to support.
Conker’s Bad Fur Day — The Mature N64 Game
Conker’s Bad Fur Day (2001) was Rare’s deliberate subversion of the bright, family-friendly N64 platformer canon. The eponymous squirrel navigated a world of crude humor, movie parody (the Great Mighty Poo, Saving Private Ryan’s opening, 2001: A Space Odyssey), and M-rated content including violence, sexual humor, and profanity — none of which appeared in any other N64 game.
Beneath the subversive surface was a technically exceptional N64 game: the best visuals on the platform, voice acting throughout (unprecedented for N64 platformers), and a multi-player mode with 8 distinct game types. Conker’s Bad Fur Day was a commercial disappointment (releasing late in the N64’s lifecycle, it sold poorly) but has accumulated the reputation its quality deserved in the subsequent years.