Best N64 Action Games of All Time
By Console Codex Editorial Team · 9 min read ·
Expert-ranked list of the greatest best n64 action games of all time — with reviews, ratings, and guides for every game.
💡 Quick Facts
- → 8 games ranked in this list
- → Available on NINTENDO-64
- → Average review score: 8.9/10
- → Last updated: 2026-06-06
The Ranked List
GoldenEye 007
9.7Rare's landmark first-person shooter defined console multiplayer gaming and demonstrated that licensed movie games could be exceptional. GoldenEye 007 introduced aiming, stealth mechanics, and objectives-based mission design to console FPS games, and its four-player split-screen became the standard for living room multiplayer.
Perfect Dark
9.6Rare's stunning follow-up to GoldenEye 007 surpassed its predecessor in nearly every respect, delivering a sci-fi spy thriller with a phenomenal weapon roster, improved AI, and the most feature-rich multiplayer on the Nintendo 64. The technical achievement of Perfect Dark on N64 hardware remains extraordinary.
Star Fox 64
9.3The definitive Star Fox experience and one of the finest rail shooters ever made. Star Fox 64 delivered exhilarating combat, memorable characters with full voice acting, and a brilliant branching mission structure — and its Rumble Pak integration was the first time console players felt the game through their controllers.
Jet Force Gemini
8.5Rare's N64 third-person shooter — Juno, Vela, and Lupus fight through insectoid armies to rescue enslaved Tribals across 13 planets in one of the N64's most visually impressive and ambitiously scaled games.
Star Wars: Shadows of the Empire
8One of the N64's most impressive launch-window titles, Shadows of the Empire plunges players into the Expanded Universe story of Dash Rendar across both on-foot third-person combat and space/vehicle combat sequences that showcase the hardware's early potential. The iconic Hoth battle opening — piloting a snowspeeder to trip AT-ATs with tow cables — remains one of the most cinematic moments in N64 history and a landmark achievement for licensed gaming.
1080° Snowboarding
8.7Nintendo's snowboarding game built physics-based trick mechanics and courses designed around realistic mountain topography into a package that felt fundamentally different from the arcade snowboarders competing for the same market. The Legendary Eagle course remains one of the most technically impressive N64 tracks — a long, branching descent that rewards knowledge of its hazards and delivers a genuine sense of mountain speed that was unmatched on home hardware in 1998.
Wave Race 64
8.8Nintendo's technical showcase for the N64 launch delivered water physics simulation so convincing that developers studied it for years — the buoy-gate racing system rewarded precise line selection and weight-shifting over raw speed, creating a racing game whose skill ceiling rewarded mastery in ways that contemporary racers did not. Wave Race 64's clean visual design and responsive handling made it an essential demonstration of what the new hardware generation could accomplish.
Blast Corps
8.5Rare's brilliantly odd N64 debut — pilot demolition vehicles to clear a path for a runaway nuclear missile carrier, destroying everything in its route across 57 stages using bulldozers, mechs, a dump truck, and a rocket cycle.
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The N64 Action Library
The N64’s action game library built around the analog stick’s precision — the hardware capability that separated it most clearly from the PlayStation’s digital-only default. GoldenEye 007’s first-person shooter controls required analog aiming. Star Fox 64’s barrel roll and boost mechanics mapped precisely to stick movements. The console’s action titles consistently used the analog control as a primary design element rather than an optional input.
The first-person shooter category, essentially nonexistent on consoles before GoldenEye, became viable on the N64 specifically because the analog stick enabled more precise aiming than digital d-pads allowed. This opened a genre category that the PlayStation couldn’t fully address until the DualShock’s analog sticks became standard equipment.
GoldenEye 007 — The FPS Breakthrough
GoldenEye 007 (1997) proved that first-person shooters were viable on consoles — a fact the industry had contested after Doom’s Genesis and SNES ports demonstrated the format’s limitations on hardware without analog input. The N64’s analog stick didn’t match a PC mouse’s precision, but it provided sufficient control that Rare’s level design and targeting systems built around its capabilities.
The single-player campaign’s mission objectives — each level had Primary Objectives and secondary objectives unlocked on higher difficulty settings, with cheat codes earned by completing levels under target times — created replayability structured around skill acquisition rather than collectibles. Players who completed Facility in under 2:05 minutes on Agent difficulty unlocked Paintball Mode; players who completed it on 00 Agent difficulty while completing all objectives unlocked DK Mode. GoldenEye’s cheats were designed as skill rewards rather than secret discoveries.
Star Fox 64 — The Rail Shooter Perfected
Star Fox 64 (1997) replaced the original SNES Star Fox’s wireframe polygon rendering with filled-polygon models and added voice acting (and the Rumble Pak, included with the game, as the first first-party N64 peripheral that used force feedback). The branching route system — navigating between planets via route choices made during missions — created multiple valid paths through the Lylat System, with harder routes offering more points and higher scores.
The Corneria, Meteo, Titania, Bolse, and Venom routes each presented different challenge levels, and the multiplayer dogfight mode — four players in arwings or landmasters — used the N64’s four-port advantage for brief but satisfying competitive sessions.
Jet Force Gemini — Rare’s Hidden Classic
Jet Force Gemini (1999) was the N64’s third-person shooter that most players missed due to release timing and marketing. The game’s twin-stick-adjacent control scheme — before dual analog became standard — and its enormous interplanetary scope (12 planets, multiple characters with different movement capabilities) made it Rare’s most ambitious title outside GoldenEye.
The game’s Tribal rescue collectible system — completing each world required finding all surviving Tribals before the final areas could be unlocked — created a completionist framework that rewarded thorough exploration. Jet Force Gemini’s weapon variety, co-op mode, and visual quality made it one of the N64’s most technically accomplished releases.