8 Games

Best Retro Games of the 2000s

By Console Codex Editorial Team · 9 min read ·

Expert-ranked list of the greatest best retro games of the 2000s — with reviews, ratings, and guides for every game.

💡 Quick Facts

  • 8 games ranked in this list
  • Available on GAME-BOY-ADVANCE, DREAMCAST
  • Average review score: 9.2/10
  • Last updated: 2026-06-06

The Ranked List

1

Metroid Fusion

9.3
2002 · Nintendo R&D1 · GAME-BOY-ADVANCE

Samus Aran's most personal and story-driven adventure brought Metroid to the Game Boy Advance with a haunting atmosphere, terrifying SA-X antagonist, and a narrative that finally gave the series' silent protagonist a genuine voice. Metroid Fusion is as close to survival horror as the franchise ever ventured.

2

Advance Wars

9.3
2001 · Intelligent Systems · GAME-BOY-ADVANCE

Intelligent Systems' turn-based strategy masterpiece brought their Wars franchise to the West for the first time with a perfectly calibrated tactical experience. Advance Wars' accessible mechanics mask deep strategic complexity, and its map design creates endlessly replayable competitive battles.

3

Golden Sun

9.2
2001 · Camelot Software Planning · GAME-BOY-ADVANCE

Camelot's technical marvel proved the Game Boy Advance could host a fully-featured JRPG. Golden Sun's Psynergy system — elemental magic used both in battle and for overworld puzzle-solving — was innovative, the presentation was stunning for handheld hardware, and the world of Weyard was richly imagined.

4

Castlevania: Aria of Sorrow

9.4
2003 · Konami · GAME-BOY-ADVANCE

The finest handheld Castlevania and a landmark Metroidvania that introduced the Soul system — absorbing enemy abilities — creating one of the deepest ability collections in the genre. Set in the future year 2035, Aria of Sorrow reinvented the series with a bold narrative twist and exceptional mechanical depth.

5

Fire Emblem

9.5
2003 · Intelligent Systems · GAME-BOY-ADVANCE

The first Fire Emblem game released outside Japan, this GBA entry perfectly introduced Western audiences to Intelligent Systems' demanding tactical RPG with its famous permadeath mechanic, rich cast of characters, and deeply satisfying turn-based combat. A landmark SRPG that launched a global franchise.

6

Mega Man Zero

8.8
2002 · Inti Creates · GAME-BOY-ADVANCE

The darkest Mega Man game — Zero wakes from cryo-sleep to find a dystopian future where humans and Reploids are at war, with brutal difficulty, a ranking system, and a narrative that treats its characters with unusual gravitas.

7

Mega Man Zero 2

8.8
2003 · Inti Creates · GAME-BOY-ADVANCE

Inti Creates sharpens the already-demanding Zero series with an EX Skill system that rewards high-rank mission performance with devastating new techniques, making Mega Man Zero 2 both more accessible and more rewarding for skilled players than its predecessor. The Cyber-Elf customization system, elemental chip weapons, and relentlessly challenging stage design push GBA hardware and player reflexes to their limits in the finest entry of the sub-series.

8

Phantasy Star Online

9
2000 · Sonic Team · DREAMCAST

The first fully realized console MMORPG and the most ambitious game in Dreamcast history. Phantasy Star Online's online four-player cooperative dungeon crawling — accessible via the Dreamcast's built-in modem — created the template that console online gaming would follow for the next decade.

Browse All Picks

The 2000s: Gaming’s Most Transitional Decade

The 2000s were gaming’s most significant transitional decade. The generation began with PS2 and Dreamcast defining the sixth-generation shift to DVD media and online gaming. It ended with the Wii, Xbox 360, and PS3 defining the seventh generation’s motion controls and HD displays. In between: the GBA’s late 2D game golden age, the Dreamcast’s discontinuation, the GameCube’s underperformance, the DS’s dual-screen revolution, and the PSP’s attempt at console gaming on a handheld.

The 2000s produced games that are now 20+ years old but feel definitively “retro” — the hardware generations they lived on are no longer sold, their software ecosystems are closed, and the games are discussed with the same retrospective appreciation as 1990s titles. The best games of the decade deserve the same canonical attention as their predecessors.

GBA: Late 2D Excellence

The Game Boy Advance (2001–2008) was the final platform where 2D sprite art was the default rather than a stylistic choice, and the Japanese developers who knew 2D game design best produced the GBA’s finest games. Golden Sun, Fire Emblem, Advance Wars, Castlevania: Aria of Sorrow, Metroid Fusion, Mega Man Zero — each was a 2D game made by developers at the top of their craft.

Fire Emblem’s Western debut (Fire Emblem, GBA, 2003) introduced tactical RPG gameplay to Western audiences through a game whose story — a war for succession across three kingdoms — was accessible without prior series knowledge. The permadeath mechanic (characters who died in battle were permanently dead) created emotional investment in unit survival that subsequent Fire Emblem games have maintained.

Advance Wars — The Strategy Game Masterclass

Advance Wars (2001) was Nintendo’s localization of the Famicom Wars series for Western audiences and immediately established a devoted following. The commanding officer system — each CO had a passive bonus and a powerful CO Power ability that charged over time — created rock-paper-scissors strategic dynamics between COs that matched into specific map structures.

Advance Wars 2: Black Hole Rising (2003) expanded the CO roster and added Super CO Powers. The series’ puzzle-precise map design — where understanding the CO match-ups and unit type strengths produced consistent solutions — and its accessible visual style (bright, cartoonish unit designs with instantly readable identities) made it the most approachable strategy game ever produced on a handheld.

Metroid Fusion — The Horror Metroid

Metroid Fusion (2002) was the most narratively direct Metroid game: Samus spoke, the Space Pirates were replaced by the X parasite and the SA-X, and the game communicated its story through Samus’s internal monologue and dialogue with ADAM, the ship’s AI. The SA-X — a doppelganger of Samus at full power, immune to the player’s current weapons — was the game’s horror element: appearing without warning, requiring evasion rather than engagement.

Fusion’s linearity (more directed than Super Metroid’s open exploration) was a deliberate design choice that created narrative momentum the more open Metroids couldn’t achieve. The game’s final sequence — escaping the space station before it crashes into the SR388 biosphere — produced the same timed-escape adrenaline as Super Metroid’s Mother Brain escape while matching it with narrative stakes.

Mother 3 — The Untranslated Classic

Mother 3 (2006, Japan only) was developed by HAL Laboratory and published by Nintendo, and its absence from Western markets remains one of gaming’s most discussed localization gaps. A fan translation by Tomato’s team (released 2008) made the game accessible to English-speaking players, and through it Mother 3 became widely known and discussed despite never receiving official localization.

The game’s story — about the transformation of a peaceful island by corporate industrialization, and a family separated by loss and violence — addressed themes of grief, identity, and the relationship between progress and nature with a specificity and emotional weight that few games achieve. The rhythm combat (hitting the A button in time with the music for additional hits) was mechanically elegant. The final chapters constitute some of the most emotionally affecting content in game storytelling.

Frequently Asked Questions

What are the best retro games of the 2000s?
The top picks include Metroid Fusion, Advance Wars, Golden Sun, Castlevania: Aria of Sorrow, Fire Emblem. These games represent the pinnacle of classic gaming from their respective eras.
Where can I play these classic games today?
Most of these games are available through Nintendo Switch Online, PlayStation Plus Premium, or official mini-console releases. Original cartridges are also widely available from retro game shops.
Are these games still worth playing?
Absolutely. The games on this list were selected specifically because they hold up today — excellent design, tight controls, and compelling gameplay that transcends their era.